Originally
posted by
Xinhuan:
Max possible NWs were expected to go down with the change (it's REALLY expensive to build beyond 100k acres), did you actually expect it not to?
Forget about beating the old NW records, you won't be beating them. Instead, focus on setting new NW records since the formula change. For example, the NW finishing record on Alliance is 436m NW before the change. It won't be beaten until other changes come along. Why are you so fixated in trying to achieve the old networths with the new formulas? It isn't doable.
Lets also not forget, unless bushels are constantly selling above $50 for the entire set, the Dict GA nerfing really stunts the growth of a Dict Farmer.
Before these changes were made, one of my countries, a 72,237 acre Dict Farmer, was producing 963,409 bushels per turn, with 183.2% Agri tech.
Here's the link for that country:
http://www.earthempires.com/ffa/20/ranks/416
Now, here's one of my countries from last set, roughly half the size at 39,543 acres... producing 400,782 bushels per turn on 194.7% Agri tech.
Here's the link for that country:
http://www.earthempires.com/ffa/21/ranks/157
A country with little more than half the land of the other, possessing more Agri tech... even if slightly more, should have produced more than half of the bushels the previous country did, above 480k at least. However, you will also notice my tech levels are alarmingly smaller than that of my previous country, which is where the escalating construction costs come into play, and how badly that stunted the networths of my countries. While mentioning in my previous post the whole business of some asshole's attempt to suicide us, the bastard went on a grabbing spree before beginning his attempt to kill countries, which suffice to say hurt even more considering he mainly stuck to missiles, and ABs, which destroyed more land, which had to be recouped... as well as destroyed buildings, which had to be rebuilt. Taking valuable turns and cash needed to max techs (you'll note the absence of Military tech, as well as a significantly smaller amount of Agricultural tech).
When playing a strategy that relies heavily on the money it makes from selling bushels, having the amount of bushels you can produce hindered as a result of not having the land needed, on top of being penalized for needing the land in the first place because most of the cash you've made from selling the bushels is lost to construction costs, you're not going to have much left over to finance the purchase of technology, which in turn further stunts the growth of your country. Sure, you may have wanted these changes Xinhuan, but simply because the changes were meant more for Alliance Server, where everyone's cried their eyes red over landtrading there, shouldn't mean the changes should (or would) be welcomed elsewhere.
Essentially, with the changes made, I have to ask: why fix what isn't broken? These changes seem to favor underachievers more than those who worked their asses off all set to achieve their best. I refuse to believe $40,507,694 Networth (my highest country networth from last set) something to be proud of. I can however say $157,226,494 Networth (my highest country networth from the set previous to that) was my All Time best. Who knows how long it will be before I can achieve THAT again.