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Apr 26th 2024, 13:24:06

Who is your FA?

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Apr 26th 2024, 1:39:12

This has been added for style = 2. If there are problems please post in the API users forum.

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Apr 25th 2024, 17:31:08

There are other threads that you can find using forum search. I guess the info is spread all over the place.

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Apr 25th 2024, 17:19:12

This post probably provides the best single post info for how the NPCs changed: https://www.earthempires.com/...pril-13-2021-50020#974910

I also totally forgot the round where I grabbed on a single oil rig and just did 100 jet SS the whole time: https://eestats.lafamiglia-ee.eu/express/oldcountry/2327/18

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Apr 25th 2024, 16:50:48

Originally posted by UgolinoII:
As much as I love easy bot farming being able to hit multiple targets with <10k turrets, at this stage in the set that seems weird (unless i'm not remembering right).


I'm guessing that what you're seeing here is either rainbows which deliberately have bad countries or countries that highly prioritize buying tech instead of military. There are different "buying schedules" now. You can read the NPC code for more details~

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Apr 25th 2024, 16:49:48

Originally posted by VicRattlehead:
Originally posted by Slagpit:
Sounds like a price fixing attempt to me!

My initial impression is that it's a bit too annoying right now to play techer or indy on Express but I'm not sure what, if anything, could be done about it. I wonder what changing max turns to 270 (270) would do.


There are a ton more PC commies this set, maybe seeing some do well last set inspired people? And now the market sucks.


Well it's not all bad. Tech and bushels are cheap and oil is a reasonable price.

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Apr 25th 2024, 16:38:42

It's still there: https://www.earthempires.com/alphacoop/main

It seems there's some bug that makes it sometimes not appear that I haven't tracked down yet

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Apr 25th 2024, 16:23:54

You're looking at resets with different turn counts. They got 2900 turns for round 889 but only 1900 turns for round 954. They also didn't get farmed by players the whole round. For round 889, bushels spike so high that some NPC countries end up stocking tech and military instead. If I remember right one or two techers could often destock before the bushel market crashed. That's why https://www.earthempires.com/ai/889/ranks/139 had such a large victory. The market dynamics for some of those rounds were honestly quite educational, though military demand was of course too low to be realistic.

The NPC code has effectively been the same since 2021. Qz only fixed a few small bugs since then.

Edited By: Slagpit on Apr 25th 2024, 16:26:30
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Apr 25th 2024, 15:25:38

Sounds like a price fixing attempt to me!

My initial impression is that it's a bit too annoying right now to play techer or indy on Express but I'm not sure what, if anything, could be done about it. I wonder what changing max turns to 270 (270) would do.

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Apr 25th 2024, 15:05:18

no collusion

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Apr 25th 2024, 3:33:25

TAN is so dumb that not only did he have to name himself after a color, he also picked one of the shortest ones that's easy to spell

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Apr 24th 2024, 22:59:56

Please don't do that. It's honestly a major inconvenience.

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Apr 24th 2024, 22:45:23

The new PS system is now in place.

Ratski: the dictatorship government is able to do 50 spy ops a day. There is no GDI.

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Apr 24th 2024, 22:44:19

Land can now be purchased on the magic market

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Apr 24th 2024, 20:32:56

You can use the magic market on alpha servers to acquire goods for free.

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Apr 24th 2024, 19:07:44

Damn, he got me.

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Apr 24th 2024, 18:44:58

You can't spell permanenT bAN without TAN!

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Apr 24th 2024, 17:05:36

TAN is permanently banned

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Apr 24th 2024, 16:41:14

The PS mechanic isn't implemented yet but I expect it'll be implemented before the game day ends.

Thanks for catching the 5/10 typo.

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Apr 24th 2024, 15:52:02

Both of these statements are against the forum rules:

"Player X cheated on his wife so he's a terrible person."

"Player X cheated on his wife, he's a terrible person, and you can't trust his alliance to honor their pacts as a result."

The game-related part in the second statement is just a pretext to personally attack the other player. You aren't fooling anyone.

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Apr 24th 2024, 14:00:26

Originally posted by BlackHole:
Originally posted by Slagpit:
Originally posted by BlackHole:
Am I yellow pisshole? LOL.


Also - is me pointing out that someone attacked my wife breaking the rules, but said person attacking my wife... isn't? LOL


Ya'll and your mental gymnastics!


If someone breaks the rules on discord then you should message a discord moderator if you feel so inclined. It sounds like the messages were already deleted? I understand that you didn't appreciate what was said to you, but how is spreading it around helping? If it was a horribly offensive thing in your eyes then the best thing to do is not to repeat it any further. In any case, I think that you've made your displeasure well known at this point. When a message is deleted then that should generally be the end of it. Otherwise players will bicker endlessly about personal issues.




I can see the disconnect here, so let me clarify.


I'm not terribly hurt by the stupid things cult leader Leto says. When I get under his skin he tends to break character and lash out, saying some pretty terrible things, but I'm not easily offended, so it's ok.


The purpose of repeating it here, as well as mentioning that he supports doxxers, and covered for cheaters, is to continually remind people that Leto isn't the guy he purports to be. He likes to play this 'good guy' persona on the forums and with everyone, but it's so fake and ridiculous. He's overly nice and loving and caring. But again, if you watch closely, it's all an act. Hence the 'cult leader' title I give him.

So the reason I keep mentioning what he said about my wife isn't because I'm that hurt over him slandering my wife. It's because I want people to know that Leto is actually kinda a fluffty person, not a really good upstanding individual he claims.



And Ko - I know I sound like a broken record. I'm sorry bro, it's necessary though. For instance, Tan didn't know about any of this stuff prior to me repeating it all on the forums this time. I gotta keep putting the info out there to make sure it disseminates fully.


That is not the purpose of these forums. It doesn't matter if someone is a good or bad person. Keep it related to the game. If you want to accuse his alliance of having multies, great, go for it. It's also fine to mock his alliance for having a low average networth, poorly run countries, a poor war performance, or for other game-related reasons. But stop with the personal attacks.

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Apr 24th 2024, 4:59:03

Originally posted by VicRattlehead:
Originally posted by DeepThinker:
Well I started maybe 4 months or so ago. I quickly learned primary which I thought was a learning server is definitely not that. I posted a couple of questions and got some answers but I got a lot of criticism also. So I decided it was best to just STFU. To a newcomer it seems like you are coming into a frat house with some welcoming people and some others that would just as soon you not be here. You all know each other so well it is intimidating to new people. Maybe some type of a forum that is for new people to kinda “check in” get a feel for the game without getting farmed to oblivion. Still don’t really feel comfortable and would never try one of the harder servers like alliance, or team.


Did we manage to keep this guy in the community?


Yes. You can click the game profile link by his handle to see countries from last reset.

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Apr 24th 2024, 4:54:52

GDI currently prevents tech stealing. Countries can get hit and not be able to retal due to the humanitarians range restriction. That's part of the reason why I'm considering a mechanic like this.

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Apr 24th 2024, 3:50:48

I recommend against holding off on any mass recruiting for the next two months.

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Apr 24th 2024, 2:18:42

Much of this will be listed in server details or inside the game itself but I thought it would be helpful to have everything in one place.

On this server, it is not possible to attack or to perform harmful spy ops on player countries. Countries will start with 180 turns, will gain 1 turn every 24 minutes, and can hold a maximum of 240 (480) turns. Each reset will last about 2 months.

This game server will have a number of special rules:

* Players cannot spend turns if they are untagged.
* Players cannot leave a tag after joining.

* A tech point is worth 4 NW instead of 2 NW.
* Base military expenses for jets are $0.20.
* The networth component formula for military expenses = 1. Military expenses per unit do not change with NW.
* Standing orders will be changed to make them more fair and to make market transfers more difficult.
* The warfare and SDI technologies will not be present.
* Government switches will not remove bonuses.
* Users will be able to specify how long goods remain on the public market.

* Countries cannot drop acres.
* Only SS and PS attacks are permitted.
* A country can only PS up to twice every calendar day. A country can still do SS attacks if it has done its daily PSes. It works in the same way as the spy op refresh system.
* Base attacking military losses for SS are 98%.
* The Dictatorship government loses 50% less units when attacking.
* The maximum standard benefit of medical tech is 50%.
* Medical tech reduces military losses from attacking.
* The minimum acres per grab is 1 instead of 5-20.
* There are no humanitarians range restrictions.
* GDI is not available.

* Players can only form ingame alliances with other clan members.
* Research allies provide HALF the typical benefit to allied countries that have less than 20% of the TPT of the techer.
* Offensive ally military losses are impacted by their government attacking military loss modifier and medical tech.
* Offensive ally military losses are not impacted by the SS penalty for attacking military losses.
* FA packages cannot be sent.
* NPC countries would use the latest code ("express style") and would not be able to get allies.

* The daily spy op limit per country is 50 for dictatorships and 5 for all other governments.
* All information ops are allowed against other players.
* Espionage, Bomb Banks, Raid Food Stores, and Raid Oil Reserves are allowed against NPC countries and use the "express style" formulas

Edited By: Slagpit on Apr 24th 2024, 16:06:31
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Apr 24th 2024, 2:07:59

https://www.earthempires.com/alphacoop/main

A few of you quickly noticed that the Alpha Cooperation server is available. Feel free to test things out and let me know if anything seems off. Currently everything is implemented except for the standing order changes.

Edited By: Slagpit on Apr 25th 2024, 16:38:48
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Apr 24th 2024, 1:37:58

Yeah that'll be available in a few days

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Apr 24th 2024, 0:17:07

I haven't had a chance to investigate this yet. Does this happen on all servers with standard GDI?

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Apr 24th 2024, 0:05:36

It was previously possible to create a clan with a blank password that no one else could join. This should now be fixed.

On the team server, restarts would sometimes see an incorrect clan page. The clan page would say that they were not in a clan but their country was still tagged. The clan page should now show the correct information.

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Apr 24th 2024, 0:04:15

Alpha servers (premium access only) have a magic market functionality to allow purchasing and selling of goods. It is now possible to purchase bonus points, spies, land, and missiles on the magic market. This should make certain types of testing easier to do.

Edited By: Slagpit on Apr 24th 2024, 22:44:09
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Apr 23rd 2024, 19:15:08

How do you feel about this adjustment to harmful spy op returns? https://www.earthempires.com/...rimary-52625?t=1713899072

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Apr 23rd 2024, 19:04:32

The mechanic I'm considering is a full set country-to-country and spy op specific DR that reduces returns. So you could steal tech from the same country but as you do it more and more you'd get less gains. The goal is to still allow for quick types of retaliation or to allow for countries with lots of spies to steal a little bit from a lot of countries, but to prevent situations where a small country continually targets a large country with harmful spy ops. The new DR would apply to these ops:

Cause Dissensions
Bomb Airbases
Espionage
Bomb Buildings
Sabotage Intelligence
Bomb Banks
Raid Food Stores
Raid Oil Reserves

And not apply to these ops:

Stir Rebellions
Demoralize
Sabotage Missiles
BioTerrorism

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Apr 23rd 2024, 18:16:27

That's helpful to know. I'm looking to add stealing tech back as a beneficial op that isn't blocked by GDI. It was a long time ago, but based on what people said the main issue was that a small country could target a large country for many days during the round and the larger country couldn't stop the tech stealing?

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Apr 23rd 2024, 17:16:53

Can you explain why the bigger countries can't get enough SDI and tanks in order to grab the same target more than once? That was always the intended calculation for doing more than one grab. You can of course do it, but you need to accept some risk which you can offset by having a well-rounded defense. Spy ops are of course very difficult to defend against which is part of the reason for the 72 hour time limit.

It's a really bad new player experience to not even be able to spy op countries that have attacked you. If we want to keep Primary as a server without any NPC countries then it's more important to consider the experience of the new players and weaker countries.

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Apr 23rd 2024, 16:35:37

Originally posted by BlackHole:
Am I yellow pisshole? LOL.


Also - is me pointing out that someone attacked my wife breaking the rules, but said person attacking my wife... isn't? LOL


Ya'll and your mental gymnastics!


If someone breaks the rules on discord then you should message a discord moderator if you feel so inclined. It sounds like the messages were already deleted? I understand that you didn't appreciate what was said to you, but how is spreading it around helping? If it was a horribly offensive thing in your eyes then the best thing to do is not to repeat it any further. In any case, I think that you've made your displeasure well known at this point. When a message is deleted then that should generally be the end of it. Otherwise players will bicker endlessly about personal issues.

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Apr 23rd 2024, 15:22:44

Suppose that country A landgrabs country B and jumps in NW. Country B attempts to fight back but receives the "Your generals will not attack such a large opponent!" message. I understand that everything is mathematically fair but this mechanic has been a source of frustration for some players.

Thoughts on removing this restriction if there are recent attacks or failed harmful spy ops between the countries? In other words, country B can always attack or spy op country A if country A did at least one attack or one failed harmful spy op against country B in the previous 72 hours.

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Apr 23rd 2024, 15:17:38

Just asking.

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Apr 23rd 2024, 15:08:08

Yes, please make a post on B&S.

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Apr 23rd 2024, 2:38:52

Should mod deleted posts remove bonus points from players? Vote in this thread!

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Apr 23rd 2024, 2:14:43

Leave it to TAN to say something so horribly uncivil in the thread about civility =(

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Apr 23rd 2024, 2:07:15

Originally posted by KoHeartsGPA:
It's basic forums rules, doesn't need to be repeated, enforce it.


I did delete and edit a few posts already, but yes, I agree that we've been historically too lax on this.

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Apr 23rd 2024, 1:39:05

Alliance Talk is for discussing the game. There is no legitimate purpose in bringing another player's personal information, family, race, religion, or other characteristics into any discussion. Criticizing an alliance or country is perfectly fine and expected. For example, it is permissible to say that an alliance isn't good at warring or netting, that they pact in a cowardly way, or any other type of game-related criticism. But you should avoid personal insults against other players.

Thank you for your cooperation.

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Apr 23rd 2024, 1:28:51

This is roughly fourth on my list and would probably be included as part of change set 25 but I can't give any specific dates.

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Apr 23rd 2024, 1:01:59

This will be fixed in a few days by updating the GDI help text.