May 9th 2020, 21:48:03
Yes there is.
For instance when you see a batch of cheap bus tech or turrets popping up on the market you can now guess that a batch of cheap residential tech or jets, respectively will come up at some point soon or have already been bought. The randomness keeps us guessing.
With no randomness it would be easy especially in team but also on other servers to control the market in your favor in a war/hit-trading scenario, knowing exactly when the market will be full of something important say jets, troops or oil and time that with your kill runs.
The same applies for coordination in solo servers. Having mods that actively look to stop this doesn't mean we shouldn't have passive built in mechanics to make it a little harder to do in the first place.
The randomness makes it harder for sellers and buyers to know what prices are actually gonna sell and cheap enough to grab with both hands, respectively. This makes the market game more complex and more interesting.