Thanks, Pang and qzjul for the responses.
To take Fuji's comment a bit further, I think changing the restart formula to have a lower starting point (say 30%) and faster ramping (say .05%) would improve the idea. Along the same lines, raising the non-civ returns for GS would keep troops more relevant. Although there has been lots of GS in the MD/SoL vs SoF war, it has been because people don't much care about dying so they don't carry troops. Increased tech etc losses might change that.
Originally
posted by
Pang:
- an additional idea I've been floating for a while (and have probably posted on AT) is for the clan mechanic to be expanded for this server -- not just with allowing pacts to be in-game entities but for clans to effectively be a federal level of government and for countries to become states. then the clan leaders who want a deeper experience can run the federal stuff for the clan. again, this is still a sort of skeleton concept but that opens up a lot of new options.
This could be very cool, but even expanding how a clan can cooperate amongst its members (e.g. sending FA within a clan without pacting) or interact with other clans (e.g. in-game interclan war declarations) may make things interesting.