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Dec 2nd 2025, 15:17:23

Originally posted by TCO_NBK:
Nice!

Used it for a few days now and getting used to it. Mostly positive. I somehow keep missing the old war page that gave me a one snapshot overview….I’ll give it a few more days now that I kill more actively again to see if the current pages satisfy my need :-)


Why not use the custom page to show the things that you liked to see on the war page?

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Nov 29th 2025, 18:56:43

Improved bonus page and added strategy name as a custom column choice.

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Nov 28th 2025, 18:44:54

Originally posted by Cathankins:
Also I’m going to throw this out there just because it’s a crazy idea and I’m curious what you guys think.

What if there was an eternal server that never ends? Infinite turns? What would happen?


There would be no way to catch up after falling behind. Imagine a demo casher with -100% military expenses and -100% building costs. You'd have 99% SDI and as much military and spies as you want. Your PCI would keep growing forever too.

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Nov 27th 2025, 22:47:46

Changes made:

* New column limit is 16 instead of 12, but players may see line wrapping depending on which columns they pick. Hiding country names is recommended if you pick a lot of columns.

* Made some columns and totals denser to save horizontal space.

* Cleaned up the page to select columns a little bit.

* Added 24 hour attacks, 24 hour defends, and time until the earliest PS brigade returns as column selection options.


I am able to fit everything that Primeval mentioned along with extra stuff without line wrapping: https://imgur.com/a/MTaiwKx

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Nov 27th 2025, 22:05:47

That's already available as "Last turn".

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Nov 27th 2025, 17:25:51

The 24 hour attack and defends columns?

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Nov 27th 2025, 16:32:48

I've changed the top menu so that all pages are always a single click away in a 3 row by 7 column configuration. The general, build, and war pages have been removed but the custom page now allows country names to be hidden to free up space to show more information. Please let me know if there are important column options missing from the custom page.

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Nov 25th 2025, 15:21:19

Fascist does not get that bonus on Express. It should say "+0%".

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Nov 24th 2025, 1:02:31

Removed the "new sales" and "new news" bits from the econ and war page because they did not work correctly.

Added a new login page to allow players to refresh their turns, get daily bonuses, and clear unseen news. It is now possible to perform a full gameplay loop for FFA without logging into the individual countries. For example:

1) Use the login page to get new turns
2) Use the bonus page to spend bonus points
3) Use the explore page to get new land
4) Use the build page to construct buildings on the new land
5) Use the public market page to buy and sell stuff

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Nov 23rd 2025, 18:56:08

Moved auto food sales and auto turret sales to the manage page and got rid of the preferences page. Everything left on the preferences was low value and some settings may have not worked correctly. Also moved around the bonus page and API pages to plan for future development.

Originally posted by TCO_NBK:
1) When you selected the war tab, tech/cash tab still shows as TBD


That is expected for now because I still haven't developed the new page yet. Stay tuned!

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Nov 23rd 2025, 1:23:46

Improved building page

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Nov 21st 2025, 1:20:23

It's still cashing, you're just doing it in someone else's country.

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Nov 20th 2025, 3:41:40

Tech page improved

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Nov 19th 2025, 16:08:25

I've combined the tag and GDI subpages into one subpage in order to save space.

Originally posted by ironxxx:
quick example for build page features

option to build 1 turn of farms, 1 turn of indies, 10 turns of farms, 10 turns indies similar to the individual build pages

farms is just an example it should be able to do the same ent/res and labs determination as well


It could be changed to act more like the quick actions options, but I'd want to hear from more players first before making such a change.

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Nov 18th 2025, 1:44:00

Originally posted by SuperFly:
I tried playing a game with bushels and I got burned!

I was the guy that went and cleared the $35-$45 dollar food and then placed for sale at $55 and $50 and didn’t sell.

I ended up PMing all of it for $33 after spending $800m in mikitery tech to increase bushel price from $29 to $33 atleast I got a discount on the miltery PM price…


Deliberate food buyouts are difficult to make work in Express because you can be undercut by someone else in 15-45 minutes.

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Nov 18th 2025, 1:43:24

Originally posted by SuperFly:
Originally posted by Cathankins:


Alliance crowd has decided to ruin express since they finally killed the alliance server it appears.


I don't think that is true my good man. a lot of those bad actors were all game banned after last round ended. Only those like myself who actually wanted to play the game and not be suiciders remained and that wasnt many players from what i read on discord a few days back.


Some former players were banned due to extreme and sustained harassment against our game staff. It had nothing to do with "suiciding". With that said, we're all glad that you're still playing, Superfly.

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Nov 18th 2025, 1:39:15

Originally posted by Ratski:
Originally posted by Cathankins:
I think it’s because you guys can’t win so instead you suicide people who can with the same group every other set. I’m just guessing based on the multiple deletions that hit Nite https://eestats.lafamiglia-ee.eu/express/country/81

Usually if you see this happening it’s you and Ratski. Hope that helps. It’s pretty hilarious you still can’t beat the other players while using these tactics.


Maybe I’m wrong. Who knows.

Let me point out something , no one checks to see if a target has been hit before, making a land grab. Do you Cat ? I didn't, I hit # 81 12 hours later after #63 made his hit on #81. #63 made his grab at 4:30 am, I never saw that hit. before I hit #81, and because you people just think I am working with another player, We both get deleted, In this case the deletion was not justifiable. I got hit by# 82 three times and didn't go to war I just took my double tap retail and let it slide.


You were deleted because you landgrabbed a country immediately after your friend spied it. You and your friend need to land grab independently and not share targets with each other.

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Nov 18th 2025, 1:37:38

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Nov 16th 2025, 23:50:22

Originally posted by Bablo:
Do failed spy ops count towards breaking GDI ?


Failed stealing or harmful ops count, yes. Failed informational ops do not.

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Nov 16th 2025, 19:45:12

A country is now considered a techer if it has at least 80% labs. Other strategies need at least 70% of their land to be covered by their primary buildings. This should resolve almost all cases where a player could reasonably consider an NPC country strategy to differ from the game's classification.

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Nov 16th 2025, 2:10:21

Teching is only available for countries with at least 1 tech point and at least 30% labs.

What would you like the building page to do that it cannot do currently?

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Nov 16th 2025, 2:05:07

These changes go live immediately and are not tied to a particular change set.


1) Automatically destroying buildings acquired from land grabs

* This is a new feature only available for Premium players.

* Players can configure which building types are automatically destroyed immediately after performing a successful land grab on the MANAGE page. This configuration is not yet available within the FFA control panel.

* The turn results information tells the player when buildings were automatically destroyed.

* Buildings will be destroyed after a land grab as long as the country has enough money to do so.


2) Automatically selling food on the private market:

* A country only now sells the net bushels it produced that turn instead of all bushels on hand. Bushels will not be sold if a country loses food per turn.

* The turn results information tells the player when food were automatically sold.

* This feature is now only available for Premium players. It could previously be used on FFA for all players.


3) Automatically selling turrets on private market:

* A country now only sells the turrets that it produced that turn instead of all owned turrets.

* The turn results information tells the player when turrets were automatically sold.

* This feature is now only available for Premium players. It could previously be used on FFA for all players.


Thank you for playing Earth Empires.

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Nov 13th 2025, 3:25:59

All done. Any type of feedback is helpful, even something as simple as "I tried it and it worked as I expected".

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Nov 12th 2025, 23:15:39

I can't tell you why, but I don't see a lot of spy ops in the news for the top ten finishers last round. Only #39 got hit based on public information.

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Nov 12th 2025, 2:18:03

Congrats to all players!

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Nov 11th 2025, 5:41:41

Cash/tech page is likely done but I'm not ready to push it live yet.

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Nov 10th 2025, 4:40:11

Originally posted by Cerberus:
No coordination, simply doing my duty as an ally. If you farm my defensive ally, you should expect to get hit.


This isn't permitted on the Express server. You are giving your defensive allies an unfair advantage over other players by announcing that you will effectively be their policing force. From the posted game rules:

"This server does not have clans. Playing in order to benefit another player is not allowed. Working with another player to disadvantage another player is not allowed."

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Nov 10th 2025, 3:59:16

"Explore" now exists as a control subpage.

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Nov 10th 2025, 3:58:38

Fixed some redirects and added explore page.

Harmful spy op page would be tough because countries get spied out quickly.

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Nov 9th 2025, 23:27:42

Originally posted by Chewi:
Does this work on market ops?


Added to market spy as well to improve quality of life for nosy players.

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Nov 9th 2025, 20:20:20

* Unimplemented alliances, readiness, and vacation pages have been replaced with unimplemented build, explore and cash/tech pages.
* Other pages have been moved around to support the above change. I also tried to bucket things more logically into the top four categories.
* Email notification (which did not work) has been replaced by selling turrets on PM option on the preferences page.
* Startups page has extra restrictions and can no longer be applied to restarted countries. Note that this page still isn't working how it should. At some point it should be updated to actually simulate the turns played instead of just applying an assumed end state.

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Nov 9th 2025, 20:16:22

Premium users (which should be everyone at this point) can now see summarized totals for bushels and oil on the public market sell page. For example:

Your goods for sale:
56,565 Oil Barrels on sale for $999 each (Until 20 days from now)
100,000 Oil Barrels on sale for $457 each (Until 20 days from now)
10,000,000 Bushels on sale for $69 each (Until 20 days from now)
1,000,000 Bushels on sale for $77 each (Until 20 days from now)
100,000 Oil Barrels on sale for $666 each (Until 20 days from now)

Summarized totals:
11,000,000 Bushels
256,565 Oil Barrels

These calculations only show up if there are multiple market packages for a single good.

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Nov 9th 2025, 19:41:27

Originally posted by Chewi:
Is it possible to set a minimum amount to spend down to? Like if I want to keep $10m could the standing orders spend down to that rather than 0?


If you want this please make another thread. I see the use case and it's theoretically possible to do but it would be much harder than the split 3 change.

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Nov 9th 2025, 17:10:11

The javascript prefilling has been removed for bushel and oil purchasing on the private market.

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Nov 9th 2025, 1:42:09

This was done to account for a bug that gave some players extra turns. The only fair resolution seemed to be to award those extra turns to all players. It is in your best interest to log in during the first 24 hours so you don't overflow on turns.

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Nov 5th 2025, 4:13:22

I have no problem with restoring API access to ghqnet.com if the security issues in point 1 are addressed and the offensive content in point 2 is removed. The ghqnet admins have declined to do so. I understand that you're more of a FFA player and may feel that you are being punished due to the actions of alliance players, but this is one of the risks you take when using an external site. ghqnet.com could simply be taken off the internet tomorrow and there's nothing that the game admins could do about it.

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Nov 5th 2025, 3:11:37

API feeds and spy op upload are no longer available for ghqnet.com. Players are no longer permitted to link to it on any Earth Empires property. This change was done for two reasons:

1) ghqnet.com previously stored plain text passwords for user accounts and many Earth Empires game accounts were accessed using those passwords after ghqnet.com was hacked. This impacted the integrity of the game and resulted in a lot of clean up work for the moderators and administrators.

2) A disgraced former clan is using it as a platform to make untrue, disgusting statements towards the game admins, moderators, and even the average player. The ghqnet admins are aware of it and do not view this as a violation of their terms of service. We will not deliberately drive traffic to a website that publicly hosts such material.

We urge all ghqnet.com users to find a replacement hosting solution in order to protect their personal information and the integrity of the game.

Edited By: Slagpit on Nov 5th 2025, 3:14:13

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Nov 5th 2025, 2:25:48

Originally posted by EmpyreanMKR:
No disrespect slag. The bad apples are all but gone. Most of us will wait, but those of us waiting aren't the bad apples. Ill admit i got caught up in some drama with others, but most remain are not at war with game mods/team. We just wanna play.


I honestly do appreciate you saying this, so thank you. I've been trying to say the same thing for over a year. Just play the game. There's plenty of drama to be had ingame if you guys try to find it. Stop doing stuff outside of the game. I'm going go throw out a really simple analogy:

* Clans are like different teams participating in a basketball tournament
* The moderators are like the referees
* The game admins provide the courts, electricity, hoops, and even the balls

Does it make any sense for the players to attack the people who provide the venue for the game and make it possible? Now sure, sometimes the players might disagree with some of the decisions of the referees or maybe with the details of the tournament format. But have you ever seen a sports game where a player attacked a referee during the game and the referee sided with the player? The player gets ejected from the game pretty much every time.

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Nov 5th 2025, 2:05:46

I called you an fluff because of your country name. Your country name makes you an fluff because the moderators jumped to protect you when your personal information was posted on these forums. It happened in December, remember? Yet you are all too eager to join the "players vs moderators/admin" bandwagon and to stoke tensions between the groups.

You want to claim that your country name is political? Political, as in two opposing sides having a disagreement? Do you think that there's a conflict between the players and the game staff? Are you fighting a war against the game staff? This has been expressly prohibited since September of last year: https://www.earthempires.com/...-about-53195?t=1756855476 and that attitude is what is destroying this game and this community.

The next round of the Alliance server was delayed because of bad behavior from people like you. Since you have no business here until the next round of Alliance, kindly log out before you get yourself into trouble. And on the subject of your ridiculous complaints, because you don't want to read the announcements post, you were already awarded 2400 free credits as part of the transition. You are complaining about nothing.

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Nov 5th 2025, 1:25:04

Do you think that it's effective to act like an fluff then demand favors from people? I have nothing more to say to you. Read the announcements post again.

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Nov 5th 2025, 1:14:15

Originally posted by cyref:
Following the end of last set I checked, and the start date for the new set was Nov 7th.
That it's been changed to Dec 7th indicates this is not a typo.

Alliance is the only server I wish to play at this time.
I have a full plate irl

"You are a premium user until Mar 20, 2026"

That's from premium credits I paid for before the purchasing problem hit, and the format was changed.

Now, at 2400 credits per month for Premium, having the Alliance server down for about five weeks when it is the only server I play is the equivalent of around 3000 of my purchased credits wasted.

i would like to see an explanation.


You can consult the country name that you picked for round 96 for a full explanation.

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Nov 3rd 2025, 1:46:55

You should look into buying spy tech as a casher.

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Oct 28th 2025, 14:34:26

I think that overall it isn't as bad as it used to be. Express is always active and is a good learning environment. The Cooperation server exists as a safe place to learn the game. Players are pretty generous in ingame messages on non-clan servers and clans can help quite a bit for learning the game. The ingame help text is more complete and accurate than ever.

Doesn't mean that it's good though. It's certainly a tough experience on the Classic server but if anything that seems to be the identity of the server.

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Oct 28th 2025, 1:10:22

Originally posted by major:
Without having 2 countries or someone helping him market-wise, how is he cheating, or even capable of cheating within the game guidelines ? Sincere questions here.


He has created dozens of game accounts.

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Oct 25th 2025, 16:51:48

What's wrong with getting solo killed by me??? I play with good fundamentals.

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Oct 24th 2025, 3:07:09

I've posted nearly that same idea on here before but there wasn't really any interest.

https://www.earthempires.com/.../war-server-53126#1044183

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Oct 22nd 2025, 1:07:01

It's not quite that simple because deleted countries can be undeleted by the moderators.

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Oct 22nd 2025, 1:06:33

If you click the "express" tab you can see that profile is not ranked in any category other than "best finish".

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Oct 19th 2025, 21:10:00

It is now possible to split up a new standing order into three parts. The requested quantity will be evenly divided by 3 and rounded down. For example, suppose a player requests a standing order for one million troops with a maximum price of $150. If the player clicks the "Split into three orders" checkbox then they will see the following:

Waiting for activation: Purchase up to 333,333 Troops at $150 or less. Cancel Order
Waiting for activation: Purchase up to 333,333 Troops at $150 or less. Cancel Order
Waiting for activation: Purchase up to 333,333 Troops at $150 or less. Cancel Order