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DarkReturns Game profile

Member
92

Aug 20th 2014, 11:49:41

How is this supposed to work exactly after you succeed more than once?

For example... I get bioterrorism used on me three times.

I know the first one will make you lose population each turn until it cures.

Then after 2-3 turns after the first cure, I get another cure message.

Then finally, after another 2-3 turns, I get yet another cure message.

So does the 2nd and 3rd bioterrorism succeeds do nothing? Lower pop gain?

h2orich Game profile

Member
2245

Aug 20th 2014, 12:18:58

it works just the same way as the first one.. Takes a few turns to cure each time.. So a person with 5 bioterrorism might risk up to 30 turns loss of population

LittleItaly Game profile

Game Moderator
Alliance, FFA, & Cooperation
2198

Aug 20th 2014, 12:46:59

bios stack.

so you cure one, but still have 2 more to cure.

you get same damage as 1 bio even though you still have 2 left to cure.

btw, why not ask this in ghq? :P
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DarkReturns Game profile

Member
92

Aug 21st 2014, 1:23:47

The thing is, I only get the "such and such population lost" until the first one cures. After that one, I gain population like normal without losing any. I would understand that if I kept getting population loss until the last one cures, but I don't lose population after the 1st one.

I do still get the cured message, but again, not losing population after the first one is cured.

Edited By: DarkReturns on Aug 21st 2014, 1:31:40

h2orich Game profile

Member
2245

Aug 21st 2014, 8:38:29

It just means

BIO 1 - Cured on the 5th turn
BIO 2 - Cured on the 6th turn
BIO 3 - Cured on the 7th turn

DarkReturns Game profile

Member
92

Aug 21st 2014, 9:21:26

I'm going to have to post when it happens again. I don't think I'm explaining it right.

Celphi Game profile

Member
EE Patron
6349

Aug 30th 2014, 6:54:45

How many of these stack?!
Resistance is futile. You will be assimilated.

Xninja Game profile

Member
1222

Aug 30th 2014, 18:22:41

As many as you can succeed. The real question is.... is it worth stacking them if you can just cure them turn after turn.

How can you calculate the damage of a bio terror any ways? Can a country die from a bio attack?

Example, would a country with 0 spies get bio stacked by 5 countries with say 25 ops each, that's hypothetical 125 bio stacked. Could you kill it or make it very close to dead?

It also makes me wonder how many stacks would successfully shut down a countries production.
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Xninja Game profile

Member
1222

Aug 30th 2014, 18:52:32

Well I did some testing out of protection... and I am not impressed....

Even when you bio someone under 1k land they gain population even though they are plagued. So there is no gaining a production crippling from bio terrors in the beginning of the game.

Ill keep checking out if there is any real good use of bio's. From a warring perspective it seems Stir Rebellions will yield more damage....
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Marshal Game profile

Member
32,589

Aug 30th 2014, 19:10:53

country can die to bio but its very very unlikely.
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Xninja Game profile

Member
1222

Aug 30th 2014, 19:28:42

From what I am seeing regarding bio's, anything past 10-15 turns of population loss is the best. Anything past those turns is pretty much useless.....


Example.

Country A has 6000 land has been running turns to cure bio stacks. Currently its losses are under 25pop a turn while still having 42k+ population. 42k pop and loosing just 25 pop is not very optimal compared to standard killing methods.
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