Jul 20th 2011, 15:24:42
Just to spur discussion...
What about a "mega" unit? In particular, one that takes many, many turns to produce, and maybe gives a bonus to your country, rather than another unit to attack or defend with.
Let's say for the sake of the discussion, it takes 50 turns to produce, utilizing 5000 IC's, at 100% production. The unit cannot be purchased, nor sold, on the private market.
Like missiles, the amount of these units you're able to have is directly related to your acreage. Call it one per 5,000 acres. Perhaps the Communist government bonus would include a higher capacity for these units.
It's unlikely that non-Commie Indy countries will be able to produce this unit, since it would take so much damn time, and/or eat away at the few IC's one would have for spy production. This would assist C/I players by both giving them an exclusive commodity, as well as thinning out the military market by an unknown amount, which would increase revenues, and allow the average player a better chance at doing as well as another average player following a "better" strategy.
You may have to adjust MBR's in some way, however, as the increase in their profits may be too imbalanced, but I really don't know how competitive they are already. Perhaps they also need a small boost, and this would cover them as well?
As for what the unit does, maybe just a percentage-based boost on military strength? Say, 5% to attack and defense, or maybe just defense? I didn't think that part out as much as the rest of this suggestion.