Originally
posted by
BlackHole:
I agree with most of what you're saying Derrick. Here is what I'm curious your opinion on though.
You cite that being able to build with zero defense is incredibly lame. That's the problem with Clan GDI, you don't even need defense anymore. You literally can just play farmville and do nothing.
I agree, completely.
However - isn't that kind of what we've had for awhile now for half the server? My whole saga on Alliance got started when I attacked players who had, basically, zero defense. And then I was murdered for it, which cool, whatever. But due to the dwindling player base, we have come to a point where Tmac and his crew (and some others) literally have nothing to fear in terms of people hitting them, because they know 100%, that if they get hit, their attack dogs will kill the enemy over and over and over, for a year plus? Eternity?
And yes, I know that Evo could be attacked. And that any server a suicider could do their thing. But generally that doesn't happen. And when it does, the suicider (me, for instance) pays an extreme price. Which discourages anyone from ever doing that again.
But that's the cost to the clan running 0-def too, they had to use turns and resources which could have been used for netting to stop you from hitting them, or you could hit them again and do more damage. A lot of clans used to have policing or retal teams which were set up purely to kill off suiciders or maximise the effectiveness of a retal to protect those who wanted to net
With clanGDI It's like playing snakes and ladders but with no snakes or ladders, you're all rolling a dice just to get to the end with no risk or reward. If there's 15 people in a clan all gunning for a top 10 finish you'd secretly want an external element to allow you to get into the top 10.
Originally
posted by
BlackHole:
If I were in charge, I'd split alliances up into smaller groups. And I'd enforce strict no cooperation rules outside that alliance. I think the server would be soooo much more fun if you had alliances of 7 or 8 people, but we had 10 legit alliances that were either going to war, or net. And we knew none of those alliances were going to cooperate with others.
That's what Teams server is for