Actually, TC. I'm going to do your job for you... to demonstrate how absolutely fvcking stupid you are.
Let's look at the 'known game design principles'
Principle #1: Design Your Game Around a Core Mechanic
Principle #2: Make Your Game Easy to Learn, but Challenging to Master
Principle #3: Make Sure You Have Balanced Gameplay Options
Principle #4: Provide Regular Feedback and Rewards
Principle #5: Give the Player a Meaningful Core Mission
https://www.evercast.us/blog/game-design-principles
1. Set clear goals and objectives
2. Engaging core mechanics
3. Maintain gameflow and experience
4. Balancing the game
5. Offer feedback and rewards.
6. Playtesting
7. Sound Design
https://www.juegostudio.com/...game-designer-should-know
1. Focal Point
2. Anticipation
3. Announce Change
4. Believable Events and Behavior
5. Overlapping Events and Behavior
6. Physics
7. Sound
8. Pacing
9. Spacing
10. Linear Design versus Component Breakdown
11. Player
12. Communication
13. Appeal
https://www.gamedeveloper.com/...ciples-of-gameplay-design
1. Keep it Simple
2. Balance
3. Accessibility
4. Feedback
5. Reward System
6. Narrative
7. User Interface
8. Immersion
9. Replayability
10. Testing and Iteration
https://medium.com/@niitwork0921/the-top-10-game-design-principles-every-developer-should-know-27ffdf1b0fb4
1. Gameplay loops
2. Adding juice to gameplay
3. Psychological principles, like peak-end rule
4. designing around choice
5. player taxonomy
6. Start with minimal scope
7. Agency
8. Get the gameplay loop right
9. Stay true to the intended experience
https://www.reddit.com/...of_games_design_that_you/
1. I'd only ever consider selling a game if it runs at a smooth framerate of at least 40 FPS on medium range hardware, has at least 3 hours of gameplay and runs stable on 90% of the test hardware. If it does not hold up to that, it will be free regardless of effort put into it.
2. Every level is first and foremost a place that should have some internal logic and feel real and lived in.
3. Visual quality should be consistent with what I can do throughout the game. I rather have it look like its from the mid 2000s than sacrifice my own models and visual diversity with static environments that are built using megascans or third party asset packs.
4. Combat does not involve violence against women, children or civilians. The latter is because I can not pull of proper consequences to that.
5. There is an in-lore reason for most mechanics. If the player can take 10 hits before he goes down, there is a reason for that, however flimsy it might be.
6. Atmosphere and pacing is king. Gameplay is queen.
7. I always design the mid part of the game first, as you always learn by doing and this way I can avoid remaking the beginning and end of the game which have to shine and be polished to either draw the player in or give a somewhat statisfying conclusion.
8. Nothing is ever inspired by latest releases or contemporary standards.
9. Its okay to ask for help! Especially (for me) on the coding end of things. Being stubborn about this can hurt the game.
10. There is always at least one sewer level (its a running gag at this point and I'm one of the few that like playing and designing them :P )
https://www.reddit.com/...of_games_design_that_you/
Or how about all of these different answers:
https://www.reddit.com/..._technique_or_theory_you/
Or these
https://www.reddit.com/...s_do_you_live_and_die_by/
Or these
https://www.reddit.com/...5/game_design_principles/
Or these
https://www.intel.com/...-principles-in-games.html
Or these
https://dulst.com/...ki/Game-Design-Principles
OK, I'll stop now. I think I've gotten my point across. Point is... And I'm going to scream it so you can get the fvcking point, TC.
THERE IS NOT ONE SINGLE AUTHORITY ON ONE MAKES A GAME DESIGN DECISION GOOD OR NOT. THESE ARE OPINIONS.
You can argue your opinion, but to state that Slagpit is 'factually incorrect' for making this decision or that is to engage in an intellectually dishonest way, because you are ignoring the reality that you are spewing OPINIONS. These are you fvcking opinions. Let me say it one more time. IT'S YOUR OPINION, NOT A FACT.
Holy fvcking fluff. I cannot believe I have to even type all of this.