Originally
posted by
Servant:
Winning has always required extremes, and luck, to go with a base amount of skill to get into the conversation.
Winning should require extremes, tha require sacrficies, that create vulnerabilities, that's part of going all out for the win.
bottom line I don't think a winning country quality should be a great war country without a few days to convert to one.
gl hf getting 250+ spal in a few days as a netter with 100+k acres.
Originally
posted by
Boltar:
How does it not benefit netters? It benefits both. Lower expenses means u can carry more to = same amount of penalty how much more fluff do netters need? U have land bots that don't retal. U have same bots buying tech mid to late set for atleast 5k. U can buy private military with oil. Like seriously? How much more do they need?
Please can you explain your thinking here?
How will it benefit netters that run with close to 0 spies? You think i care about the cost when i have 100-500k spies on 200k acres? For this change to be better for netters i suggest we make the upkeep of spies 100 times higher, that would reduce the SPAL requirements and my 200k acres country can keep up with the war builds better.
Some examples, drinks had 500k spies last set. My previous 2 top 10 endings i had below 400k spies.
Then CD 32 or 38% or whatever. Its the same anyway my 100k troops country will die in 10 seconds anyway. Do you think i give a fluff what % CD does when its not even worth it to spend the turns to CD me until the last day of the set?
These changes may benefit netters on other servers but hardly anything on the alliance server.