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iolair Game profile

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151

Dec 17th 2010, 23:32:50

Don't want the points back ... just want the counter to only apply to the type of turn it works on.

you choose to use points for next 10 Builds/Explores/Researches and you do a turn type other than that it shouldn't waste one of those.

Otherwise just give me the 2 extra turns instead.

the increase or decrease production ones don't suffer from this kind of penalty.


Edited By: iolair on Dec 17th 2010, 23:36:08
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iolair Game profile

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151

Dec 16th 2010, 2:27:50

solution ... only click the bonus links just before you plan to use the points ...

Oh that does't work cause then you don't have enough points at level 2 or 3
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iolair Game profile

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151

Dec 15th 2010, 15:15:34

Bonus that work for only one turn type shouldn't get used up if a different type of turn is run:

Example ... you select the build bonus you set up to build just at that time someone LG's you several times ... even if you know it .. your build bonus is now completely wasted since you don't have the acres to build. Any turns you run to get acres to build uses up the bonus but doesn't give any benefit.

same problem if you get Attacked and your TPT changes during the teching batch there is no way to stop the teching run.

I calculated my teching based on ~700 + bonus tpt selected tech types and distributed the points based on that amount.

started the teching batch during which I got LG 4/5 times which progressively modified my tpt to >500 tpt during the tech'ing also lowering the bonus - obviously making my calculation worthless and used up several more turns that I expected. Basically it was though I asked for 200-300 more tpt than I actually had and the last turn used wasted a turn to tech less than half tpt for that turn

(ok I get that you won't want to let the tech bonus batch up like the explore bonus ...
but can't you make it so it either stops or at least doesn't change the base tpt + bonus for the batch - aka LG's AB's ect that change the TPT don't change during a batch)
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iolair Game profile

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151

Dec 15th 2010, 14:54:07

Originally posted by Pang:

also, as another thought -> these are meant to be STRATEGIC BONUSES, not just something you make sure you ALWAYS have active whenever you run any turns.

think of it more like player buffs in RPG games... you get a buff and it's not going to make you super invincible, it may give you +5% armor.... but that's an extra 5% you didn't have before :p

Originally posted by dantzig:
Additional bonus system detail: Points must be used within 48 hours of earning them. There are currently 4 ways to earn 2 points every 24 hours. This means that a player can have a max of 16 points available at a time. One could save up points and then have up to 160% production for 10 turns or have +40% attack power for 120 turns/40 attacks. It seems that the production bonuses would be best used at the end of playing your turns.


The timer for this needs to be shown!

RPG buff's don't vaporize if you don't use them though you can save them for when they're the most effective to be used.

If you convert the bonus to turns - you can use the turns when you want to unlike any of the other bonuses - since you have to apply them within 48 hrs or loose them.

How about they don't expire but you can only get a max of 16 like if you don't use your turns and you max out 120(120) or what ever it is you just loose them. -- if you have 16 points and you try to get more you don't like loosing turns.

Also the same as not clicking the bonus earning link every 24 hrs you just miss out on getting the points.


The main reason is because of how the bonuses based on turn type work.

for example you want to block explore and build ... if you select both of those at the same time so you don't loose em ... the next 10 turns you use regardless of type of turn uses em up -
if you have a buff that works on the next 10 attacks it doesn't get used up by 10 movements / defends

Edited By: iolair on Dec 15th 2010, 15:51:03
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iolair Game profile

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151

Sep 1st 2010, 1:21:14

bore I like that rounding since it works for small as well as large countries. Using Slagpit's rounding it would say 0 for too many numbers if the country was smallish. I was thinking what if the NW is <1m or the cash is small then you get 0's

instead of CS how about BPT that's what you really need though people just figure it out themselves.

Like the % for buildings and tech

Economics only need tax rate and net income
(need to know if they are +/- $/turn .. maybe in a % )

Alliance/gdi (really used to tell if they have allies so can prob ommit if they just tell you or the cleaner says 0 or some % of nw)

production only need net change
(really same as net income if someone really wanted to know it they could figure it out from the land etc.)
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iolair Game profile

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151

Aug 29th 2010, 0:03:25

This 20A bonus I agree seems more detrimental. Techer strats have to drop them or loose TPT or build them all up wasting a turn since their bpt is likely lots more than 20A

Its also specially disconcerting in light of the 72hr unable to drop land situation as well
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iolair Game profile

Member
151

Aug 28th 2010, 21:48:04

I like the idea of an additional sell order. though this will seriously change game balance.

my preference would be for a trigger mechanism related to the previous sale.

Thinking ahead it might be nice to make it work for all orders ... standing buy order triggers a sell order but that would mean changing how Standing orders work -- ie more like sell orders maybe even costing a turn.
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iolair Game profile

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151

Aug 28th 2010, 20:33:40

It makes perfect sense that the tech lowers both the price to buy and sell ...

Returned items are always bought back at a discount (in earth its 75% meaning you get 25% back on what you sell.)

If I'm a wholesaler I buy at a cheaper rate but that also means that I only get 25% of the amount I paid for the buy back.

its like this
buy = base price*mil tech
sell = (base price*mil tech)*(return rate)

return rate: for all but bu = 25% bu= 8% (actually 8/90)
---------------------------------------------------------------------------
Though it may be a little nicer if mil tech shrinks the differential between the 2 prices

buy = base price*mil tech
sell = (base price*mil tech)*(return rate *(2-mil tech))

for clarity return rate + return rate*mil tech
= return rate * (1 + (1-mil tech))
= return rate * (2-mil tech)

the best mil tech rate is ~ 80% which would increase the buy back to 30% from 25%
(0.25 * (2-0.8) = .25 * 1.2 = .30)

Edited By: iolair on Aug 28th 2010, 20:37:37. Reason: layout
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iolair Game profile

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151

Aug 28th 2010, 17:15:08

Originally posted by Pang:
Originally posted by iolair:
Swirve's version did this ... I remember the message

"Some Items were bought more cheaply on the Private Market"
------------------------------
I'd really like to have to option displayed on the market page just to remind you what the setting is. I also always thought it should work the other way as well. If public is cheaper than private (tax rate included) then you should get them from the public market.


It does display that message when things are bought more cheaply :p

---------------------------------------------------
Not what I meant - the market page should say that statically so that you know. for example:

"Private market WILL be used if cheaper"
"Goods will be obtained from cheapest market"
or
"Private market WILL never be used "
"Goods will be ONLY from Public Market"
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iolair Game profile

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151

Aug 28th 2010, 17:11:05

Didn't check the Standing Orders but ...
it seems SO's should not be effected by this change!

(SO's can be used strategically )


Edited By: iolair on Aug 28th 2010, 17:19:24. Reason: Spelling and grammer
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iolair Game profile

Member
151

Aug 28th 2010, 7:42:14

Swirve's version did this ... I remember the message

"Some Items were bought more cheaply on the Private Market"
------------------------------
I'd really like to have to option displayed on the market page just to remind you what the setting is. I also always thought it should work the other way as well. If public is cheaper than private (tax rate included) then you should get them from the public market.
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iolair Game profile

Member
151

May 6th 2010, 11:10:19

Axis:
-Ill take my pants off for 5 buck (#52)
-Krushers(#40)
-dagga just kicked your ass (#104)
umopapisdn (#33)

Edited By: iolair on May 6th 2010, 17:05:52
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