Originally
posted by
VicRattlehead:
What I am driving at is not the per turn income, but rather the cost of conversion. The actual start, in the past (and remember I last played back in 11 prior to this month) tech easily outpaced cash but cash passed it during the conversion process and, if played correctly, stayed ahead by having more land despite an initial tech disadvantage. If I am reading you correctly you are saying that even with the conversion costs figured the cash start never pulls ahead. Is that right?
Yep. With the formula change to Building costs that is now exponential, the old and new building costs formula equal each other at 3.7k land or so, so it is actually cheaper to convert buildings below that acreage, making tech starts even stronger. The building cost is also constant up to 750a, so there is no reason not to explore up to 750a, before doing build/explore alternating turns.