Sep 17th 2010, 12:25:26
1. No more than 1 hit per Fist member on any established alliance within a 72 hour period (and unlike some clans, we actually enforce policies internally)
2. We'll give you a DNH if we've grabbed you over 10 times (15 for larger clans) and you ask for one (this is provided you aren't grabbing as equally as much or doing something else to piss us off)
3. If we have more than our "normal" amount of grabbing members (ie. between 4 and 6) we'll tighten our policies
4. We accept 72 hours retal windows (provided you let us do the same) and land:land (once again, if you give us the same courtesy) and have a simple and easy-to-understand set of retal policies
5. Unlike some clans, we do not allow grabbing alliances at war even when we had advance knowledge of the FS as well as not-so-great relations with these clans
Obviously we have some exceptions to these policies, such as allowing double taps and farming of people who regularly multi-tap us or have decided to take advantage of us while we go to war, but this applies to approximately 3 people on the server atm.
So, my question to you is: How is it possible for an alliance to be "farmed" by Fist?
With no multi-taps, 72h grabbing windows per alliance and very few grabbers, how is it that alliances with far more lenient grabbing rules (or rules that go unenforced) manage to complain about being farmed by us? Why is it that people who GDI farm untaggeds off the server throw such a hissy fit when they get grabbed once? With ghost acres, why is it that people still think that grabbing can not be mutually beneficial? It just takes some brains, such as a very basic understanding of how networth affects grabbing returns.