Dec 15th 2023, 17:00:29
This has been brought up before, but should we pivot back to implementing pacts into the game? So an unbreakable pact is truly unbreakable, etc. **This post isn't to get into all the implementation details to prevent loopholes...
From a user's perspective, from a development, testing, and successful deployment, would this be a more straightforward change that gets most of what some people want while maintaining a certain level of uncertainty that others cherish from Earth: 2025?
My fear with ClanGDI is that it is a complex solution for what should be a pretty simple outcome. It will require much more testing and work from a developer perspective to successfully pull it off, and I wonder if we should expect Qz to spend that much time on it.