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Khavic25 Game profile

Member
520

May 23rd 2011, 3:09:10

If I set my standing order at more than my private market why does it not buy up the goods as they become available? It is an option to buy off private it it is cheaper than public so it seems it should automatically be able to buy up private market goods.
Damn missed it

synoder Game profile

Member
1664

May 23rd 2011, 3:15:20

cause then you wouldn't ever need to log in to destock off your pm.

Azz Kikr Game profile

Wiki Mod
1520

May 23rd 2011, 3:53:55

because the private market doesn't regenerate unless you're logged in.

and what synoder said.

Khavic25 Game profile

Member
520

May 23rd 2011, 4:06:55

So the private market is like receiving tech from an ally? It doesn't appear until you log in?
Damn missed it

Azz Kikr Game profile

Wiki Mod
1520

May 23rd 2011, 4:09:22

not sure about the tech, but the formulas for private market (as i recall) are based on the numbers of turns that have elapsed since you logged out.
http://wiki.earthempires.com/index.php/Private_Market

Khavic25 Game profile

Member
520

May 23rd 2011, 5:55:28

Wish I could remember where I read it, but I believe there is also a diminished rate that the private market will replenish at depending on how much military is setting there waiting to be bought. Or I may be making that up :P

Does someone know where I can read up on this again?
Damn missed it

Tin Man

Member
1314

May 23rd 2011, 12:32:16

units_on_private_market = (units_on_logoff*(0.985)^TGAL)+bonus*unit_rate*Land*TGAL

so always log off with your private market completely bought out.. and yea they don't go up until it knows how many turns gained at login(TGAL)

Tin Man

Member
1314

May 23rd 2011, 13:07:08

==Replenishment==

Units are gained on the private market as each new turn passes. The formula for replenishment is:

<pre>units_on_private_market = (units_on_logoff*(0.985)^TGAL)+bonus*unit_rate*Land*TGAL</pre>

*3.0 for troops
*2.5 for jets and turrets
*1.0 for tanks
*2.0 for bushels
|}

Expressed in words, a country always gains military on its private market for each turn passed at the standard rate(3 for troops, etc). However, any military that was sitting on the private market at the time of the last logout may be subject to decay.

If a country logs out with X troops and logs in before a new turn arrives, there will be no new troops and no decay on the old troops.

If a country logs out with X troops and logs in after one turn has passed, it will gain 3 troops per acre. However, the country will lose a small percentage of its old troops (0.015*X is the amount lost).

If a country logs out with X troops and 100 turns pass before it logs back in, it will gain 300 troops per acre. However, the country will lose a large percentage of its old troops (~0.7793*X is the amount lost).

Drinks Game profile

Member
1290

May 23rd 2011, 15:07:58

First post tin made was right, was too lazy to read the 2nd :P
<Drinks> going to bed
<Drinks> pm me if I get hit
<-- Drinks is now known as DrinksInBed -->
<DrinksInBed> looks like I'm an alcoholic

Khavic25 Game profile

Member
520

May 23rd 2011, 15:32:52

Cool thanks
Damn missed it

Gmann03 Game profile

Member
827

May 23rd 2011, 17:06:17

np...................lololol
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