Dec 14th 2013, 15:49:56
lol- give me two sets in primary ill make t10 easy. regarding turn saving, of course everyone in the t10 or t20 can turn save now coz the grabbing phase is over.
but early to midgame, if you dont play everyday to keep up in nw you end up falling into a downward cycle. I will admit, I probably could've kept up in nw in the early midgame and that probably couldve deterred landgrabs, but I was really phishing for retals later on. when the ror hit, I was like fluff this I'm going to war.
as for the grabbing, where is the challenge? I dont really see it. Pick someone >1/4 nw than you, grab him, and outgrow him so he doesn't hit you back. The only skill you need for that is to calculate his break including his allies and more indirectly balance out your spal so you don't burn too many turns spying. These skills are all basic 1a skills. On top of that, in 1a there's a richer destock phase and DR camping does become a skill when you've got other people trying to outcamp you.
but early to midgame, if you dont play everyday to keep up in nw you end up falling into a downward cycle. I will admit, I probably could've kept up in nw in the early midgame and that probably couldve deterred landgrabs, but I was really phishing for retals later on. when the ror hit, I was like fluff this I'm going to war.
as for the grabbing, where is the challenge? I dont really see it. Pick someone >1/4 nw than you, grab him, and outgrow him so he doesn't hit you back. The only skill you need for that is to calculate his break including his allies and more indirectly balance out your spal so you don't burn too many turns spying. These skills are all basic 1a skills. On top of that, in 1a there's a richer destock phase and DR camping does become a skill when you've got other people trying to outcamp you.