Originally
posted by
Flamey:
I see aranged landtrading as a bastardisation of an unagreed code of contact that exists in the server. This code isn't a set of rules, but a concept of what is within the bounds of fair competition. In the past, FAing individuals, market buyouts and so on have led to frustration, whilst others retorted that it is an alliance server. To this I say that even though its called 'Alliance Server', it really is an 'Alliance and Individual' server in practise and has been from when I first started playing.
I am sorry that the same game play does not exist as when you started playing. I am sorry that your view of alliance server is that it is about the individuals. This is the alliance server. Solo play is intrinsically secondary. The purpose here is to function as an alliance. You are just suck on dogma and that is like saying 1:1, 2:1 retals, etc are a code on this server and not part of the rules. The problem is that you are can't see past these ancient philosophies.
Aranged landtrading like FA/Market buyouts, skews the indiviual competition for anyone that is netgaining. If everyone did it, it wouldn't be much of the problem if it wasn't for the fact that it is so bleeding easy and lazy. The LaFs and Evo's of this server do not have good countries by accident, but they spend a hell of a lot of time making tools, setting irc highlights, being available at all times of the day, working out blind breaks etc... On the other hand PDM and RD can create several thousand free acres a day without any defence; its quite preposterous.
People who acted as alliances and succeeded annoyed all the people who didn't act as alliances. I am sorry that they are better at cooperation than you are. I am sorry that you feel this game should require obscene amounts of time. Maybe playing smart is better than playing longer. I am not sure why you want to reward that. Again, SoF just doesn't see the clear way to do this - have everyone do it. Lots of grabbing makes the world go round. Make the smartest grabs and pull ahead. It's not like infinite land will be gain - building costs limit things drastically. Sure, 40k countries might become as common as they used to be in 2001 and all-explore won't be as powerful as it used to be. I don't see this as a bad thing.
Don't get me wrong about opening up grabbing. SoF has been pioneering in this area and have been campaiging to get uNaps to grab each other in a responsible way. We have an esculating policy for midfeeds, while land:land for topfeeds, with a topfeed being when the defender has over 125% of the land than the attacker before the grab. What this leads to is an oppotunity to grab, but skill being a factor, e.g.
SoF's policies are stupid. They are based in 2003 concepts and the numbers are completely arbitrary. There is no more skill in your system than in any other system. Your system is convoluted and meaningless like the one Angel1 posted up yesterday. It is just silly.
Fail Grab:
01:52 03/05/12 PS brh (#644) (xNAx) Return Of lose Son (#674) (xSOFx) 2534 A (+ 1199 A)
11:20 03/03/12 PS Return Of lose Son (#674) (xSOFx) brh (#644) (xNAx) 1270 A (+ 825 A)
Good Grab:
18:36 03/03/12 PS En Vinter Saga (#478) (TIE) Make time for warchat u fluffs (#229) (xSOFx) 2679 A (+ 1291 A)
12:25 03/02/12 PS Make time for warchat u fluffs (#229) (xSOFx) En Vinter Saga (#478) (TIE) 2785 A (+ 1389 A)
These grabs where unaranged and each player was out to indiviudally better themselves. They only did one hit between each other each, mainly because they both targets had adequete defence, a second big problem I have with landtrading.
PDM makes tons of grabs like that... there is nothing special there... you are not special enough to defy the game mechanics. Cool story bro.
These landtraders have little defence to make their grabbing more efficient, which may change due to a coding change if I hear right. Yet, they say that others can grab them, but they get upset when they have to buyup to retal. Again it is a competition, if you risk getting super landfat with a method and hope to stay low military its a downside to that strategy of getting super fat. I know iMaG strongly support this (a little too far imo ;) ). Also this is why I would never sign and open/close list. Although even if hits between players were limited to 1 every 72 hours it wouldn't have too much of a detrimental effect on the server, I'm just ideologically opposed to the concept of it anyway, because this isn't Sim City.
These players have very little defense? They are very easy to grab? Rapid grabbing and defending has a weakness? Gasp!
You guys need to get over how this game has been played for a decade and stop thinking that boring style of gameplay that has hemorrhaged players over the years and expand your minds a little bit.