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Gerdler Game profile

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Aug 11th 2018, 19:04:38

doesnt matter... I will beat most who build CS too.

ppl spy each others, I have been spied and I have spied several of the 0csers... if they build cs and destroy them at the end of their batch of turns the benefit is marginal.

Gerdler Game profile

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Aug 11th 2018, 0:31:18

No problem, I veiw it as our duty, since we are not netting this set and don't have a difficult war, to look out for idiots trying to ruin honest netters sets...

His name made the decision extra easy. :)

Gerdler Game profile

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Aug 11th 2018, 0:23:24

Yeah #4 died due to being a fluff... Net away guy.

Gerdler Game profile

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Aug 10th 2018, 14:18:26

I was told we had forgotten how to netgain...

Gerdler Game profile

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Aug 10th 2018, 12:20:00

Originally posted by archaic:
(the irony that if I say I'm not going to be your GDI fluff in an ingame message, Primeval will delete my country, but saying it on the forums is ok)


Well I think Prime is still playing team this set so if he does that it will raise hell. Galleri likes to paint stuff purple too tho I have seen, though I never seen her delete for this reason. I'm told she likes fluff and also fluff, so she might boost your tech values instead:

https://tinyurl.com/y7umva52

Which chick can say no to this pink protein rich health-fluff? :P

Gerdler Game profile

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Aug 10th 2018, 0:10:44

Epic guys.. you caught that 11th spot. and even if 1 more jumper had passed you, you would still have taken it!

It was great to have you all and hope some of you stay. you are all welcome to laf, you will see at least 5 or so LCNers there. I dont even count myself even tho I played with you a while in e2025! :)

Gerdler Game profile

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Aug 9th 2018, 22:25:29

18m

Gerdler Game profile

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Aug 9th 2018, 12:08:34

CDs, Bomb Airbases, nukes, chems, GS, BR, EM, espionage and more are all subject to such a limitation at different levels. I think it's one of the most obvious imbalances in the game as would you if it was cause dissention that required 0 troops for full damage.

Gerdler Game profile

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Aug 8th 2018, 3:13:39

If you want to learn to get 1B nw you only got one option: laf.center

Gerdler Game profile

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Aug 8th 2018, 1:28:09

I am participating. I have sent my country # and such to all involved I hope...


Ashe, Ebert not participating?

Gerdler Game profile

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Aug 7th 2018, 20:31:51

Gerdler Game profile

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Aug 7th 2018, 18:07:55

I think it's Derrick's fault. :)

Gerdler Game profile

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Aug 7th 2018, 14:22:07

you cant declare war on express

Gerdler Game profile

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Aug 7th 2018, 10:52:17

OK sinistril you are terribly wrong about two things:

Originally posted by sinistril:
Reducing the number of bots is only really good for those who hit at the right times or get to bots first.

I think a vast misunderstanding about landgrabbing formulas is the foundation for this sentence which has no connection to reality. DR is a smooth function, NW-modifier is a smooth function, bots play at random times. C:C DR is a smooth function. Further, the difference between a great grabber and an average one is so much bigger than the slight variations that occur on an hourly basis. Because grabbing is all built on smooth functions without brackets or asymptotes ( if DR is between ~1.97 and 13 that is), camping targets is not a useful/necessary practice anymore.

As I said DR is a smooth function inside the range 1.97-13, which is my main arguement for keeping the bots in that range: outside that range, you got a balanced game mechanic that is no longer in play, and that is the situation we find ourselves in a lot of the time since the bot increase to 250.

Originally posted by sinistril:

I mean if the only goal is to protect landfat netters and not to re-balance grabbing in general then let's at least be honest about that.

Nope thats not what its about at all. If you have read anything I wrote you know that is not the truth. I want to discourage toxic playstyles that are detrimental to the game as a whole.

Gerdler Game profile

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Aug 7th 2018, 10:20:10

Land gaining is balanced by build costs pretty effectively. Also by bot defense. Look at how much less acres everyone has in 1a this set. Gotta be 50k less on average for the top 20 players.

Meanwhile the nw record in tournament was set on 30k acres and the nw record in express was set with under 25k acres. In team people rarely reach 30k acres an in primary rarely 70k. So you are talking only about alliance and ffa and those are the longest servers snd they have more bots than is needed.
Humanitarians limit my grabbing every reset on 1a as after a while I can no longer hit the low nw bots. There are so many limiters to bottomfeeding and you just want more, instead of acknowledging that land would be harder to come by with 200 bots instead of 250 and that would shift the useful acreages downwards as well as make dr and cc dr get into the useful ranges.


Edited By: Gerdler on Aug 7th 2018, 10:31:13

Gerdler Game profile

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Aug 7th 2018, 2:04:42

yeah 7 years... wow lol. I think that calls for this to be the most urgent fix needed. I hereby move it to the front of the queue.

Gerdler Game profile

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Aug 7th 2018, 2:01:09

if you are annoyed players get too much land you should reduce the number of bots. they were increased to 250% of what they were before. I like that they were increased since grabbing with a non-tyr was quite pointless with 100 bots and the game needs more than one govt but 250 is too many and I dont give a damn if the top player gets 400k acres or 50k acres, my arguements to reduce the bots are way more refined than that and have been posted on multiple boards and need not be repeated.

Either way we are getting far off topic now. You are for some reason bothered that grabbers get X times the land of all-xp people. I don't really see why. Every reset on team, primary, express, tournament or alliance there are people who clearly avoid getting land through the usual means, they stop exploring way too soon and they start cashing or whatever and they start hitting players who only tried to gain land the normal way. Now these players are clearly only in it to piss others off; they dont want the land, because then they wouldn't have stopped exploring/grabbing bots. And they didn't want to improve their country, because they know full well that the land trade will cost them and possibly end them up in a war. If it's war they want, then they will have it eventually if they keep doing it, meanwhile their targets can never get what they want, since defending oneself is impossible.
So you are left with one group of players with an impossible win condition(be they the ones who get targeted or the ones who are forced to clean up the mess) and another group of players with an exceedingly easy one. What derrick suggests here, and that has been suggested before in other forms, attempts to remedy this imbalance.

Gerdler Game profile

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Aug 7th 2018, 0:17:23

Bottom feeding already has a harsh NW based penalty to it and it even gets worse with DR if you hit the target multiple times over the course of the reset. The protective measures against bottomfeeding are pretty extreme and coded into EE and were not present in E2025.

And when it comes to defence. Any experienced player in any game at any time past the half-way point can break anyone else in that game at any point.

Gerdler Game profile

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Aug 6th 2018, 12:23:33

QZ wants this as well or similar, we spoke about it like 4 months back.

I think what we spoke about was something like if you grab someone higher acres than you, the return would be as if you grabbed someone of your own acreage or something similar to that. I don't think it will solve all problems but at least mitigate some of them. So I agree.

Gerdler Game profile

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Aug 6th 2018, 1:13:18

I will message you guys on the forum about my name but I wont post it here. Too many fangirls.

Gerdler Game profile

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Aug 4th 2018, 20:25:00

We will teach you to beat the majority of netters in the other netting alliances even after taking a suicide.

Gerdler Game profile

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Aug 4th 2018, 0:02:21

laf.center

we are the most active netters and we cater to members of all activity levels. If you wish to log in once every other day thats fine by us. We are for sure the best to answer any of your netting related questions, should you have any and we are fine with members who reach 60m NW and 1200m NW and everything in between. :)

Gerdler Game profile

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Aug 3rd 2018, 13:18:44

hmm 20m NW would be a good target.

Gerdler Game profile

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Aug 3rd 2018, 12:59:17

Theres already money in it to keep this game alive even tho it perhaps is not enough. The owners keep this game alive because of interest and a small monetary gain is my guess. Either side of that has been too small to make changes where issues pop up for the last 4 years. I'm not saying mrcubans idea is great(or not), I'm just saying we are not getting the changes or bug fixes that we have been requesting even tho they are painfully obvious to most players what needs to be done. His analysis of the problem is that the incentives are not strong enough and he has a solution for that.

If I were to pay $X to a mod to take an action he/she otherwise would not do, that would perhaps constitute corruption. But If I was to pay QZ $Y to make an ingame change it would constitute a business transaction. The difference is that QZ has the right to change his game the way he pleases but the mod is there to do a very specific job to the best of his/her abilities.

Gerdler Game profile

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Aug 3rd 2018, 2:09:52

Originally posted by Primeval:
This thread has derailed

Nope, it has evolved, therefore it's on topic.

Gerdler Game profile

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Aug 2nd 2018, 18:48:41

You should give me your number! :)

Gerdler Game profile

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Aug 2nd 2018, 18:24:10

Self-delete. If you stop playing it's the right thing to do as all these people who quit and tell their friends to farm them colluding to try and beat me.

Gerdler Game profile

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Aug 2nd 2018, 17:02:20

I do agree that restart bonuses should be removed or reduced.

If they are reduced I propose totally shredding the on-hand part and almost keeping the on-market part.

-----

Sinistril said he get suicided about 2% of the time lol... for me its about 70% of the time on average, more on some servers, less on others. here is my experience of a little over 1.5 years playing:
FFA, tourney, primary, express = quite few suicides, some wars.
1a= I have yet to finish a set without war or being suicided, 9th 1a set on EE so far and I could include the 25 or so resets I played in E2025 in that statistic and I still would not have finished without war or being suicided, I am however one of the top 10 most defended countries in the game at all times when I'm suicided nowadays, which perhaps makes the suicider try a bit harder, I dunno? At least it disproves the arguement that you can defend against suiciders.
Team=suicided or FSed(or killed for retalling) 7 of the 8 sets I've tried to net.

If suiciding was difficult in any way shape or form it'd be epic, but it is not. You just blow your stock and ruin 10-15 players resets because it's impossible to defend at all times against the most jets a player could buy up to, you would drown in expenses.

It's the biggest issue in this game by far that people who come here to relax and play 15 minutes and talk a bit with their friends get a real bad experience and quit.

Gerdler Game profile

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Aug 2nd 2018, 16:32:34

Same thing been happening to me. I failed several times on a guy with about 1/3 my spal today. my guess was his allies were really good, but its been happening more than with just that guy I've noted.

Gerdler Game profile

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Aug 2nd 2018, 16:28:25

It's comming at this pace within a few hours, I'm sure.

Gerdler Game profile

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Aug 2nd 2018, 15:55:57

Clearly they don't work well enough as you have yet to win a server. :)

Gerdler Game profile

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Aug 2nd 2018, 15:25:37

lol @ ""Facts"". This is scientific evidence as best we know it right now. Your magic mushrooms are sold by a business owner trying to make money and are more likely being duped by the seller than not. There are thousands of products that are meant to do the similar things and the vast majority of them have no effect or unintended effects. :)

Doing whats true and tested instead is very important especially today. People end up spending their time and money on useless things. Then 6 months later they are spending their time and money on the new fad diet/exercise protocol/supplement.

Gerdler Game profile

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Aug 2nd 2018, 15:01:14

^^thats exactly what you got the tribunal system and reports for in League of legends. also 5 man teams and also griefers there and you get a temp ban right after your first offence if enough people report you, and its in their interest to report you since they might have you on their team next game if they don't.

Gerdler Game profile

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Aug 2nd 2018, 13:52:40

This thread will live forever I think.

I walk like ~70km (~45 miles) a week and do strength training and some running. Nothing too much of any of it. I find I need that change of pace both for brain and body from an otherwise sedentary life (work is sitting or standing still 98% of the time and when I'm at home its about the same). I think a lot of the recent research that I have picked up snippets from have suggested that the brain functions best with a few bouts of moderate/high intensity exercise each week both in regards to cognitive factors and psycological health(although perhaps not applicable to all sorts of issues):

Cognitive function:

https://www.ncbi.nlm.nih.gov/pmc/articles/PMC3951958/

https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4587595/

https://digitalcommons.wku.edu/...e=3577&context=ijesab

https://digitalcommons.wku.edu/...e=3627&context=ijesab

Depression:
https://www.sciencedirect.com/...cle/pii/S2090506817303081

https://www.sciencedirect.com/.../pii/B9780128110737000349

https://www.sciencedirect.com/...cle/pii/S0301051118300656

https://www.sciencedirect.com/...cle/pii/S0166432817310124

Coping with depression is what I need to do after dealing with some people in this game and a higher cognitive function allows me to play better... Screw the other advantages of exercise its all about EE.

Gerdler Game profile

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Aug 1st 2018, 21:21:01

LaF is better because we are active and yet dont demand super activity from you. We can answer pretty much any of your game related questions and also most of your non-game related questions.

Gerdler Game profile

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Aug 1st 2018, 15:00:35

I think that would solve a lot of issues and create just as many new. I think the server is so bad that im for a change any change no matter how radical and in fact stupid. Cant change it for the worse.

Gerdler Game profile

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Aug 1st 2018, 14:57:45

But karny... the last game change was in 2014. If i began playing this game two years before I actually did i would still have played exactly the same game with no changes all that time.
Plus if you are worried about changes ruining the game what we are talking about is slightly or fully reversing a change back to what it was like for around 15 years. So you should really like that if you dont like changes.

Gerdler Game profile

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Aug 1st 2018, 10:43:16

we are talking about the first change in ~4 years so how could our changes be ruining the game?

Also please note that we got Elders, LaF, LCN and SOL(LI and some other SoLers made a big fuss about this on B&S like 2 months ago) agreeing that it would be good for the game if restart bonuses are cut or removed.

I think the market goods make sense to keep at a much higher level because then you allow for some dying trickery, but you still can lose 85-99% of your spies, buildings, land and at home mil, tech and stock which is a huge loss compared to today. Especially losing all your spies+buildings is going take more skill, effort and turns to ramp up into a really effective restart, while they can and should be made so that restarts can still participate in the war immediatly if they should wish it.

Gerdler Game profile

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Aug 1st 2018, 3:38:07

To be fair tho, I played the market like crazy last set. I'm not gonna tell exactly how as thats something I share only with LaFers but I'm absolutely certain that I sold and bought more on the public market in sheer volume than anyone but perhaps Ebert. Maybe 300m of that NW is directly attributable to reselling and/or market prediction gone right. :)

I do agree that the oil destock itself is overpowered and it removes the art of the destock. Changing the 40 oil to 80 oil for the same units would probably be my first change if I was in charge. The occurrence of the oil destock is vital for the market, but the power of it should be curbed to bring fascists in line and make traditional destocking methods competetive and possibly even the normal route.

Edited By: Gerdler on Aug 7th 2018, 17:18:53

Gerdler Game profile

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Aug 1st 2018, 2:42:22

To be fair tho almost all online games have such pillory.

X-box games are about the most lenient in this regard and if players did what probably a couple dozen players in EE on all servers do on a regular basis then they would be banned from all X-box games (yes, not just the one they overstepped in). I get that we don't want to ban people on such a scale and that should not be necessary at all, but it just goes to show these other more successful games take toxic gameplay more seriously than EE. I'm sure since its a multi-billion dollar industy they know what they are doing and have analyzed the cost-benefit from fiftyseventeen different angles.

I'm sure everyone prefers a solution that works without mods.

Your arguement for suiciders seem to always revolve around people having too little defence but thats of no practical relevance since I for example can 10-tap any country in the game at minimum readiness losses tomorrow if I wanted to and those top defended countries can't even afford to take turns. Only on the last day there usually pops up a few countries that are adequatly defended. So how do you defend against a stocking suicider, assuming ofc that it's one with some skill? I don't know how, and some people say I'm knowledgeable about this game.

Gerdler Game profile

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Aug 1st 2018, 2:14:26

1 Mijn hovercraft zit vol palingen (#373) 22 $1,164,366,167 H LaF

Those jumpers were not TMBR all set I think, same as I.

Gerdler Game profile

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Aug 1st 2018, 1:02:25

Hmm... might be fun with a 0cs competition lol

Gerdler Game profile

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Aug 1st 2018, 0:57:43

Originally posted by Primeval:
And who decides what "suiciding" really is and if each reported case actually meets that criteria? Further, who is going to enforce it and how?

Highly unrealistic. Let's perhaps focus on more manageable and meaningful items. Or are we just complaining moreso than making suggestions (rhetorical question)?

Cutting restart bonus is a simple and doable change that has a lot of traction here and on Bugs and suggestions in multiple threads.

Anything that needs active enforcement, while it could solve an issue, may be less feasible.

Gerdler Game profile

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Aug 1st 2018, 0:06:16

I like the 16 turn protection. We can drop it further even. And let the country restart with something like 1/5th of what they restart with now except for on market things, which could be unchanged. That way while they can't really keep suiciding they can still participate in the war immediatly, and if it had a big stock it can still use that for the counter strike.

I do agree with what Drunck says it's just theres one more dimension to it that he is neglecting; If you are prevented from playing the game and making a difference by humanitarians then maybe you will quit playing.

Edited By: Gerdler on Aug 1st 2018, 0:08:33

Gerdler Game profile

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Jul 31st 2018, 20:30:15

Originally posted by galleri:
Originally posted by Pang:
ya that's lame.

we need to figure out a better way to stop that sort of fluff from happening. I'm open to ideas!

hmmm
Thought. Though probably will be considered dumb and shot down.
If a country turns out to be suicider, I think a mod/game mod could make it where they don't get all their goodies back on restart....which to me seems to make it easier on them for the next round of suiciding after they get killed.
This sounds too difficult.
Nevermind.

This is close to one of my ideas. In the obvious suicider cases where someone plays with only that in mind(could also be issued on an entire tag); the country/ies owners get a short term removal of their restart rates. At second offence within a year they are removed for a year.

This will only help against suiciders in servers with tags and where killing suiciders is actually feasible.

Gerdler Game profile

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Jul 30th 2018, 23:17:00

Now QZs bot has Eurasia, the Americas, Africa and the good parts of Oceania... :P

Gerdler Game profile

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Jul 30th 2018, 1:20:26

You cant split up a server that way, the key ingredient in this game is not war, it's the market. A lot of games have wars of different kinds but E2025 was among the first with a market. And the market already has problems working in many servers due to low player base. if you split alliance or team into two those entities are each going to have a bad market.

Just let netters opt out of being attacked by anyone they have not hit for a price if they keep more defence than the average defence of the server. (that way no one can complain netters have no defence and therefore don't contribute to the military market)