Verified:

H4xOr WaNgEr Game profile

Forum Moderator
1978

Dec 21st 2024, 0:04:05

bonus

H4xOr WaNgEr Game profile

Forum Moderator
1978

Dec 10th 2024, 14:11:24

bonus

H4xOr WaNgEr Game profile

Forum Moderator
1978

Dec 4th 2024, 0:09:13

bonus

H4xOr WaNgEr Game profile

Forum Moderator
1978

Nov 25th 2024, 15:34:21

bonus?

H4xOr WaNgEr Game profile

Forum Moderator
1978

Nov 16th 2024, 18:35:02

mm hmm

H4xOr WaNgEr Game profile

Forum Moderator
1978

Nov 11th 2024, 1:23:06

bonus

H4xOr WaNgEr Game profile

Forum Moderator
1978

Nov 5th 2024, 15:15:42

bonus

H4xOr WaNgEr Game profile

Forum Moderator
1978

Oct 30th 2024, 13:20:34

bonus time?

H4xOr WaNgEr Game profile

Forum Moderator
1978

Oct 27th 2024, 23:12:28

agane

H4xOr WaNgEr Game profile

Forum Moderator
1978

Oct 24th 2024, 15:33:45

bonus

H4xOr WaNgEr Game profile

Forum Moderator
1978

Oct 20th 2024, 15:08:19

keeping up with the bonus

H4xOr WaNgEr Game profile

Forum Moderator
1978

Oct 15th 2024, 20:07:13

bonus?

H4xOr WaNgEr Game profile

Forum Moderator
1978

Oct 10th 2024, 17:20:33

another bonus post

H4xOr WaNgEr Game profile

Forum Moderator
1978

Oct 4th 2024, 13:09:17

bonus?

H4xOr WaNgEr Game profile

Forum Moderator
1978

Sep 30th 2024, 21:51:51

bbbbonus

H4xOr WaNgEr Game profile

Forum Moderator
1978

Sep 19th 2024, 21:52:33

I'm going to say 725M

H4xOr WaNgEr Game profile

Forum Moderator
1978

Sep 18th 2024, 3:19:19

another bonus post

H4xOr WaNgEr Game profile

Forum Moderator
1978

Sep 11th 2024, 23:38:55

bonus agane

H4xOr WaNgEr Game profile

Forum Moderator
1978

Sep 3rd 2024, 22:39:49

bonus

H4xOr WaNgEr Game profile

Forum Moderator
1978

Aug 28th 2024, 21:06:58

Hey man,

LaF still exists, we are just playing on a different server now (the netgaining server).
can reach out to one of us for more info etc.

H4xOr WaNgEr Game profile

Forum Moderator
1978

Aug 28th 2024, 14:35:37

Always been that way for coop server. Ghost acres bonus got replaced with attack loss bonus.

H4xOr WaNgEr Game profile

Forum Moderator
1978

Aug 27th 2024, 0:26:13

bonus

H4xOr WaNgEr Game profile

Forum Moderator
1978

Aug 20th 2024, 0:42:04

bonus

H4xOr WaNgEr Game profile

Forum Moderator
1978

Aug 17th 2024, 0:16:01

yes.

Base losses of 98% of units used. The amount lost decreases as you increase your number of buildings.

H4xOr WaNgEr Game profile

Forum Moderator
1978

Aug 12th 2024, 13:25:49

again

H4xOr WaNgEr Game profile

Forum Moderator
1978

Aug 9th 2024, 0:30:51

People have all sorts of motivations for building tools. Some people build them because they want their tag to have a competitive advantage. That is there prerogative. It is their time and effort to make them.

If you want a tool that is publicly available, then go make it.

H4xOr WaNgEr Game profile

Forum Moderator
1978

Aug 8th 2024, 14:41:07

nobody is forcing you to grab off strat if you don't want to?

Edited By: H4xOr WaNgEr on Aug 9th 2024, 0:26:18. Reason: added the word "strat"
See Original Post

H4xOr WaNgEr Game profile

Forum Moderator
1978

Aug 5th 2024, 20:21:28

I'm just here so I don't get fined.

H4xOr WaNgEr Game profile

Forum Moderator
1978

Aug 4th 2024, 13:36:06

Originally posted by Turtle Crawler:
Originally posted by H4xOr WaNgEr:
I like the c:c DR just because it adds a bit more complexity to grabbing, rather than just mindlessly doing a search and then grabbing from the top of the list down.


Complexity is good when it makes it more difficult to master and separates results based on skill/knowledge. But CC DR does none of that. It's like playing Mario Cart where everyone behind gets a speed boost.


That is fair enough

H4xOr WaNgEr Game profile

Forum Moderator
1978

Aug 3rd 2024, 16:56:07

I like the c:c DR just because it adds a bit more complexity to grabbing, rather than just mindlessly doing a search and then grabbing from the top of the list down.

H4xOr WaNgEr Game profile

Forum Moderator
1978

Jul 31st 2024, 14:05:41

nt

H4xOr WaNgEr Game profile

Forum Moderator
1978

Jul 22nd 2024, 20:15:14

agane

H4xOr WaNgEr Game profile

Forum Moderator
1978

Jul 20th 2024, 14:06:58

Yeah I don't think I'll be getting there either, but this is my first time playing a reset through in about 10 years so I'm not going to beat myself up about it.

H4xOr WaNgEr Game profile

Forum Moderator
1978

Jul 16th 2024, 23:26:18

go agane

H4xOr WaNgEr Game profile

Forum Moderator
1978

Jul 8th 2024, 17:32:53

that time of the week again

H4xOr WaNgEr Game profile

Forum Moderator
1978

Jul 1st 2024, 12:02:22

again

H4xOr WaNgEr Game profile

Forum Moderator
1978

Jun 24th 2024, 15:20:48

bonus time again

H4xOr WaNgEr Game profile

Forum Moderator
1978

Jun 20th 2024, 18:08:43

you get an attack confirmation screen.

H4xOr WaNgEr Game profile

Forum Moderator
1978

Jun 17th 2024, 11:37:21

another bonus

H4xOr WaNgEr Game profile

Forum Moderator
1978

Jun 10th 2024, 15:58:02

yeah bonus

H4xOr WaNgEr Game profile

Forum Moderator
1978

Jun 4th 2024, 20:36:58

Used to? Pang and I still play regularly

H4xOr WaNgEr Game profile

Forum Moderator
1978

Jun 2nd 2024, 2:18:31

Originally posted by galleri:
Originally posted by Drow:
wasn't Boxcar kinda/sorta an LaF site already? Which was why they had admin access to it?

Pang owned it.
No one in LaF had "admin" access to boxcar.
Qzjul had access, Pang had access. I could reset it for sets. I had that access since the times I was in iMag way back when.


I have admin access to boxcar...

H4xOr WaNgEr Game profile

Forum Moderator
1978

Apr 3rd 2024, 23:14:53

test

H4xOr WaNgEr Game profile

Forum Moderator
1978

Mar 27th 2024, 12:01:26

Originally posted by SirJouster:
Originally posted by Primeval:
Originally posted by Slagpit:
What if we changed the identity of the server so that the best clans are the ones that are good at both war and netgaining? ...


I'm of the opinion that the most disappointing thing to happen in the game (besides the player count plummeting) is the culture shift many years ago that implies the two have to be separate. I feel clan servers are already mostly designed to accomplish the goal being suggested by simply allowing large group cooperation - players changed the meta themselves. At some point attacking, stealing resources from, and/or destroying an opponent became taboo and those that joined or rejoined this community after that shift simply accepted it as truth.


Primeval hit the nail on the head. In the early 2k's a struggle started between the netters and the fighters. Established strats were around but weren't widely available to most players. PvP was the wildcard, magnified by the extensive proliferation of multi's on the server. You could net, but you had to know how to grow a country with defense, have an alliance that had your back and was able to retal. Belonging to a strong alliance meant protection, and it was need in 1a. If you were a small alliance or even worst untagged, you were gonna be farmed.

Somewhere along the line, everyone on started singing kumbaya and looking for a safe space. Bot's replaced land grabbing, and you didn't need defense unless you agreed to a war. Point is, the players made the change in the game culture and the Devs I imagine made some concessions to appease that (latest being clan gdi). There's been some great ideas on this thread, but the best and easiest change to be made is the one the players can make themselves. Theres no need to join an alliance if no ones going to grab you, make the clans mean something again.

We need to change the culture


Hindsight is always 20/20. I fought the culture changing to what exists now tooth and nail back in the day, and was labelled as toxic, evil, uncaring about the game community, and as interested in driving people out of the game :P

A lot of people at that time weren't that interested in the game anymore, and only stuck around for their friends. They wanted to run all XP countries that took 10 seconds a day to play, and to be otherwise left alone. Not leaving them alone (grabbing them) was seen as driving them away from the game.

H4xOr WaNgEr Game profile

Forum Moderator
1978

Mar 24th 2024, 10:34:39

Crusading against the tools is silly, mostly because it is completely futile. There is nothing they can do about it besides removing the APIs, because they don't administrate third party sites. Removing the APIs would make administrating tools less convenient, but it is "newer player" naivety to think it would get rid of them. The APIs have only been around for 13 years or so, but tools have existed since shortly after the game launched. People would just rebuild them to function the way the old tools worked before the APIs existed. It is also a slippery slope proposal. Are we going to demand that nobody is allowed to use discord either? That is a third party tool that allows for coordination and info sharing that creates unfair advantage compared to newer players that aren't part of a clan after all.

You'd be better off (and likely more successful) trying to argue that tools shouldn't be gated behind logins, and to have the earth wiki updated with links to tool sites etc. than you would be lobbying to have all third party tools banned, which quite frankly would be a nightmare for them to attempt to enforce.

Even if they did try to get overly militant with enforcement against third party sites, then people would just switch to sharing spreadsheets like they do now with destocking models. How are they possibly going to stop people from sharing destock and grabing calc spreadsheets? It seems poorly thought through to me.

Edited By: H4xOr WaNgEr on Mar 24th 2024, 10:41:09

H4xOr WaNgEr Game profile

Forum Moderator
1978

Mar 21st 2024, 22:31:58

"That min-maxing that HW called out is actually enjoyable for a number of us geeks"

I'd consider that survivor bias though, and there aren't a whole lot of survivors since the bots were introduced. If they hope for a 2025 reunion to cause any sort of sustained bump, then need to think about what caused what was a relatively stable couple thousand players for many years to leave in the first place.

Edited By: H4xOr WaNgEr on Mar 21st 2024, 23:56:44
See Original Post

H4xOr WaNgEr Game profile

Forum Moderator
1978

Mar 21st 2024, 19:37:16

Originally posted by BlackHole:
Originally posted by BigP:
I think you nailed the big topics. To me, the game gets repetitive sometimes, did you guys ever think about adding small perks that change set to set? Im thinking like if there is a strat/gov that really isnt popular, making a change to benefit it for one set then switching to something else another set? I dont know if alliance is a good place for it but maybe another server can benefit from it.

Also, have you thought about trying any mass emailing to try and bring back old players? Figure you have a list of emails already, maybe send some out a couple times a year...a newsletter or something? I would love to see more players in the game.



I like this idea. Maybe even have a server that drastically changes each set, giving people a reason to try again, do something new, experiment. Maybe some sets things are incredibly broken, but it makes it fun an interesting.

A parallel here is games like Path of Exile that have 'leagues' or 'seasons'. The game gets a refresh every 3 months to keep people wanting to come back and try again.


This reminds me of the time when Theo and oil were added to the game back in 2000ish. It took a few resets of tweaking to get balance, and that made for a very fun and interesting time as there was a lot of novel experimentation occurring. A similar thing occurred a couple years later when they adjusted food production/consumption and prices and took a couple rounds to get that balance right (though that time wasn't as interesting as the theo introduction). But a big part of this was the lack of transparency. Players were told these changes were being made but the specifics of how they would work were not made available, and adjustments from reset to reset finding balance were vaguely explained. Part of the problem in my mind is that the players know too much about exactly every formula the game functions on now, and it has turned the game into a min max problem.

Honestly I (and I feel like I've championed for this in the past) would like to see more random variability added to the game, beyond the simple earthquakes and PCI boosts countries get now. Add in a randomness factor that attacks will fail even when all the numbers say it should succeed (maybe with increasing probabilities of failure at smaller margins of mathematical attack superiority), you could also do the opposite and make attacks succeed even when they shouldn't at varying probabilities. Make the bots actually interact with players beyond sending/accepting pacts (e.g., make them have a probability of retaliating that can vary based on factors like how many times they've been attacked, attacked by you specifically, your tag specifically etc.) Give them a chance of suicide you if you attack them with similar style varying probabilities, etc.

I quit playing about 10 years ago as well, but I've been active in the community again for the last couple months (and have poked my head in once every couple years to check things out over the last decade) and one thing I've noticed about the game is that is has become far too predictable. It seems to me the biggest (but not necessarily the only) contributor to this is the addition of the bots. The bots exhibit very predictable, consistent behaviour. People have completely mapped that behaviour out right down to the turn. Very precise strategies have been crafted around the bot behaviour. They know the strategy the bot is playing based on it's country number. They know that at A turns issued/played you hit bots with country #'s ending with B with X amount of offensive power at Y NW differential between you and the bot to maximize returns etc. etc. etc.

Playing a good netting country has just completely become a matter of following a script. Boring AF.