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Requiem Game profile

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9092

Oct 16th 2011, 0:56:51

New Building: Town Center

Attributes: Makes your population loss per successful GS or BR less as your citizens can take cover in the "town center" and make it harder for them to be killed. It'd have to be worked out proportional to your population, i.e. 200k pop and 100 town centers gives a certain % of effectiveness and so on. So in other words the more population you have the more town centers you need to reach the max effectiveness.

This could maybe make stonewalling a bit easier, etc. And maybe the town center could give a few more bonuses I just cant think of any.

General Earl Game profile

Member
896

Oct 16th 2011, 3:04:24

Yeah, go 'hide' right in the middle of town.. NOBODY will find you there ;)

Maybe if you called them 'bunkers' or something. I doubt we'll see any new unit and/or building types any time soon though.
General Earl
----
Every time I read AT: http://i.imgur.com/jeryjn8.gif
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Rockman Game profile

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3388

Oct 16th 2011, 3:32:06

I think you are confusing this game with Utopia.

Requiem Game profile

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Oct 16th 2011, 3:39:58

Maybe rockman, but I've never played utopia. You'd know better than I ;)

What's wrong you don't want to see anything new?

Pang Game profile

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Oct 16th 2011, 4:01:36

ya, i've been thinking about how we could work some sort of capitol-type building into the game for a while

maybe even make it change based on your government... maybe something like democracy -> parliament, republic -> capitol building, fascism -> national stadium, theocracy -> religious monument of some kind, dictator -> some kind of compound, monarchy -> castle, communism -> forbidden city?

-=Pang=-
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General Earl Game profile

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896

Oct 16th 2011, 15:57:34

Remember the game Civilization? Where when your country achieved certain milestones, you would add a level on to your palace (or something to your throne room)... How about a concept like that, but applied to the game. As certain milestones are achieved, you can add to your palace/castle/etc for minor bonuses.
General Earl
----
Every time I read AT: http://i.imgur.com/jeryjn8.gif
︻╦╤─✮ ┄ ┄ RatttaTaatataatat!

Marshal Game profile

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32,589

Oct 16th 2011, 16:40:39

Civ 1 player could improve either castle or front yard so either fancy castle (taj mahal) or fancy front yard.
Patience: Yep, I'm with ELK and Marshal.

ELKronos: Patty is more hairy.

Gallery: K at least I am to my expectations now.

LadyGrizz boobies is fine

NOW3P: Morwen is a much harsher mistress than boredom....

braden Game profile

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11,480

Oct 16th 2011, 19:34:36

civilization revolutions for ps3 is great fun

Pang Game profile

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Oct 16th 2011, 23:55:33

i'm a big fan of civilization 1-5 :p

we need to find some graphics folks first to help tavi out! we already work him too hard :p
-=Pang=-
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CC Game profile

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135

Oct 17th 2011, 7:45:17

please don't add any graphic to the game pang.

A govt-type Super building will be cool. It takes say 20 turns to build, and if govt type changes - the Super building get destroyed.

The bonus can ranges - so another additional element to the govt-type strategy.
Canterbury Crusader (CC)
Evolution

Gzisimon2 Game profile

Member
155

Oct 17th 2011, 8:51:44

Originally posted by Pang:
i'm a big fan of civilization 1-5 :p

we need to find some graphics folks first to help tavi out! we already work him too hard :p


I loved civ 2, such a great game!

I guess were are mostly the same generation huh...

caffeineaddict Game profile

Member
409

Oct 17th 2011, 12:57:57

I'm not sure I like what I'm suggesting, but I wouldn't be opposed to it.

Instead of a "town centre" how about bunkers?

Reduces population lost to BR/GS.
You can set the % (or number) of population to be evacuated
% in bunkers is capped to 20% (or lower) of your population
You need a minimum 1k population to be able to use bunkers (so minimum population in bunkers would be 200 when you have 1k population. At 999 pop 0 people in bunkers)
Revenue is decreased as that % (or number) of population is unable to generate revenue whilst in the bunker.
Bunkers have a very low chance of being destroyed by chems/nukes/BR but can still be destroyed and population inside when destroyed all die.

You could make it take a turn to evacuate your population to the bunkers and a turn to return them.

1 acre of bunkers can contain the 100 people.

Would probably lengthen a kill run by another 30-50 turns.

Pang Game profile

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Game Development
5731

Oct 17th 2011, 13:51:28

bunkers should make GS's more effective -- send your troops to kill everyone in the bunker! the civs have no where to go :|

and yes Gzismon2 -- I remember playing Civilization 2 online with Atlantis/IX folks waaaaay back :p

I've always loved that sort of game. I highly recommend Civ 5, but only with http://civmodding.wordpress.com/ that mod. that mod basically makes the game playable :p
Civ5 shouldn't have shipped as vanilla. it was basically unplayable the first time I tried it just due to problems in game balancing.
-=Pang=-
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caffeineaddict Game profile

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409

Oct 17th 2011, 14:11:01

but the troops are having a little difficulty getting into the bunkers - deep with well fortified and limited/hidden entrances - so they aren't able to get inside to kill the civs.

Marshal Game profile

Member
32,589

Oct 17th 2011, 19:35:31

bit c4 and doors are open or grenades thru ventilation system and .....
Patience: Yep, I'm with ELK and Marshal.

ELKronos: Patty is more hairy.

Gallery: K at least I am to my expectations now.

LadyGrizz boobies is fine

NOW3P: Morwen is a much harsher mistress than boredom....

Requiem Game profile

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9092

Oct 18th 2011, 13:44:36

I actually like a lot of your ideas caffeineaddict.

It could give the game another wrinkle when it comes to war/ stone walling.