Nov 8th 2011, 20:58:07
24 Hours for untagged countries that tagged up after being grabbed.
Why screw the untagged? they already got it hard enough without you trying to limit their retal window to 24 ours
This is to stop people abusing being untagged at the start of a set, drawing some attacks, then tagging up and pumping jets for the retals.
1:1 for first hit inside of 48 hours.
2:1 for second hit on same country by same country inside of 48 hours.
3:1 for third hit on same country by same country inside of 48 hours.
4:1 for fourth hit on same country by same country inside of 48 hours.
5:1 for fifth hit on same country by same country inside of 48 hours.
Farming and/or Death for 6+ hits on same country by same country inside of 48 hours.
100% L:L (before ghost acres) if attacking country has 20% less land prior to the landgrab.
-- If 80% or more was taken back on the first hit, attacker will use SS for the remaining hits.
If a L:L retal was RoR'd, we will take 200% L:L (before ghost acres).
Let me ask you something, if Sanct does L:L why the hell you need to escalate hits? you should pick one, you either escalate the hits, or you go L:L, this policy makes it look like you want to use the one that will reap the most benefits in the situation.
We only do L:L for topfeeds, so that the defending country can regain their own land from a smaller country which will most likely be under-defended.
LANDGRABS TOWARDS END OF SET
All Landgrabs made in the last 3 weeks of the set will be retalled 150% L:L (before ghost acres) due to disruption of stock time and/or loss of stock. If larger stocks are lost due to a grab within this timeframe, we reserve the right to increase this policy as we see fit.
All Landgrabs made in the last 10 days of the set will be retalled 250% L:L (before ghost acres) due to loss of stock and NW finish loss due to shortage of acreage. If larger stocks are lost due to a grab within this timeframe, we reserve the right to increase this policy as we see fit. Reps are interchangeable.
I think PDM forced your own policy against you last set, just to show you how skewed and spiteful it is, a grab during the last 3 weeks, a grab in the last 6 days of the set, a grab during the third week of the set there is no difference in neither of them, you either steal stock or you don't, if stock was stolen, then you should make FA contact and deal with it, not just make a policy that is sure to screw the offender 100% of the time, you may as well rename the policy (only hit people with stock on hand), not wait that is also out, because you would demand even more than 150/250% L:L.
A grab in those last 3 weeks, regardless of stock lost or anything, has great potential to damage a country's finish. Even if the country gets their land back or slightly more, their final NW can still be significantly damaged.
IF THE ALLIANCE THAT LANDGRABBED US HAS A RETAL POLICY THAT BENEFITS US MORE THAN OUR POLICY DOES, WE WILL RETAL ACCORDING TO THEIR POLICY 100% OF THE TIME!
Pretty much a clear punch to the face that you are out to rape anyone and everyone that dares to look you funny.
Generally clans will have a policy which resembles ours quite closely, so this is just to cover our bases.
Abuse being an untagged? Is that even possible?
Looks more like you want to protect idiots that do stupid land grabs, because they are unskilled.
You want to be the big brother and hold the hands of your members, but that is in itself a problem your policies are geared in a way that makes your members think they are enlightened to their land + some, and that they don't really need any kind of skill or calculations of their own, after all the super harsh policy does all the work for them.
Losing land is only a problem if you don't get it back, or the break to get is back is super high.
Farmers can hit all set long and that will probably improve their finish and allow a faster destock, cashers are trickier, but can still work if done well, only ones that stop hitting early are techers.
All in all there is some sort of feeling that you are enlightened to your land and the land of your opponents.
If by hitting a country takes 1000 and creates 800, you want 2000...