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3186

Jan 17th 2011, 20:40:21

This is an automatically generated thread. If you are an expert feel free to provide advice. Please follow all of the rules listed in the sticky thread. Respect the anonymity of this player's country: deducing and posting the country number of this country is a bannable offense.

Status Uploader

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3186

Jan 17th 2011, 20:40:21

This is an automatically generated post. Please note that certain values have been rounded and some have been omitted to protect the identity of the country.

Basics
GovernmentI
Land8,000
Tax Rate35%
Net Income$2,560,000
Net Food-6,650
Money$1,200,000
Food22,000
Oil6,400
Turns0
Turns Played848
Turns Stored0
Technology
Military100%
Medical100%
Business156.86%
Residential156.15%
Agricultural100.17%
Warfare0.2%
Military Strategy100%
Weapons103.69%
Industrial100.14%
Spy100%
SDI1%
Structures
BPT67
Enterprise Zones4,000
Residences4,000
Industrial Complexes500
Military Bases1
Research Labs1
Farms3
Oil Rigs1
Unused3
Military
Spies71,000
Troops0
Jets170,000
Turrets630,000
Tanks10,000
Readiness100%
Nuclear Missiles0
Chemical Missiles0
Cruise Missiles0

dantzig Game profile

Member
528

Jan 17th 2011, 21:05:57

Very interesting choose of gov't type + strat. I don't see many I cashers...I've thought about playing one and just might try it sometime.

Assuming this country's intentions are to net, I would work on getting bus and res tech levels up a bit more (170+), build ent/res in about a 10:9 ratio, and maybe bump the tax rate up to 36%. I would also work on getting the BPT up a little more but that can be done gradually. I'd probably shoot for at least 30k acres with an I casher which would be best with a BPT of 85+.

This gov't's strengths are +25% military strength, +30% spy effectiveness, and increased building capture percentage. I would attempt to capitalize on those strengths by maintaining a spy to acres land ratio of at least 15 and going heavier on offense. The high SPAL+bonus would allow me to get spy ops on cashers who I would attack to take their buildings and tech, reducing my need to build and buy tech. The SPAL would also help protect against others getting ops on me to make me a less desirable target and would also defend against retaliation by spy ops. Since I would be grabbing other players a lot, I would also get some weapons and military strategy tech points to further increase my military's strength and the amount gained by attacking others. R gov'ts would be a great target for my grabs as they are frequently cashers and have a -10% military strength penalty making my military units effectively 38% stronger than theirs.

Because this gov't does not have any bonuses for population or PCI, it would have to obtain and maintain a greater landmass and more ent/res zones and tech to be competitive with gov'ts that do have bonuses that increase income (mainly R and D).
FoG

BobbyATA Game profile

Member
2384

Jan 17th 2011, 23:31:32

damn u grimstad bus/res has been ridiculously cheap this set!