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Mar 26th 2024, 19:11:14

I would emphasize the alliance server's social aspect– playing with others who help teach and foster your growth in the game. I would convey that it's not just about individual achievement; it's about being part of a team where your actions contribute to the success or failure of your alliance in both war or the top 10 list. The added layer of social interaction offers more than the other servers– join discord, irc, etc, and collaborate outside of the game.

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Mar 26th 2024, 18:33:55

My bad if I misunderstood your intent there.

My concern is that getting too far away from the traditional game too quickly would be much harder to manage and I am not sure I would enjoy a game that doesn't feel like classic Earth 2025. That is the last opinion I will post.

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Mar 26th 2024, 17:55:07

And that is what my post was about as well. You want to convince me of your opinion vs. just taking in more information—my opinion.

Don't ask for an opinion so you can use it to debate.

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Mar 26th 2024, 17:46:50

I think you're arguing for a different game not Earth:2025's continuation.

It's fine, though. You don't have to convince me. I posted my thoughts. Do what you will, not really a debate to be had here.

Edited By: Requiem on Mar 26th 2024, 17:51:54

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Mar 26th 2024, 17:06:11

Originally posted by Slagpit:
Originally posted by Primeval:
Originally posted by Slagpit:
What if we changed the identity of the server so that the best clans are the ones that are good at both war and netgaining? ...


I'm of the opinion that the most disappointing thing to happen in the game (besides the player count plummeting) is the culture shift many years ago that implies the two have to be separate. I feel clan servers are already mostly designed to accomplish the goal being suggested by simply allowing large group cooperation - players changed the meta themselves. At some point attacking, stealing resources from, and/or destroying an opponent became taboo and those that joined or rejoined this community after that shift simply accepted it as truth.


I'm not sure what you're advocating for here. The players who want to netgain should band together and repeatedly kill every other country on the server? And if they don't go through that effort every round then it's their own fault as to what happens to them?


A more elegant and perhaps simple solution is to code the pacts into the game (and possibly prevent untagged yadda yadda– close other loopholes) so they cannot be broken. That way, an alliance could still pact out and have a peaceful netting set, maybe one set, someone doesn't do the pact, etc. This would still have a certain level of uncertainty but without taking away _all_ of the other aspects of the game.

This would still require some level of cooperation between players. My concern with your netting server idea is that its too much change. You are proposing going from Earth Empires v2.0.0 to v5.0.0 in one leap. Small incremental change is the smart and safe way to go about this.

All that is just my opinion on the matter. Take it, leave it, or disregard it at your own convenience.

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Mar 26th 2024, 11:17:26

Clearly the only solution here is to FA me.

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Mar 24th 2024, 19:46:33

But I guess SOs might help with that on second thought.

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Mar 24th 2024, 19:43:35

I feel like removing the TMBR destock removes some QOL gameplay. I don't want to have to spend a ton of time camping the market to jump.

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Mar 23rd 2024, 20:26:14

* Only SS attacks are permitted.
--> We should also be able to PS. Will bots join GDI? If so, also the ability to declare war.

* Attacking military losses increase by 1% for every 2 attacks that have been performed over the full round. For example, if a country has performed 200 attacks then they could lose 100% of what they sent on an attack.
--> I don't know how I feel about this kind of limit. For example, in 1a, I've already done 200 attacks. Does this mean that after let's say, 25-30 days, I am basically done grabbing?

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Mar 23rd 2024, 13:36:35

Thanks, Celphi– you're awesome sauce too 💪

Kick its ass KoH!!!

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Mar 22nd 2024, 17:38:34

Just hold enter.

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Mar 21st 2024, 19:39:47

You have a pretty good list there.

For netting: Most people never want to be grabbed while they are netting. With how the game is designed, a retal is always possible because even if all things are equal, you have 3 offensive ally slots, which does tilt the advantage to the attacker in all scenarios, provided they have 3 friends to ally. This makes a retal nothing more than a tax imposed randomly by people who attack. If someone is targeted more than others, it creates an unfair netting environment. Then you have the whole top-feeding issue and what is right or wrong to get your land back?

War: Missiles are OP. Spy ops are OP. Walling all night sucks. Dying in 10 seconds sucks. The restart bonus kind of sucks when you have to kill someone more than 2 times– I think after the second death, you should go all the way to zero. Need I say more :p

I've been of the opinion we need two Alliance servers:
1. PvP server
2. PvE server

PvP is your classic Alliance server we have known for 20+ years (with the addition of bots). The PvE server would be a server in which you just cannot attack real players and can only attack Bots.

This gives me a place to play both ways, and I think I would lead to the best outcomes. I think many people would play both servers, but that is just a guess.

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Mar 21st 2024, 16:09:08

Nice to see Llaar building a clan again :p

p00glets!

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Mar 20th 2024, 14:35:30

Would somehow calling it a "Skirmish" be a better name?

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Mar 18th 2024, 18:04:55

This is my last post on the subject, but I think you are overreacting and mistaken about what may have happened here.

If there is missing news, I'm sure it is just a glitch in the system, etc., gains rehosted eestats on his servers; however, as you can see on many pages, there are still errors, so I wouldn't be surprised if it's not all working 100%.

But it's better to have partially working eestats than no eestats at all.

In all sincerity, no one is out to get you here, at least not in relation to Eestats. You are being paranoid.

I hope this helps you.

Example to back up my statement:

Notice: Undefined offset: 1441 in /var/www/html/eestats.com/country.php on line 460

Notice: Trying to access array offset on value of type null in /var/www/html/eestats.com/country.php on line 460

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Mar 18th 2024, 17:40:59

👍

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Mar 18th 2024, 17:39:54

Give me some of that million too!

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Mar 18th 2024, 15:47:21

EEstats only has a copy of the news it gets from Earth servers, so the data isn't necessarily the same if there was some kind of issue during the import process.

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Mar 18th 2024, 15:46:32

Originally posted by Cathankins:

The mods didn’t delete my country in game so it may just be estats. Which is fine but I actually just wanted to bring slags attention to the behavior that is happening.


Oh, ok, so it could just be some data corruption on EEstats or a missed import from the API. Gains is the man who could look into it, but it's honestly not that important prob. Search in-game news and see if your attacks are still there?

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Mar 18th 2024, 15:28:24

Oh, I thought he got deleted. I am not sure the mods can roll back attacks, but I could be wrong. I think that's more of an Admin thing to do or someone with more access to the game data, etc.

It would probably be a manual thing for an admin to do. Are you sure attacks were reverted, Cath?

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Mar 18th 2024, 15:21:42

But if you're still going to be a baby about taking a little banter back—as you give out a lot—then you're still a waste of my time.

LMK when you are tired of crying about it.

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Mar 18th 2024, 15:20:39

You talk about 'Friends' a lot. I suspect you need them more than I.

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Mar 18th 2024, 14:54:40

Quit being Emo Sui.

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Mar 18th 2024, 13:27:03

Does anyone take the Team server seriously? It's always been a throwaway server, in my opinion.

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Mar 18th 2024, 13:23:45

According to the moderators all you have to do is ask for an explanation and you will be given one– unless you are Chevs.

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Mar 17th 2024, 16:00:40

I don't speak for Celphi, but I vouch for him. Your efforts are best used when focused on the people you have a problem with, not others.

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Mar 17th 2024, 15:39:14

The only time I've ever been deleted was because Slag enforced the rule of making another game account to play (even if it was still just one country, no multis, etc) so that I could avoid detection via the leaderboards.

The deletion, I feel, was unfair because it has not been enforced equally over the years, and I think that Slagpit used it to get his adversary (Chevs) deleted– I am also sure there was some outside persuasion as well lobbying for it.

I find it funny that you can post the most vulgar stuff on the forms, but if you send an in-game message, that gets you deleted.


HA HA HA
HA
HA HA
HA
(in a dr. evil voice)


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Mar 17th 2024, 15:01:51

I don't see the need to start attacking others. Celphi is a good dude and not a cheater.

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Mar 17th 2024, 13:25:27

Yeah, it would be an excellent way to block market transfers. You could see what the low price is set as in an attempt to get some of it/ mess up a transfer.

The biggest threat right now to fair competition is market transfers– on alliance-based servers.

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Mar 16th 2024, 17:45:55

Originally posted by Slagpit:
Forum posts now have game profile links for posts made by forum accounts which are the default handles of game accounts. I hope this is useful.


Nice I think it is pretty useful!

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Mar 16th 2024, 13:09:39

Send me an SQL dump file :p

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Mar 15th 2024, 20:29:39

😀

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Mar 15th 2024, 16:19:37

Yeah, I wouldn't expect that to have a random factor given it is a premium benefit.

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Mar 15th 2024, 16:18:18

The same idea then– premium || patron only server.

Earth 2025 had a similar concept, which I think they called Limited.

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Mar 15th 2024, 16:15:20

https://www.earthempires.com/forum/handle/[player_name]
https://www.earthempires.com/forum/handle/Tertius

This page should have a link to the game profile automatically with no option to turn it off.

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Mar 14th 2024, 12:52:25

Originally posted by Celphi:
The names could easily be pulled from past sets. There’s years of data of real players. Just use those.


Sure, that would indeed be a change.

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Mar 13th 2024, 21:27:18

If you want to remove the yellow highlighted bot country indicator, he will have to change the name generation and not allow it to be open source. At this time, all it does is put an artificial barrier on people who do not code. If I know how the name generation works, I can make a tool to find bots anyway. I doubt he will work to improve bots, so I say mark them all. It's not that I disagree with your post; I don't have confidence in any meaningful change. (I want this same functionality for Alliance as well)

That's how I look at it, at least. Given the current state of the name generation, among other indicators of a bot, it's pointless not to mark them and only puts a barrier to entry for non-coding folks in the community.

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Mar 13th 2024, 15:54:27

Yeah! That would be super helpful if they were. AFAIK only express does this.

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Mar 13th 2024, 15:16:39

Originally posted by Slagpit:

Bots need to be clearly identified ingame because players fundamentally interact with them in a different way than they would other players.


Identify them in Alliance.

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Mar 13th 2024, 13:31:13

Is Sir Balin around?

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Mar 11th 2024, 18:42:46

Bonus for the week.

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Mar 10th 2024, 16:52:15

But you might have been talking to Coalie :D

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Mar 10th 2024, 16:51:20

Prime, "coin buying Patron." Not only am I a Patron, I am a Premium member. Making me more valuable to this game than 99% of the player base.

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Mar 10th 2024, 16:45:38

Originally posted by galleri:
Originally posted by Celphi:
Originally posted by BlackHole:

:(

Disappointing to read this. I didn't see the part below the ad at first glance.

How are you getting ads? You have Patron.


He was talking about the ad on Imgur, but yes, I am getting FULL SCREEN ANNOYING ads as a coin buying Patron...

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Mar 10th 2024, 15:01:16

Plus, let's not forget about the cookies that are used without our consent.