Oct 25th 2019, 22:29:23
What I've done so far:
Joining/Leaving clan GDI:
- Clans that join ClanGDI can't leave for 72hrs
- Clans that leave ClanGDI can't rejoin for 48hrs (lengths are subject to change)
Attacking:
- If either the defender or attacker is in Clan GDI, all attackers must declare war on the defender
- If the attacker is in clan GDI:
-- The defender must have attacked the attacking country sometime during the round OR the defender must have attacked the attacker's clan within the last 72hrs
-- OR the defender must be untagged
- If (the attacker is not in clan GDI OR the attacker/defender relationship meets the above criteria) AND the defender is in clan GDI:
-- The defender must meet the minimum military requirements (TBD, stubbed for now) or they don't receive protection
Haven't built this, but I need to add it:
Spyops:
- Countries in clan GDI can't do or be subject to harmful ops, period. This is a bit of a technical limitation in how we store spyop data and will need to be revisited :(
Detagging/leaving tag:
- Countries who leave or are booted from a tag that is in clan GDI cannot join or create a clan for 72hrs of the detag event
Note: no restriction on types of attacks you can do
Also I need to add the costs for being in clan GDAI
See Original Post
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