Feb 23rd 2011, 6:08:28
-Players still work as a group but are less obvious about it.
-Players obey the literal wording of the "spirit of the rules" but violate the spirit of it, for lack of a better term.
-Whenever moderators get involved in country disputes typically one side feels as if they are being treated unfairly.
I would like to eliminate the "spirit of the rules" clause, but it would need to be replaced by an alternate mechanic. Just a few days ago a country received a message saying that it would be killed for missile retals and that "players who have been here for a long time run the server". The most obvious solution would be applying a modified form of express GDI to primary. Here is a summary of Express GDI:
"GDI will now serve as suicider prevention. The rule set is as follows:
--Minimum GDI time is the whole length of the set.
--Countries that have done an attack may not join GDI.
--Cost is $5 per acre.
--Countries in GDI will only be able to do standard strikes, planned strikes, steal tech, bomb banks, burn oil, or burn bushels to countries which have not done at least 2 attacks or offensive spy ops towards them.
--Countries not in GDI attacking countries in GDI will only be able to do standard strikes, planned strikes, steal tech, bomb banks, burn oil, or burn bushels, unless the country in GDI has attacked them more than once.
--During the final six hours of the set, countries in GDI may not attack those who have not attacked them."
I am sure that many of you do not want limitations on how and who you can attack in primary, so we are looking for two kinds of suggestions in this thread:
1) How to modify Express GDI so it's more appropriate for Primary.
2) Alternatives to Express GDI that solve the group play problem.
Thanks for reading and I hope you post your thoughts.