Originally
posted by
locket:
Funny because more players quit due to wars than to any netting issues. The war clans were the biggest during the Laf/Sof/MD/Sol/Evo grudge wars and plenty of people quit because of it. They didnt quit because Monsters was netting. People also quit because Imag attacked repeatedly for no reason. People also quit because of suiciders. I wonder what all that has in common...
Well when you put it that way, yes that does seem to point to a trend. One that I can not dispute out right. However, while it might show a pattern, that still does not make it proof. Maybe people quit not because of the war, but due to the grudges and hostility. Negativity more so than actual act of warring. All examples you stated do have that in common as well.
That is a much more believable reason than warring in a war game. If they really did leave cause of simple act of warring, then they probably wouldnt have lasted long anyway, since it is a war game.
Originally
posted by
locket:
Netting caused who to leave? Both netting clans and war clans formed the policies. Both player politics.
Want to know what netting can't do? It cant force someone to do something they dont want. I cant net and make you net. You still have a choice to war (with a bad result or good it doesnt matter). Netters can not force a war clan to net. That very specific problem caused numerous people to quit.
Netting caused several RAGE players to quit as recently as last set out of boredom. I have seen it happen before too. Seen many players become inactive during non-war times just like I have seen vice-versa too. Netters become inactive during times of war, and or choosing not to do many hits. So you cant really force a netter to war either, if they really dont want to.
Netting can force someone to do what they dont want as well. If they dont like netting it either forces them to become inactive or play turns in a boredom state just hoping and waiting for war or quit. Do agree with Netters can not force war clan to net though.