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xirtam Game profile

Member
79

Sep 17th 2017, 19:39:55

post
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-xirtam

xirtam Game profile

Member
79

Jul 3rd 2017, 1:45:21

bonus time
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-xirtam

xirtam Game profile

Member
79

Jul 15th 2014, 3:20:31

Poster
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-xirtam

xirtam Game profile

Member
79

Jul 12th 2014, 0:41:47

when this game was played on the games.eesite.com?
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-xirtam

xirtam Game profile

Member
79

Jul 12th 2014, 0:31:21

expenses seem to be the best once you have a larger army.

the booms are solid as well.
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-xirtam

xirtam Game profile

Member
79

Jul 12th 2014, 0:29:28

I have done a theo farmer as food is always easy to move, plus you can sell it at lower prices and still make a profit compared to private market.

You can switch once you get around 3k acres and gradually build up to 10k-15k. Max as much tech as you can and then switch to military bases and play the market buying and selling and stocking up food. The more land you achieve the better but I've finished top 20 with a 6k country a few times. If you can get 20-30k you are golden as it will take a while to be able to buyout your private market and resell on the public.
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-xirtam

xirtam Game profile

Member
79

Jul 12th 2014, 0:18:24

It would be nice if we could make a post for ally requests and all a person would have to do it click our name and it shows our country in each server with country number, rank, land and networth.

Just a thought. What do you think?
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-xirtam

xirtam Game profile

Member
79

Jul 11th 2014, 22:17:22

I like the idea of creating your own government. You get to pick the bonuses the gov gets but they come with negs as well.
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-xirtam

xirtam Game profile

Member
79

Jul 8th 2014, 6:52:34

well it has been 2+ years since I was last here. I see that this hasn't caught on. Too bad.
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-xirtam

xirtam Game profile

Member
79

Jul 8th 2014, 6:31:49

I will be teching as well.
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-xirtam

xirtam Game profile

Member
79

Jul 8th 2014, 0:52:12

Thanks
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-xirtam

xirtam Game profile

Member
79

Apr 12th 2012, 1:56:28

ttt
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-xirtam

xirtam Game profile

Member
79

Apr 7th 2012, 22:49:12

ttt
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-xirtam

xirtam Game profile

Member
79

Apr 4th 2012, 0:59:37

again
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-xirtam

xirtam Game profile

Member
79

Mar 26th 2012, 12:11:10

4
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-xirtam

xirtam Game profile

Member
79

Mar 24th 2012, 17:39:46

yep
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-xirtam

xirtam Game profile

Member
79

Mar 18th 2012, 7:05:30

again
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-xirtam

xirtam Game profile

Member
79

Mar 13th 2012, 3:07:11

post
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-xirtam

xirtam Game profile

Member
79

Mar 5th 2012, 7:00:13

post?
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-xirtam

xirtam Game profile

Member
79

Feb 27th 2012, 2:40:41

you too
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-xirtam

xirtam Game profile

Member
79

Feb 23rd 2012, 1:38:45

Also, I cant get GDI on team
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xirtam Game profile

Member
79

Feb 21st 2012, 1:30:00

Just think if it doesn't happen how many kids are going to be born on September 21, 2013. LMAO!
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-xirtam

xirtam Game profile

Member
79

Feb 19th 2012, 7:46:24

no thanks
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-xirtam

xirtam Game profile

Member
79

Feb 19th 2012, 7:45:19

applied to the Unholy Monks. used the wrong link the first time. wasn't paying attention. You may not want me in your alliance now.
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-xirtam

xirtam Game profile

Member
79

Feb 19th 2012, 2:58:35

applied
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-xirtam

xirtam Game profile

Member
79

Feb 18th 2012, 23:25:13

I played this game a long time ago and just starting back up. I think I will try teching this round but is open to playing any style. Farmer, casher, commie indy. I've just never played a jetter, but I could give it a go.

Let me know if you are looking for a new teammate.

Thanks.
Welcome to the real world

-xirtam

xirtam Game profile

Member
79

Feb 18th 2012, 22:20:38

What about picking your own bonuses. Each positive comes with a negative or some sort.
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-xirtam

xirtam Game profile

Member
79

Feb 18th 2012, 21:26:27

Example: 50 / 50 Split - Allow whatever split you wanted.

Commie
+20% Technology Effectiveness = 10%
+35% Industrial Production = 17.5%
+35% Market Sale Size Cap = 17.5%
10% Market Commissions = 5%

Demo
0% Market Commissions = 0%
3 Turns Required per Attack = leave at 3 turns
+10% Maximum Technology = 5%

Overall Mix
+15% Technology Effectiveness
+17.5% Industrial Production
+17.5% Market Sale Size Cap
5% Market Commissions
3 Turns Required per Attack
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-xirtam

xirtam Game profile

Member
79

Feb 18th 2012, 15:46:18

This isn't a good idea. I remember back when I was in school 10+ years ago and was running 450+ myself. 430 of those were cashers and the rest I tried different strats. I couldn't see myself doing this again. I'd have to train my 2 and 3 year olds how to cash. It was a very boring time up until you either started your netgain or war.
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-xirtam

xirtam Game profile

Member
79

Feb 18th 2012, 7:02:04

It's been a few years but I think I'd like to get back into this. I'm not sure if I will just into FFA right away but I only knew people from FFA when I played before.

I remember a few of the names that I see on here.

I going to make an express account to get myself back into the swing of things.
Welcome to the real world

-xirtam