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Slagpit

Administrator
Game Development
4310

Nov 12th 2022, 18:30:48

I just went through the registration workflow and received the confirmation email. I was able to confirm my email address and post on the forums.

What is the current situation with your son's account? He can login and play countries but can't post on the forums?

Slagpit

Administrator
Game Development
4310

Nov 8th 2022, 2:08:11

I'm not sure what that means. I think that clan admins can see failed spy ops on countries in their tag. Maybe it's trying to say that those failed ops in the feeds won't be shared with other clans.

Slagpit

Administrator
Game Development
4310

Nov 8th 2022, 1:57:27

This should be fixed now.

Slagpit

Administrator
Game Development
4310

Oct 23rd 2022, 23:17:16

This is being investigated but I don't have any more information to share at this point.

Slagpit

Administrator
Game Development
4310

Jul 8th 2022, 16:35:41

Originally posted by SuperFly:
Originally posted by Uncle Ted:
Originally posted by Slagpit:
There's a saying that if a dog gets a taste for human blood then it needs to put down. I understand that this isn't actually true, but it does seem to apply to the current situation.


Superfly enjoys trashing the player experience on express. He is loud and proud about it. The base has been suffering well over a year now. We keep losing players on this server and it is obviously effecting our enjoyment of the game. Maybe you could email one of the mods, see if they can talk to him. I don't think he can change his behaviors willingly.



Pretty sure this game losses more players to banning and from verbal abuse on the forums because most of you “netters” are toxic human beings. Than because Superfly fights a 1vs1 with a random guy in express everyset.


Is this a confession? You were specifically told by a game administrator not to engage in that type of behavior.

I will also note that in this thread, you told a recently returning player to quit the server. That isn't appreciated.

Slagpit

Administrator
Game Development
4310

Jul 8th 2022, 5:43:16

There's a saying that if a dog gets a taste for human blood then it needs to put down. I understand that this isn't actually true, but it does seem to apply to the current situation.

Slagpit

Administrator
Game Development
4310

Jul 7th 2022, 19:57:45

Yes: "Your operatives have accidentally poisoned your own food supply! Only our scientists can save us now!"

Slagpit

Administrator
Game Development
4310

Jul 7th 2022, 19:52:13

It does not.

Slagpit

Administrator
Game Development
4310

Jul 7th 2022, 19:47:33

1%

Slagpit

Administrator
Game Development
4310

Jul 7th 2022, 18:04:44

The original explanation isn't that far off the mark. Luck does the following:

* Increase the chance of getting a positive random event (such as PCI booms)
* Decrease the chance of getting a negative random event (such as earthquakes)
* Increase the chance of missile production
* Increase explore rate returns
* Decrease standard deviation of "random factor" when performing attacks
* Increase chance of successful spy ops regardless of SPAL
* Reduce maximum time to market

It works in a relative, multiplicative fashion. For example, if you had a 50% chance of successfully completing a spy op, a 10% luck bonus would boost your success chance to 55%.

Slagpit

Administrator
Game Development
4310

Dec 18th 2021, 20:51:47

Originally posted by Requiem:
Should the first offense sanctions be for some time to allow the player to reflect on their actions and get one chance to redeem themselves?

Like SF, for example, put him on sanctions for a while (his first offense) then let him off. I would suggest the first probationary period be 2 to 4 weeks. A 2nd offense is permanent.


Part of the sanctions application process is deleting all active countries on non-clan servers so it doesn't work well as a short term punishment.

Slagpit

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Game Development
4310

Dec 18th 2021, 8:35:45

The code attempts to takes into account all types of production and recent market prices. It even has a comment that simply says "this is correct" for some reason.

Slagpit

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Game Development
4310

Dec 18th 2021, 7:08:49

Requiem is not under sanctions either.

Slagpit

Administrator
Game Development
4310

Dec 18th 2021, 7:00:12

Originally posted by g0nz0:
I watch the news feeds. Grabs galore. Bots deep in the red. Hits slowing down. I'm thinking it's time. Build my base quickly. Won't need much offense, they're beached whales. I select my targets. Start ops. Check resources and calcs. What's my land goal? Let's say 20,000 acres.
ReadysetG00Oooo!! (_/*\_)
Cool. Got it. That was so efficient and cost effective. Let's get some defense and win this fluffing game!!
Am I in trouble?


Landgrabbing other players is not against the rules and is an important part of the game. With that said, your strategy is unlikely to work. Turns are awarded at a fast rate in Express and countries can save up to 360 (360) turns. That makes it difficult to "get away" with farming another country. If you attempted your described strategy five sets in a row and got killed every single time, then it is hard to believe that a sixth attempt is a good faith attempt at gaining NW.

Edited By: Slagpit on Dec 18th 2021, 7:07:46

Slagpit

Administrator
Game Development
4310

Dec 18th 2021, 6:57:03

Originally posted by g0nz0:
Would sanctions be applied if:

I know the players are being lazy. They're all low defense, it's so fluffing boring. Look how fat they are. I'm going to build a war country. Lots of jets and spies. Okay, let's make a list. Start the ops. I knew it. Lazy fluffs. I do some quick calcs, guesstimate. I think 10 hits each will leave me enough to wall and get some cash ready. ReadysetGOOOOoooo!! >:))
I take 20,000 or so acres. Pancake 6-7 countries. I'll grab every 4 hours. I will do this until someone kills me.


Sanctions would be applied if a pattern of behavior like the above appeared. If you are taking actions that you know will get your country killed that aren't in response to a legitimate ingame issue then you're behaving in an unsportsmanlike manner.

Slagpit

Administrator
Game Development
4310

Dec 18th 2021, 6:54:29

Originally posted by SuperFly:
How can we determine land grabs as a sanctionable offense? Does a server not having bots ei. Primary or tournament make it allowable or ok to farm the weakest lowest NW aka defenseless country and break GDI?

And does having bots in a server really make farming low NW/defenseless countries against the spirit of the server?

I guess the question really would be; does having or not having bots in a server determine if sanctioning due to over LGing applies to players?

Hungry for example is an idiot that ABs, GS and BRs everyone on every server and he only farms you if he can do to victim not having defense. That is a clear cut intention to suicide type of player.


Bots have nothing to do with it. Farming is not against the game rules. You should really be attacking other countries for one of two reasons:

1) Attempting to gain NW
2) Resolving a legitimate ingame issue

There are many legitimate reasons why a player might farm another player country. To name a few:

* the player suspects that the other country is inactive
* the player thinks that the other country won't or can't retal
* the player calculates that he will come out ahead if the two countries engage in war
* the player received a taunting ingame message
* the player is responding to harmful spy ops that occurred this set or last set

This is not an invitation to cloak griefing actions by claiming that one of the above happened when it didn't. Despite what some players think, player intent is usually pretty clear to the game staff, especially if they have been playing the game for a long time.

Slagpit

Administrator
Game Development
4310

Dec 18th 2021, 6:45:06

Originally posted by SuperFly:
Why do sanctions not apply in 1a? Shouldn't everyone’s countries in 1a be more valuable (higher NW potential, longer set, no one runs defense to save on expenses, etc..) than express countries that we restart every 3-4 days?


Military sanctions are not an appropriate tool for servers with a politician dimension. Generally speaking, countries should be behaving as their clan wishes them to. Why should an individual country be sanctioned for something that his clan leader ordered him to do?

On clan servers, there are gameplay mechanics that could be applied to curb undesirable behavior such as allowing alliance leaders to specify alliance relationships ingame or reducing the destructive power of untagged countries.

Slagpit

Administrator
Game Development
4310

Dec 18th 2021, 6:41:08

Originally posted by Gerdler:
2. a) Are we on a new probationary period in terms of sanctions?
It seems like a lot of recent and repeating behavior fit the bill for what sanctions were meant to stop, but we saw Hungry still not getting sanctioned, but then got deleted this set.
b) So am I to interpret this as that all past actions are forgiven but now there will be staff action as described in the announcement forum?


2a) No.

2b) Penalties and warnings have been given out for past actions. I don't expect anything else to happen if players start behaving in a more sportsmanlike way.

Slagpit

Administrator
Game Development
4310

Dec 18th 2021, 6:39:42

Originally posted by Gerdler:
1. If you get sanctioned during a reset, do the sanctions kick in right away or after set ends?
It seems anyone who is playing more than one solo server will have it happen midset somewhere if he is sanctioned. So basically what happens then?


If a player account is placed under sanctions than any of their active countries are deleted in tourney, primary, and express. This is to avoid issues with a country suddenly being placed under sanctions in the middle of a reset.

Slagpit

Administrator
Game Development
4310

Dec 18th 2021, 1:45:01

There appears to be some legitimate confusion about the types of behavior that military sanctions are intended to curb. I will answer good-faith questions asked about that topic here. Feel free to ask general questions or to ask about specific scenarios, hypothetical or otherwise. I suggest reading through the opening post of this thread before asking questions: https://www.earthempires.com/...e-tool-49995?t=1621000742

Slagpit

Administrator
Game Development
4310

Dec 18th 2021, 1:23:42

Just in case anyone couldn't figure this out on their own: superfly is lying about his game account being placed under sanctions. That never happened.

Slagpit

Administrator
Game Development
4310

Dec 13th 2021, 22:56:53

Originally posted by Gerdler:
Was anyone banned? Hungry? Superfly?


Of course no one got banned.

Slagpit

Administrator
Game Development
4310

Dec 13th 2021, 22:09:02

Originally posted by Rasp:
I'm trying to be part of the solution here. Banning active players across servers seems like it will only create more griefing.


Why is this?

Slagpit

Administrator
Game Development
4310

Dec 11th 2021, 21:52:10

Originally posted by SuperFly:
In spirit of transparency and change Mods or admins should out all of the players who have hit me with their nameless countries in team, alliance, primary and express.

It would be so funny to see how many of the “great 6”have done to me the exact same thing across multiple servers. We already know that Gerdler has done it in express a few times.

Difference here being that he specifically targets me with a vendetta. And I just farm whoever I can break without singling anyone out


I remember you acting out in various ways that would result in you making an enemy of nearly everyone on the server. That includes declaring that you would retal for bots, farming other players in an attempt to achieve a "land record", and saying that you'd farm anyone who didn't message you to ask for a DNH. If you make a lot of ingame enemies then of course people are going to try to get revenge. They may even view hitting you first as an effective means of self preservation.

Are you really claiming to be the victim here? What am I misremembering?

Slagpit

Administrator
Game Development
4310

Dec 11th 2021, 19:10:39

It was to counteract a form of suiciding where a country would get max mil tech as a dict and do repeated failed SSes against someone who already jumped in NW.

Slagpit

Administrator
Game Development
4310

Dec 11th 2021, 18:04:55

A plain reading of https://www.earthempires.com/...e-tool-49995?t=1621000742 suggests that Superfly's recent behavior qualifies his account for military sanctions. Can anyone make an argument that Superfly shouldn't be sanctioned based on something other than a rejection of the military sanctions concept entirely?

Slagpit

Administrator
Game Development
4310

Nov 21st 2021, 18:13:27

Your suggestion has been passed along to the appropriate group of people.

Slagpit

Administrator
Game Development
4310

May 31st 2021, 17:50:07

Thanks guys. I wanted to do a balance check on farmer and I think it's in a pretty good place right now.

Slagpit

Administrator
Game Development
4310

May 30th 2021, 22:18:59

Originally posted by MILORD:
It's very good that we see what specializations the players prefer .... Can you somehow find out which specializations bots choose? How many of them play as teachers, farmers, etc.


Right now it's 20% for all five strats that NPCs can pick: farmer, casher, indy, techer, and rainbow.

Slagpit

Administrator
Game Development
4310

May 30th 2021, 17:06:52

Originally posted by mrcuban:
So it’s okay to make fun at lesbians but not trannny countries in ee?

Where is the SJW slagpit when you need some consistency? ??


The first post is an example of off-color trash talk towards an alliance and the word "lesbian" is not inherently offensive. It has to do with the game and it's not targeted at a single person. I don't see the issue.

Slagpit

Administrator
Game Development
4310

May 29th 2021, 20:21:15

Originally posted by Serpentor:
Military sanctions thing sounds silly. Hopefully it’s only used for cross server griefers. Using diplomatic means to help navigate the chaos of 1B has always been a huge part of the game. Sometimes smaller countries need the ability to suicide as future deterrent.

Only time I’ve ever been upset at a suicide was when someone was trying to force their 1A clan mate into 1st.


That's why it was developed. There's currently one active game account under it. Most people seem to be happy to play by the rules.

Warring over ingame issues is not an issue.

Slagpit

Administrator
Game Development
4310

May 29th 2021, 14:25:10

Slagpit

Administrator
Game Development
4310

May 28th 2021, 18:26:06

PMs are able to be sent again.

Slagpit

Administrator
Game Development
4310

May 28th 2021, 16:08:24

At least 900k oil is available right now if you still need it.

Slagpit

Administrator
Game Development
4310

May 28th 2021, 15:45:56

Might be able to restore PM functionality later today.

Slagpit

Administrator
Game Development
4310

May 28th 2021, 4:28:51

Update: most users are now able to send private messages again after some code changes were made. Please do not use PMs to engage in abusive behavior.

-----------------------------------------------------------------

Previous title: Forum private message functionality is disabled until further notice

Some users were using forum private messages as a method to perform a harassment campaign against other users. As a temporary fix, the ability to send forum messages has been removed for all users. At this time, it is not known when it will be restored.

Edited By: Slagpit on May 28th 2021, 18:25:50
See Original Post

Slagpit

Administrator
Game Development
4310

May 27th 2021, 14:06:04

Originally posted by BlueCow:
Originally posted by Kill4Free:
One other method that I would suggest to help with issues along this line, is right now, defensive ops success ratio are primarily determined by your SPAL compared to the targets SPAL (for his own land). An alternate method, which would balance many of the issues right away, is using Defenders SPAL, against the attacks SpyValue/DefendersLand. How many spies you have per acre should only apply defensively. How many spies You can put on their acres, should be the offensive value.

I have a few other thoughts, but for this this change, I really like what you propose!


There is something like this already which isnt to well known.
Your spal isnt the only determining factor on op success. The amount of land you have compared to your opponent also plays a factor into success or not.
I've bounced ops on targets with 0 spies sitting on 300k acres that were not spied out because my acreage was under a certain amount.
No idea when that change came about.


There is a small chance to fail any op. There's also a penalty to success that kicks in when the attacker has much less land than the defender.

I believe the guts of the spy success formula haven't changed since introduction and we've mostly tweaked constants. We haven't tweaked any constants since change set 10 based on the code.

Slagpit

Administrator
Game Development
4310

May 26th 2021, 23:05:34

Originally posted by Dark Demon:
I’m open to change. But a lot of people
Don’t have the same skill levels as some of the elite and buy making these changes. The elite basically be un touchable would it not.


I really don't understand this. I asked this question earlier and I don't think that anyone answered it yet: "With the new formula, a country with 10 M spies could kill up to 4 M troops or jets with 10 successful ops. Does that feel about right? Should it be higher or lower?"

4 M troops is something like $500 million worth of military. That's what you get with ten successful ops. Is that number wrong? What should it be instead?

I suspect that if I changed things to be 3% max instead then people would feel that makes CDs stronger than a variable approach that would give 3.1% out of 4%. Why is there a need to do the absolute maximum amount of damage with every spy op?

Slagpit

Administrator
Game Development
4310

May 26th 2021, 22:43:22

Originally posted by Suicidal:
Originally posted by Slagpit:
Originally posted by Requiem:
I think that the problem generally stems from consistency. Being inconsistent on how you govern certain things always leads to issues like that.


Consistency is not the goal. It will likely never be the goal. I'll use a game-related analogy to make it easy to understand. Suppose there are ten countries breaking the rules on the alliance server.

Scenario A: We delete none of the cheating countries. This is 100% consistent.

Scenario B: We delete 8 out of ten of the cheating countries. This is not consistent. The cheaters complain that other people got away with cheating so they should have been allowed to cheat too.

Which is the preferred outcome?


This thread had nothing to do with Game Changes....it is the ignorance of having clean post removed from AT. There was no need what so ever to remove or relocate my "Sunday" post


You asked for an explanation and you were given one. In fact, a forum moderator even offered to move the threads back for you. Instead of asking her to do so you're going to keep complaining instead? What exactly is the problem here?

Slagpit

Administrator
Game Development
4310

May 26th 2021, 22:31:25

Originally posted by Requiem:
I think that the problem generally stems from consistency. Being inconsistent on how you govern certain things always leads to issues like that.


Consistency is not the goal. It will likely never be the goal. I'll use a game-related analogy to make it easy to understand. Suppose there are ten countries breaking the rules on the alliance server.

Scenario A: We delete none of the cheating countries. This is 100% consistent.

Scenario B: We delete 8 out of ten of the cheating countries. This is not consistent. The cheaters complain that other people got away with cheating so they should have been allowed to cheat too.

Which is the preferred outcome?

Slagpit

Administrator
Game Development
4310

May 26th 2021, 22:21:30

The moderators are unpaid volunteers who keep the game running. They have tough jobs. Your request for a list of names so you can personally abuse them is not appropriate.

Slagpit

Administrator
Game Development
4310

May 26th 2021, 5:40:43

I don't see a compelling reason yet to add back in the minimums based on the attacking country's resources. It makes running a high spy country less economical and complicates the formula. Besides, why should bomb airbase returns go down if a country has jets PSed away, on the market, or simply has a low number of jets?

With the new formula, a country with 10 M spies could kill up to 4 M troops or jets with 10 successful ops. Does that feel about right? Should it be higher or lower?

I'd like to get this in before FFA restarts (June 9th).

Slagpit

Administrator
Game Development
4310

May 25th 2021, 20:52:08

Just play until the end and sell your tech. Everyone will love you then, except for the other techers.

Slagpit

Administrator
Game Development
4310

May 25th 2021, 5:53:46

Originally posted by enshula:
one problem with this change is in some servers it feels impossible to get your tech levels up, and if you set high orders you dont get more tech you just raise the price

thats more a problem if your very big compared to the market, so 400k in alliance or 16 huge non techers in ffa, even if you run a lot of techers yourself there it doesnt really solve the issue though


What exactly do you mean here? Are you talking about the phenomenon where sellers will sell for a few dollars above the asking price? I'm not sure why that happens but maybe giving sellers more information will make it happen less often.

Slagpit

Administrator
Game Development
4310

May 24th 2021, 19:06:09

Why can't I vote for full set TMBR?

Slagpit

Administrator
Game Development
4310

May 24th 2021, 4:35:23

Originally posted by Molotov:
Good for sellers. I wonder how things react when buyers can see others’ SOs and bid against each other.

You could still put in an SO for more units than you can afford to sucker in a seller.


The quantity shown in the SO report would be adjusted based on the money that the buyer has so that wouldn't work anymore.