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3186

Mar 21st 2011, 19:11:46

This is an automatically generated thread. If you are an expert feel free to provide advice. Please follow all of the rules listed in the sticky thread. Respect the anonymity of this player's country: deducing and posting the country number of this country is a bannable offense. Further information about the player and the country:

Country owner:Withheld
Country strategy:Indy
Player experience:New
Best finish:N/A
Total finishes:0

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3186

Mar 21st 2011, 19:11:46

This is an automatically generated post. Please note that certain values have been rounded and some have been omitted to protect the identity of the country.

Basics
GovernmentM
Land0
Tax Rate35%
Net Income$4,050
Net Food18
Money$41,000
Food180
Oil10
Turns75
Turns Played5
Turns Stored80
Technology
Military99.96%
Medical99.95%
Business100.27%
Residential100%
Agricultural100%
Warfare0.2%
Military Strategy100%
Weapons100%
Industrial100%
Spy100%
SDI1%
Structures
BPT5
Enterprise Zones1
Residences1
Industrial Complexes0
Military Bases0
Research Labs0
Farms1
Oil Rigs1
Unused95
Military
Spies0
Troops100
Jets0
Turrets0
Tanks0
Readiness100%
Nuclear Missiles0
Chemical Missiles0
Cruise Missiles0

umdevious Game profile

New Member
6

Apr 8th 2011, 0:54:27

Can you pleasetake alook at my country? tell me where I'm going wrong.

Drinks Game profile

Member
1290

Apr 8th 2011, 2:54:13

To begin. The key to success in this game is specialising. So you focus on 1 type of building.


Here is a simple farmer start up i use.

Go to purchases > Sell military> Sell 100 troops
Go to Manage: Change to 100% spies
You can read the government types. Id suggest Fasc or Republic
Build 16 CS (construction sites)
Build 9 farms
Build 16 CS
Sell bushels on the private market (purchases>sell military>Sell bushels)
Build 13 farms
(you will see Except for Construction Sites, you can build 13 buildings per turn.
Construction Sites require one turn each.) [Which is why you built 13 farms. Always stick to the number written there, except for CS]

Consutrction sites take 1 turn to build 1. You want to build these in multiples of 4. because every 4 your get, increase how many buildings you can build per turn.

Then continue building CS and building farms and exploring when you need land. While selling bushels every turn on the private market (or if your lazy every 5 or so turns)

Once you get to turn 100 and come out of protection you want to go to the public market ("Market") to buy some turrets to defend your land. Basically you stick to having mostly farms, then sell the bushels for an income. You then use this income to buy defense and agriculture tech from the public market ("market")

Thats the basics of playing this game.

Edited By: Drinks on Apr 8th 2011, 2:58:20
See Original Post
<Drinks> going to bed
<Drinks> pm me if I get hit
<-- Drinks is now known as DrinksInBed -->
<DrinksInBed> looks like I'm an alcoholic

Drinks Game profile

Member
1290

Apr 8th 2011, 2:56:54

I suggested farmer because its fairly easy to play to begin with.

But there are 4 other main strats
Casher = Instead of building farms, you build Enterprise Zones and
Residences. This strat you produce money, and buy bushels and military from the market.

Indi = Instead of farms you build Industrial Complexes. This strat you produce military and sell this military on the market for cash. You will have negative income and negative bushel production so will need to buy bushels from the market and be careful not to hi $0

Techer = Id say is harder for beginners. You build Research Labs and produce tech. You sell this tech for cash and buy military/food from the public market.
<Drinks> going to bed
<Drinks> pm me if I get hit
<-- Drinks is now known as DrinksInBed -->
<DrinksInBed> looks like I'm an alcoholic

Drinks Game profile

Member
1290

Apr 8th 2011, 2:57:00

Double posted
<Drinks> going to bed
<Drinks> pm me if I get hit
<-- Drinks is now known as DrinksInBed -->
<DrinksInBed> looks like I'm an alcoholic