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hawkeyee Game profile

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Feb 11th 2013, 20:19:12

So you can represent a line using slope-intercept form and standard form but every video online that describes standard form says it's only a "different way" of representing a line. Is there really any reason to standard form or any scenario in which you would use standard form or is it just a redundant way of saying the same thing?
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locket Game profile

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Feb 11th 2013, 20:27:28

Is this another thread that you post and never reply to?

hawkeyee Game profile

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Feb 11th 2013, 20:48:16

You mean a question? Yep! I started watching Homeland FYI :)
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locket Game profile

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Feb 11th 2013, 20:53:06

Thanks :P I was curious as to which advice you would take. All is forgiven!

martian Game profile

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Feb 11th 2013, 20:56:00

depends on the situation and what people are used to seeing.
y=ax+b
you can rewrite as AY+BX+C = 0 if you like

It's a question of application and communication, not a mathematical one.
y=ax+b makes graphic easier
AY+BX+C = 0 makes solving systems of equations easier
by easier I mean less algebra.
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ericownsyou5 Game profile

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Feb 11th 2013, 21:12:35

*waits for Xinhuan*

Xinhuan Game profile

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Feb 11th 2013, 21:40:24

To add to martian's great reply, you can also represent a straight line using vector form:

p = (a) + t(b)

where a is a point on the line, and b is a vector along the line, and t is the parametric variable. Expanding the vector math gives

(x,y) = (c,d) + t·(u,v)

so

x = c + tu
y = d + tv

which is the parametric equation of a line. The parametric form is more useful when using vector math in 2D and 3D applications.


You can also represent a line that crosses the x-axis at (a,0) and y-axis at (0,b):

x/a + y/b = 1
or
xb + ya = ab (this allows a or b to be 0)
(Note this last one is really "ay + bx + c = 0" where c = -ab)

which is really just rearranging the numbers a bit. Here, a and b are the axis-intercepts, which may be more useful than knowing the slope and y-intercept in your standard y = mx + c equation.

Edited By: Xinhuan on Feb 11th 2013, 21:44:32
See Original Post

hawkeyee Game profile

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Feb 11th 2013, 23:20:07

Oh, okay. The only answer i could come up with was that you can't represent a vertical line in slope-intercept form since x=3 for example has no y-intercept. So Martian what you're saying is that its easier to solve equations using standard form than slope-intercept form?
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Oceana Game profile

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Feb 11th 2013, 23:36:04

I just take a ruler to draw my lines straight

martian Game profile

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Feb 12th 2013, 1:35:31

will there are theoretically infinite number of ways you can dream up to represent a line (ie different definitions of your vector space): such as parametric or polar or something weird (like concentric elipses) but now we are talking about linear algebra and digress from hawkeyee's question.


I was sticking to cartesian space.

@hawkeyee: no. It's easier to solve certain types of equations. if the slope of the line is of value to me (like velocity/distance problems in physics), then representing a line in that form is the most useful.
Regarding *vertical* lines: you are partly correct. Your form only allows for a subset of all possible lines. But a vertical line (infinite slope) may not make sense in some situations.

It really comes down to what makes algebra simpler for a specific set of problems. For example I can represent a line based it's point of tangency on a circle centered around (0,0) with a pre defined radius and at a specific angle from either the X or Y axis. Although this seems rather complecated, this actually is a useful representation in certain types of engineering problems (kind of).
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hawkeyee Game profile

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Feb 12th 2013, 17:43:01

Okay... I think I might get that.

To give the question some context which maybe I should've done at the beginning - my fiancee teaches grade 9 math and she's not sure how to answer this question in terms that a 9th grader would understand.
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Xinhuan Game profile

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Feb 12th 2013, 18:07:22

You use the standard form because it can represent all lines, while the slope-intercept form can't.

The slope-intercept form is however, much easier to understand visually, and it is easier to teach with.

If I told you

2Y + 3X + 5 = 0

you wouldn't be able to tell me immediately in your head how the line looks compared to y = -1.5x - 2.5

Unsympathetic Game profile

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Feb 17th 2013, 6:37:59

Hawkeyee: The answer she gives should depend on the student asking the question.

If it's a student with strong math/science scores, explain a good part of this thread to them.

If it's a student who has no motivation, say whatever.

Because if the student isn't paying attention, none of this discussion matters.

Lobo Game profile

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Feb 17th 2013, 22:13:45

To help my kids get the beginning concepts of this math. We made them treasure maps in Mine Craft.

Bonus post.... :)
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The only real progress lies in learning to be wrong all alone. ~Albert Camus

Original SANCT...

Dibs Ludicrous Game profile

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Feb 18th 2013, 19:30:08

is this the appropriate thread for me to ask why we had to spend 2 billion dollars on a space station experiment that was designed for the sole purpose of being able to detect Wimps?
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Blade Leader Game profile

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Feb 18th 2013, 19:41:49

are you mad that you were the only wimp big enough to be seen from space?

Dibs Ludicrous Game profile

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Feb 18th 2013, 19:46:55

no. i am a bit disappointed with your post count though. why you waste 1/4 of your posts in a failed attempt to troll me?
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