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eManny Game profile

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332

Jul 27th 2014, 15:01:01

Land trading 8 times or any number of times still ruins the set.
Construction costs, rebuild turns and military losses.

Problem in express is 0 allies with 50% PS strength = no real way to avoid getting hit = get bullied.

Edit: Got hit at 16M turrets, 125% weap tech, Commie. Could have gotten 20m would not have mattered. If someone wants to hit you, they can, so long as they remotely know what they are doing.

eManny Game profile

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332

Jul 27th 2014, 14:04:51

"Sorry man.. Just having fun.. if people ruin my set, why can't I do back the same?"

Apparently if he's miserable, everyone must be too.

eManny Game profile

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332

Jul 27th 2014, 13:37:39

Yeap, I'm #22

Thanks for ruining my set!

eManny Game profile

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Jul 24th 2014, 0:02:02

maybe its the DR changes, lol.

eManny Game profile

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Jul 21st 2014, 2:47:48

Wazupz

eManny Game profile

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332

Jul 19th 2014, 13:06:14

wait wat

eManny Game profile

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Jul 14th 2014, 21:14:37

for reelz?

eManny Game profile

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Jul 9th 2014, 23:57:41

"only when you gain turns"

well that's half hour granularity and can easily explain it

eManny Game profile

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332

Jul 9th 2014, 20:37:15

No...

every 18hrs you get 6 pts, in this period I've only received 3. It was 1hour late, for some strange reason.

0.1 mins ago

You have been granted 3 bonus turns!

1.1 hours ago

Thank you for voting for Earth Empires on BBOGD. You have been granted 2 bonus points!

3.5 hours ago

Thank you for voting for Earth Empires on Top 100 Arena. You have been granted 2 bonus points!

5.7 hours ago

You have been granted 3 bonus turns!

19.1 hours ago

You have been granted 3 bonus turns!

eManny Game profile

Member
332

Jul 9th 2014, 19:59:30

I'm having a logic fail or something's not working:

5 hours ago

You have been granted 3 bonus turns!

18.4 hours ago

You have been granted 3 bonus turns!

So if i received bonus over 18 hrs ago doesn't that automatically mean I should have already received a total of 6 turns since regardless of login times, assuming I've logged in, which I have?
- The latter bonus is 3pts for 12hr login (let's say i've logged in 14hrs after prior bonus), but your code shouldn't reset my timer and have me wait another 6hrs from that point for the latter 3pts. RIGHT?

Kindly clarify...

eManny Game profile

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332

Jul 9th 2014, 17:11:35

I'm full no need for offers ;) thx

eManny Game profile

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332

Jul 8th 2014, 12:05:37

Well then, turns every half hour with the bonus being granted to you every 18hrs on the dot? lol
Same # of turns, same pattern then.

eManny Game profile

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332

Jul 7th 2014, 22:35:10

My biggest concern is the bounced attacks due to scripts when getting spied on (as blid first said).

Why not just remove login bonuses altogether and increase turn rate...
For example, 18hr = 6 turns is equivalent to 1 turn every 3 hours or an extra 8 turns per day, on average.
In primary, you would have to increase the turn rate to (7/3) turns per hour instead of (6/3) turns per hour. The reason why login bonuses shouldn't be eliminated all-together is because less turns = no more records beaten.

To prevent scripting it would be better to have like a 2hr/ 24hr cycle max login time before you get booted off the server.

Or would people totally hate that idea?

eManny Game profile

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332

Jul 7th 2014, 21:48:25

poopoo

eManny Game profile

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332

Jul 6th 2014, 15:41:36

looking for tech allies to do res/bus mainly to 40k ish.

pm me or post here please :)

eManny Game profile

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332

Jul 5th 2014, 1:43:30

I was #12, broke the all time all-explore by like 10M NW lol :)

That's a record Xin!

Edit: I actually broke my own record from last set =]

Edited By: eManny on Jul 5th 2014, 1:46:45
See Original Post

eManny Game profile

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332

Jul 1st 2014, 20:30:58

Maybe a lesser penalty for switching mid set? That could spice things up.

Food price ceiling maybe if things don't naturally get fair? lol.

It does seem that the math of this game makes any change, change everything.

eManny Game profile

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332

Jul 1st 2014, 14:59:55

If the server had 1K+ active people you wouldn't need to do any assigning, but as the crowd goes smaller that might actually make some sense lol. Greatest threat of this server is the shrinking population...

On an unrelated note: when you refresh the score list in-game right when it gets updated it gives an error that says "There aren't any players this reset" or something like that. Might not be intended, just an FYI.

eManny Game profile

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332

Jul 1st 2014, 0:00:24

I agree 100%, more people need to play farmer...

eManny Game profile

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332

Jun 30th 2014, 20:34:08

I did not imply top 3 all farmers, maybe I did.

But the fact that the top 2 positions are going to be demo farmers for 4 straight seasons...

eManny Game profile

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332

Jun 30th 2014, 18:52:59

Great cashier set, but demo farmers will keep dominating the top 3 is my prediction.

If good players played cash this set could have been great turnout and give demos a run for their money but doesn't look like it. The lack of fat cashiers also helped to keep food prices lower than they would have otherwise... therefore, to even things out, even more players need to go farmer to prevent that food from hitting >$50 in that crucial week. The rule of 1 big demo farmer all it takes to feed everyone else isn't true anymore. You can have 3 + big farmers and still have a farmer win or a top 2-3.

Any gameplay changes Red X? Might need to start brainstorming lol :D

eManny Game profile

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332

Jun 27th 2014, 20:26:21

My all-explore rep cash last round showed me that every point into expenses is worth $50M and that's on a measily country with max military tech.

A huge country has likley double the expenses puting it somwhere around $100M per expense point lol. Certainly more than $14M that blid indicated.

eManny Game profile

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332

Jun 27th 2014, 20:24:04

Yeah, you don't put pts into Construction past the first month man.
If you go building cost you go as early as possible.

eManny Game profile

Member
332

Jun 27th 2014, 15:34:20

Xin,

Considering that the first 10days or so you dont have more than 2k land on a tech start, that's the perfect time to put points into construction that applies to >99% of the money spent on buildings. 10 days = 13% construction.

I (and I can only speak to rep-cash as that's the only strat i've ever played) start putting pts in building costs early on and switch to expenses or PCI booms depending on need/playstyle. If I did this right, building on 60K acres will cost somehwere around $7.5B - $8B and therefore a 13% bonus is worth roughly 1B $$. Is that worse than 8% in expenses? If it were, my total expenses paid in the round would have to be greater than $1B/.08 = $12.5B

As an example it's probably optimal to start construction and switch to expenses or PCI boom unless you plan on stocking with 60M turrets with 800turns to go or something like that, in which case bypass the construction bonus and go str8 into expenses.

eManny Game profile

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332

Jun 26th 2014, 18:38:21

I'm going to partly disagree.

Building costs can be great to increase revenue efficiency in the start/mid game which allows for increased tech levels from the extra funds and further production/effectiveness. 1 Pt in CS is worth around 70Mil $$ on a 60k acre country. 1 Pt in expenses is more or less depending on paranoia and increased turret count but most of that benefit kicks in the stocking phase of the game.

Expenses only kicks in the late game when military/spy count is high, but the real advantage over the competitors is usually gained mid-game.

For all explore and small countries below 30K you should probably go expenses to 20% or so depending how many bonuses you miss. I've done some calcs on this but will obviously keep the exact values and such a secret :D

eManny Game profile

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332

Jun 25th 2014, 16:44:37

I never said it was a worth-it hit.

Looked more like a grudge hit TBH.
I also remember that country name from a previous set, could be a cross-set grudge match for all we know =/

eManny Game profile

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332

Jun 25th 2014, 0:35:55

another 10k hit on the other demo

now the land is a 3-way tie lol

eManny Game profile

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332

Jun 20th 2014, 21:46:10

Cool let's keep having demo farmers win every reset by a landslide :)

Last 3 completed resets had the top two be demo (and probably farmers)
This set it will most likely happen again.

So what has changed since the last update that made it so?

eManny Game profile

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332

Jun 17th 2014, 0:57:35

is it monday yet

eManny Game profile

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332

Jun 16th 2014, 3:59:05

dos

eManny Game profile

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332

Jun 11th 2014, 0:42:15

False :(

eManny Game profile

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332

Jun 10th 2014, 21:09:53

Food prices always go up when farmers stock and so does every-one else, lol.

eManny Game profile

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332

Jun 8th 2014, 15:04:27

winz

eManny Game profile

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332

Jun 2nd 2014, 15:12:23

ooops

eManny Game profile

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332

May 28th 2014, 12:24:07

f-sho

eManny Game profile

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332

May 21st 2014, 13:50:08

ddsf

eManny Game profile

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332

May 17th 2014, 18:10:28

popppz

eManny Game profile

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332

May 15th 2014, 22:50:30

Great, food's already at $72

Please jeebus not another farmer round lol

eManny Game profile

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332

May 14th 2014, 1:13:48

kaka

eManny Game profile

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332

May 9th 2014, 0:27:24

poop

eManny Game profile

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332

May 7th 2014, 22:26:27

I am not a democrat as I am a canadian citizen.
And who is still a democrat anyway, after Obama was elected twice, come on! LOL

The point of my post was to bring up login bonus, looks like it worked :)

Also, removing login bonuses wouldn't be a good idea imo. That's at least 360 turns less in a set and that would totally change the game and old records would never be beaten...

eManny Game profile

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332

May 6th 2014, 23:49:31

I don't get it.

And I cannot login every 18hours anyway because that would mean i'd have to stay up real late or wake up middle of night.
So today's 'bonus' to me is lost forever!

BAD DESIGN IMO!

eManny Game profile

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332

May 6th 2014, 22:14:17

fail idea
why 24 hours =[[ now I lost 6 turns BAAHHH Q Q

eManny Game profile

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332

May 6th 2014, 18:05:18

I did not receive my 6 bonus turns for 18-hour login bonus...

I WANT THOSE OKAY?!?! RAWWWR

eManny Game profile

Member
332

May 5th 2014, 1:26:14

30days let's say is ~1500 turns.
With 25k acres you should be cashing like $14M/Turn (on average, as you will have to gradually up the defense)

1500 x 14,000,000 = 21B Cash
I'd say if you know what you're doing you're getting about 70% return on that 21B due to corruption or market commission, or buying food at more than selling it (most def. the case lol)

So that's 15B effective... lets say you use $270/NW that's 56M NW jump. If you had 14M NW then, you'd hit 70M NW.
Not quite 100M but I was being conservative.

Edit: if you had lots of decay bonus your effective % is probably higher than .7 but I doubt you can hit 100M NW with 25k acres as a casher unless you get lucky with the market. I remember when I hit 126M NW on 50k acres last set, I had about 1000-1100 turns cashing on 50k acres.

Edited By: eManny on May 5th 2014, 1:36:41
See Original Post

eManny Game profile

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332

May 5th 2014, 0:35:51

I'm # 151 :)

eManny Game profile

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332

May 5th 2014, 0:14:43

Jew and I # 151 looks like all time record for all-explore countries

eManny Game profile

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332

May 4th 2014, 23:06:49

Made that mistake too
Stored at $35 sold for $59 but food went up to ~$65 and I was left with 2.5B cash and no food.

Funniest part is that I saw it coming, haha