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eManny Game profile

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Sep 3rd 2014, 4:27:08

I dont think anyone had the purchasing power to buyout the 400mil bushels on their own, so it's either a couple of countries or someone blew their entire stock on bushels which cost probably around what? $16B ?

eManny Game profile

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Sep 3rd 2014, 4:25:20

Nah, your predictions about me are wrong, I cannot know for the other countries though.

eManny Game profile

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Sep 3rd 2014, 4:19:39

If crest sold at $48 I just lost the set, lol

eManny Game profile

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Sep 3rd 2014, 4:09:38

What was the most expensive bushel batch sold for?

eManny Game profile

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Sep 2nd 2014, 17:47:14

Attacking a country that you know can easily attack you back.
Typically a poor choice of attack.

eManny Game profile

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Sep 1st 2014, 23:28:48

I see at least 8 people hitting 100M NW this set.

eManny Game profile

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Sep 1st 2014, 15:48:22

poop le scoop

eManny Game profile

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Aug 30th 2014, 2:34:43

Its slightly easier to not miss the 'every 18hour' point now than before, so most will get more turns but not by much.

eManny Game profile

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Aug 29th 2014, 23:50:43

I'm pretty sure LATC is wrong, it doesn't work that way.

You get as many bonuses as before, you just can't screw it up by loging at 17.9hrs and having to wait another 18hrs for the 6 turns.

eManny Game profile

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Aug 29th 2014, 20:36:25

Ahh, with that kind of bonus it is worth it late in the set, true.

Blid: I think like that too actually, but only if it's a small loss.

eManny Game profile

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Aug 29th 2014, 18:55:37

On 80k acres? Probably wasn't worth it 300 turns ago, lol.

eManny Game profile

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Aug 26th 2014, 23:02:18

How are MBR techers selling food? You mean their stock hasn't yet sold out?

Anyway, food prices are fair at the moment, my comment was about where they are going to be not what they are now :)

eManny Game profile

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Aug 26th 2014, 18:58:41

All I was trying to say is that the two 50k acre farmers already have 2B in hand (most likely) and should be storing food soon instead of selling at $42-$43 and eating corruption from excess cash.

So theoretically food shouldn't crash until rep/demo/commie dump stock to jump off private or there are more techer stock than I thought. But then again, I'm almost always wrong, lol. My guess, based on the market trend, it will keep at $42-$44 for another 4-5 days. Then drop to $39 end of August and eventually to $37 in last day.

eManny Game profile

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Aug 26th 2014, 16:50:55

In a round when there is no 'big' farmer, I'm surprised it's as low as it is.
Perhaps the techer(s) dumped their food already? I just can't see a demo dumb enough to dump food below $42 let alone @ $36, lol.
But hey, can't complain =p

eManny Game profile

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Aug 26th 2014, 16:31:15

I lost 2k buildings to earthquakes in 200 turns.
Lost >1M NW worth of $$. If we all get them I guess it's fair ish?

Anyways, I'm surprised farmers are selling food at $41, I'd rather store it than play turns thru corruption at these prices, lol.

but good for non-farmers i guess?

Edit: I still think we should remove earthquakes. It's not like you can work a strategy around something totally random. This is a strategy game not spin the wheel...

eManny Game profile

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Aug 24th 2014, 21:32:00

Got another earthquake, what a joke.

eManny Game profile

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Aug 24th 2014, 21:14:02

Pretty sure they are done grabbing as of like 2 weeks ago

eManny Game profile

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Aug 24th 2014, 16:11:58

Probably because techers want to stay maxed on military and have no use for indy tech.

eManny Game profile

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Aug 23rd 2014, 14:22:49

I think earthquakes provide absolutely nothing positive.

Disabling them all-together would be nice...

eManny Game profile

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Aug 23rd 2014, 13:06:21

Nope, good old bad luck

eManny Game profile

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Aug 23rd 2014, 13:02:30


An earthquake occurred destroying 1134 buildings!
Population loss: 5,250 people.

Game over

eManny Game profile

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Aug 18th 2014, 14:55:05

Strange strategy, it's impossible to keep buying out the tech so I'm not sure what he wants to do.

eManny Game profile

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Aug 18th 2014, 0:22:45

is it time?

eManny Game profile

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Aug 14th 2014, 2:32:52

I have another question (p.s. post above was sarcasm).

I know a while back the jet losses formula was updated and I tried to look for it in the announcements page to no avail. What is the % of jets do you lose? Does it depend on relative NW size?

eManny Game profile

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Aug 12th 2014, 4:11:17

You're right, I thought I was so special things were different with other people.

eManny Game profile

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Aug 12th 2014, 3:21:27

Kay, maybe the tooltip should be changed.
Might affect how I spend my points next set I play, lol :)

eManny Game profile

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Aug 12th 2014, 3:03:45

Okay, so after many spy ops I'm pretty sure that expenses bonus affects GDI costs and land costs.
I know this because for a non-theo the alliance cost for someone who has no allies and non-free GDI is Land x 5.

For this particular player (without revealing who it is, as this is a long ago op, impossible to trace! and scaled):

Land = 17532
Alliance cost = 74336
(Has no allies)

Therefore the alliance cost has to come from GDI, and instead of being 17532 * 5 = 87660 it is 74336, which means the player has (87660 - 74336) = 15.20% expense bonus (19points x 0.8 = 15.20%)

The bonus tool-tip states specifically that it only applies to military, yet it doesn't.
The land cost for this player was also scaled down by 15.20%. It was not Land x 10 = 175320 as it should be without any multipliers.

Could someone clarify?

eManny Game profile

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Aug 12th 2014, 1:54:09

LATC:

I failed ops x5 against some guy, then I got through first time on a dude with 100SPAL (not counting tech and allies).

Luck is luck.

eManny Game profile

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Aug 12th 2014, 1:52:23

Guy can get to 35k acres with the next two retals, which he can make I'm sure.


As a techer that can be a t10 finish even this late in the game. (Assuming that's what he is)

eManny Game profile

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Aug 10th 2014, 13:07:02

I'm at 41SPAL (allies,spies,tech) and I've bounced dozens and dozens.
I don't even bother to spy on allies I just double the guy up if I only get the normal OP in.

eManny Game profile

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Aug 8th 2014, 17:27:19

He's going to net 2k acres and build on 6k.
I don't think it was a netting move. Mathematically speaking, that is.

Few topfeeds make mathematical sense, especially at this acreage. And if he didn't go construction bonus, those 2k acres post retal will cost him $1B.

eManny Game profile

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Aug 4th 2014, 22:20:09

LATC, you cannot play an all-explore, because I will just grab you and you will retal me. LOL.

eManny Game profile

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Aug 4th 2014, 18:43:02

You can be in the plus with 0residential/0enterprise as an industrial, techer or farmer for a very long time with sufficient res/bus technology. So you won't even lose money per turn without those buildings if you know what you're doing.

Food is a different matter however.

eManny Game profile

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Aug 4th 2014, 18:27:25

I think 75M NW is possible for an all-explore. I got 65M NW but I got grabbed and food wasn't that cheap that round.
But the odds of getting 75M NW is probably as hard as hitting 150M NW as an attacker.

eManny Game profile

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Aug 3rd 2014, 23:20:43

SPAL = Spies per acre of land. It is the measure of spy network strength. Depending on playstyle but I would say 15-25SPAL is optimal for growth, SPAL > 50 is great for warring countries or guys who want to ward-off attackers at the expense of economy. For example a 5000acre country with 100,000spies has a 20SPAL.

Double-tap = hit same country twice, bad idea because it breaks gdi protection

Construction sites = definitely not 80. The guide was probably saying 80 BPT or buildings per turn. However, when you're new you will not reach a high enough land mass to make 80BPT worthwhile. Start with 50, and when you get better in next seasons you can go up to 80bpt.

And finally yes, as a techer you don't want to waste too many turns exploring, building, spying or attacking. That's why you have to have an optimal number of construction sites, theocracy definitely helps, and a decent SPAL does too. Stop exploring at around 5000acres, then make 1 attack per day at around 1/3 of your NW range. That's a good newb-strat for techers ;). This way you dont hit guys that can hit you back, and you don't waste many turns spying/attacking/exploring and can focus on tech-ing.

eManny Game profile

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Aug 1st 2014, 4:06:43

1. Join GDI (too late this reset, better luck next time!)
2. Don't multi-tap
3. Build only Labs and construction sites (for you maybe around 260-280 CS rest labs)
4. Your NW should be at least 50% military
5. Research weapons tech
Edit: 6. Yes 5-10% of buildings should be industrial and set production to 100% spies. You do not need 10% if you rarely attack and spy on others. 10% will land you a ridiculous SPAL by set's end virtually destroying your economy as a small country. Only active attackers go 10-12% indies.
Edit 7: 3 Tech allies as oldman was saying, but those who actually do research, not those who leach :P

That should help.


Edited By: eManny on Aug 3rd 2014, 17:22:51
See Original Post

eManny Game profile

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Jul 30th 2014, 0:43:52

Ah, it's the double dipping I was trying to figure out, thanks.

eManny Game profile

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Jul 29th 2014, 4:11:18

I would like to know if this technology increases the land gain and ghost acres.

For example, assuming 100% mil strategy a grab would be:

100A + 40ghost = 140

With 110% mil strategy a grab would be (I made these up completely, btw):

100A*1.1 + 40*1.1 = 110 + 44 = 154A OR
100A*1.1 + 40 = 150A OR
Some other value?

I cannot test this worth a damn, so does anyone know? :)

eManny Game profile

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Jul 28th 2014, 22:33:10

LATC, good to see you care about the new players, we need more of them!

I would like to point out a typo in the FARMER section: buildings should be FARMS

Good high level advice from someone who knows what he's doing. Also left plenty of room for the person to figure things out on their own which is half the fun... after-all we wouldn't want to give away all the secrets ;)


eManny Game profile

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Jul 28th 2014, 4:02:09

And you also needed #47 to double tap me when I was at 15m turrets and cost me the set, lol.

eManny Game profile

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Jul 28th 2014, 0:12:52

I'm definitely not playing next set.

I basically played @ work thurs-fri.

Had to look over my shoulder every 5 minutes, fack that. Heck without russia's all-jetter sore-ass retal and #47's ololol play i would have hit > 35M easily :*(

I will try again in the winter maybe.

eManny Game profile

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Jul 28th 2014, 0:02:59

Also, de-stocked like I didn't give a fook

eManny Game profile

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Jul 28th 2014, 0:02:40

Lost about 4.5M NW due to #47's grabs
Don't want to sound like a sore loser, but looking at the sheet... yeah

:-*

eManny Game profile

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Jul 27th 2014, 21:43:13

Maybe the offender is looking for attention and ignoring them is best, who knows.

When you have someone that's ruining everyone else's fun time and time again, perhaps other, more permanent tactics need to get employed...

eManny Game profile

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Jul 27th 2014, 21:09:54

I don't think you guys get it, it doesn't matter if the guy loses his buildings or gets killed, his only intent is to ruin your set. That's the idea behind those kind of countries, and there is nothing you can do about it.

The idea that you can defend yourself by retaling is like saying bombing terrorists is going to stop them from being terrorists in the future. It just doesn't work that way. Some people just don't care...

eManny Game profile

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Jul 27th 2014, 16:43:19

Pretty sure he's not going to use the same country name

eManny Game profile

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Jul 27th 2014, 15:30:46

Nah, I never grabbed the guy, he started it, I retaled then he RoR'd
Going back and forth doesn't solve the problem is my point. Land trading even with ghost acres is just not worth it.

It's way too easy to hit somebody... So if someone wants to bully you they can outright do it.

Edit: Celphi, see my post, won't solve anything. The topfeeds will keep coming and the retals won't change a damn thing lol.

Edited By: eManny on Jul 27th 2014, 15:33:20
See Original Post