Jan 30th 2014, 3:05:29
Originally posted by qzjul:
I don't really like A) or B) from a gameplay point of view, because it means there's a tech ally for just *ONE* type of strategy.
I don't really like A) from an implementation point of view, because it means any time a player plays turns I have to reference another country =/ though i suppose teching is not as intense as attacking...
How about changing the "Tech Ally" to a "Production Ally" (or some other name) that works for all players. Basically just like a Tech Alliance, except it shares a percent of whatever is produced that turn (cash, food, oil, military units, and tech). Might have to lower the percentage shared with allies to reduce the overall gains. But the pact would become useful for most strategies and not focused on just the techer strategy and tech resource.
Disclamer:
This idea came to me after reading Qzjuls post here late night after my classes. I am pretty tired, and haven't given this a whole lot of thought. What do you think?
Other than Earth Empires I also play Battlefield games:
http://www.youtube.com/user/UneManArmy/featured
http://www.youtube.com/user/UneManArmy/featured