Apr 6th 2024, 18:55:37
Game enforced pacts combined with the inability to avoid leaving a tag (essentially take it with you) would go a long way.
None of the rest is really necessary, or it's at least unclear if it would be beneficial or solves a real problem.
I would suggest supporting persistent tags and multi reset pacts for the lazy.
None of the rest is really necessary, or it's at least unclear if it would be beneficial or solves a real problem.
I would suggest supporting persistent tags and multi reset pacts for the lazy.