Mar 6th 2017, 16:08:12
Yes, I'm in LaF now but you realize that there are a bunch of players who are mostly interested in tournament and other individual games and the strategies and start-ups and that work well in alliance are very bad in some individual games due to the need for defence, the market prices and such. Either way I am not speaking for myself now mostly. I'm speaking for myself as a newbie, I was helped by KoD's earthlibrary. Now there is no such public guides that I can find and we could have them on this forum or on the wiki.
I don't see a reason not to, do you, Marshal?
I would copy and paste one of my old indy starts or the then successful and greatly detailed all-reset guide that I engineered and wrote for a well known alliance liek 10 years ago, but I lost it since that was 3 computers ago. :P
Either way what Im talking about is something like:
Switch rep
build 40cs
build 300 farms, explore when needed sell food every turn
build 40cs, keep selling food every turn.
Explore and build 750 research labs, keep selling food every turn but stop after this
Destroy 25 farms at a time and rebuild them as research labs, do until you can't build a full BPT of labs more.
Tech 100 turns of bus/res tech at equal weight. Buy turrets at log-out.
Destroy all your research labs, rebuild as EntZ/Res. Play casher and win!
This is clearly suboptimal. No threat to any alliance, and these starts in different iterations are so common from like 10 years ago that I'm sure there are a hundred of them lying around that still works and would be very easy to copy paste into this forum.
And then the same for the rest of the reset. With midgame guide, stocking guide and destocking guide. And then the same for indy, techer and farmer. Most can be copy pasted from 10 years ago and are not a secret weapon of anyone anymore.