May 11th 2014, 4:19:16
Personally, I think a return to the ramping up which this system replaced would be better, but BILL'S suggestion would I believe be a reasonable compromise.
Take #732 for instance. He has restarted five or six times now. He doesn't have any resources that his country creates (or very little). He hits countries for cash, buys jets with the cash, keeps them out on PS so they can't be destroyed. At this point on his current restart, he has 675 defends. That means when he is finally killed, he'll come back with 80% of his jets, and do it all over again.
I believe "griefers" like him help to slow this server's degeneration into a happy-time grab-ass hand-holding competition, so I don't think they should be eliminated by the game admins. But I also believe they should not be keeping the spoils of their activities after they die. Alliances should have some way to at least hurt them. Currently, they have none.
At least if the restart bonus was reduced with each successive restart, a player could only run a cash-stealing country two or three times before having to actually build a country that produces something again.
Besides all that, unless I'm mistaken, the intent of this new restart system was to lessen the frustration of players who lose their country in mere seconds, after working on it for a month or more. But if they're killed twice, they're done netgaining for the reset anyway. Might as well let the winning alliance go ahead and win, rather than dragging the wars on for longer.