Apr 6th 2024, 18:02:58
How about this?
* Players cannot play untagged or detag.
* Tag admins can assign roles to their members to limit how they can landgrab players in other tags.
* Special attacks cannot be done unless a tag declares war on another tag and a certain amount of time passes before war starts.
* A clan can send a UNAP proposal to another clan. If the receiving clan accepts then neither clan can attack or perform harmful spy ops on the other for the rest of the round. An optional part of the proposal would be for the sending clan to provide X worth of FA by Y week of the set. If the tribute isn't sent by the deadline then the pact automatically breaks. The pact is otherwise unbreakable.
The general expectation is that clans that wish to net would want to get as many UNAPs as they can as quickly as possible. Clans that wish to war would want to limit their UNAPs to what they need for their strategic interests. A clan's UNAPs can be discovered by performing an alliance spy on one of their tag admins. As a special exception, we would allow players to share this information on Alliance Talk.
I don't know what players would do this mechanic, but here are a few scenarios:
1) A solo player creates a clan and wishes to net by himself. He is able to get UNAPs with all major clans and nets in peace.
2) A solo player creates a clan and wishes to eventually suicide on an alliance. He refuses a UNAP request from his future target. His future target finds this suspicious and bribes a warring clan to kill the solo player.
3) A warring tag demands FA from a netting tag in exchange for a UNAP. The netting tag agrees and pays the cost for the UNAP.
4) A warring tag demands an unreasonable amount of FA in exchange for a UNAP. The netting tag either prepares for war or simply skips the round and plays their countries on the Cooperation Server instead.
5) Two tags war each other. They use the UNAP mechanic to make peace for the rest of the round.
* Players cannot play untagged or detag.
* Tag admins can assign roles to their members to limit how they can landgrab players in other tags.
* Special attacks cannot be done unless a tag declares war on another tag and a certain amount of time passes before war starts.
* A clan can send a UNAP proposal to another clan. If the receiving clan accepts then neither clan can attack or perform harmful spy ops on the other for the rest of the round. An optional part of the proposal would be for the sending clan to provide X worth of FA by Y week of the set. If the tribute isn't sent by the deadline then the pact automatically breaks. The pact is otherwise unbreakable.
The general expectation is that clans that wish to net would want to get as many UNAPs as they can as quickly as possible. Clans that wish to war would want to limit their UNAPs to what they need for their strategic interests. A clan's UNAPs can be discovered by performing an alliance spy on one of their tag admins. As a special exception, we would allow players to share this information on Alliance Talk.
I don't know what players would do this mechanic, but here are a few scenarios:
1) A solo player creates a clan and wishes to net by himself. He is able to get UNAPs with all major clans and nets in peace.
2) A solo player creates a clan and wishes to eventually suicide on an alliance. He refuses a UNAP request from his future target. His future target finds this suspicious and bribes a warring clan to kill the solo player.
3) A warring tag demands FA from a netting tag in exchange for a UNAP. The netting tag agrees and pays the cost for the UNAP.
4) A warring tag demands an unreasonable amount of FA in exchange for a UNAP. The netting tag either prepares for war or simply skips the round and plays their countries on the Cooperation Server instead.
5) Two tags war each other. They use the UNAP mechanic to make peace for the rest of the round.