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Grimm Game profile

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Sep 5th 2010, 15:17:03

It's not like there's some way we could remove DRs from special attacks and then scale special attack losses so that you still need roughly the same number of hits to get a kill or anything.

That's crazy talk!

Edited By: Grimm on Sep 5th 2010, 15:20:34. Reason: nm ++coffee
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Sep 5th 2010, 14:42:35

See. Beltz remembers how the game is played ;)

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Sep 5th 2010, 14:04:49

Like the kids said, if you don't want to play politics, don't sign up. Or join a clan which has someone else to play politics for you.

If you don't want to do that you're just gonna be free land for the people that do.

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Sep 5th 2010, 13:52:39

Sheesh Dev. What gave you such a hard on for Rage anyway?

I can't see the news yet since BC is being wonky but it's just fluffing land grabbing. There was a time when we all accepted standard strikes as, ya know, a part of the game.

Edited By: Grimm on Sep 5th 2010, 13:55:52
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Sep 3rd 2010, 19:46:19

Ah yes, that makes sense.

Off to a good start then.

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Sep 3rd 2010, 19:41:23

I think I already did back when you first went public... oh the group anyway. I guess there's a page too but no one seems to 'Like' it.

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Sep 3rd 2010, 16:50:50

Great to see it climb so quickly on those but did you select lesser known rankings that made that easier or something? ;)

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Sep 3rd 2010, 16:40:25

The 'free' spy report option is unbalanced. My uber-spy countries have survived FSes more than once because they just couldn't op me in a reasonable number of turns - even if you balance it so that you have to have a high spal to use it you're giving one free op a day to each spy country which after some initial probing they can use on the opposing spy countries, effectively killing the defensive advantage of spies. Spies are expensive to maintain because they're so specialized and operative defensively and offensively. Other than that you've got some interesting ideas.

Particularly the market bribe. I would see that needing to be moderately expensive so it's only useful on rare occasions but it would make turn around in the event of an alliance getting jumped that extra few hours shorter. Could really make warfare a lot more interesting.

Edited By: Grimm on Sep 3rd 2010, 16:45:43
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Aug 30th 2010, 20:06:47

Yeah, if there were a Time to captcha countdown with the answer now button at the bottom of the portal I could see that being helpful some days.

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Aug 26th 2010, 19:41:00

Well sure, three days later, Sancho Panza. I never said I was outpacing anyone but the other indies in the first place.

/I took the big ass raping from Sanct even though I was almost all def so there went that idea.

Edit: http://a.imageshack.us/img340/6851/top10uy.png

Edited By: Grimm on Aug 30th 2010, 18:21:16. Reason: Link
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Aug 26th 2010, 19:38:36

Optional / None / Kill it with fire

Fast spy ops are win.

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Aug 22nd 2010, 15:29:30

Originally posted by Rufus:
However your second part of the idea has merit. Ok, country country retals but nuke retals are also acceptable. How's that?


If we're trying to encourage land creation? Pretty terrible.

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Aug 22nd 2010, 13:04:47

Originally posted by NOW3P:
ewww! all-x and commie should NEVER be used in the same sentence! :-P


Pretty sure my all-X commie is out-preforming all the other commies ;)

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Aug 22nd 2010, 12:54:27

Actual person to person recruiting would work a lot better. *shrug* Even that has a much lower success rate than ten years ago lol. Most people hear 'text based' and zone out, though I guess the popularity of fb games might be starting to change that somewhat. I've only ever recruited two... maybe three people IRL, only had one even make an attempt at sticking around.

But maybe my friends just suck ;)

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Aug 22nd 2010, 12:45:43

/Still thinks the entire idea of an express server just SCREAMS massive 'coalition' war. Just enable clans, set protection to last until the last 24 hours and have a good old fashioned simultaneous fluff-kicking.

The winners would likely just be the ones with the most free time/amphetamines but that's pretty much how it goes anyway and only having to be available for one day is a lot easier than a two week war that everyone can predict the outcome of after three days.

Edited By: Grimm on Aug 22nd 2010, 12:48:56
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Aug 21st 2010, 17:24:15

Yeah man, and what about that Kennedy assassination. What's up with dat?

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Aug 21st 2010, 17:18:01

And you seem fandiddleyicous.

See, I can make up words too.

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Aug 20th 2010, 18:24:01

I think that hotmail restriction came in around the same time MP started giving out mail accounts. I think I was using an address.com email addy at the time so I'm not sure why I remember that :P

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Aug 20th 2010, 18:04:45

Well yeah - it's never going to be a strong endset strat. But I'm doing alright for only playing once a day.

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Aug 20th 2010, 17:24:16

Originally posted by gwagers:
I was under the assumption that making game mechanics work to your advantage was part of playing any game, not just this one. I can understand frustration in taking advantage of a mechanic to make a game less fun, but then again, those who do well in Earth, in my opinion, are those that spend so much time crunching numbers that there isn't any fun to be found anyway. I always thought that was what separated the veterans from the rest of us: the ability to exploit the advantages of gameplay.


Pretty much this. The Rage philosophy from the early days on has always been that anything not explicitly against the rules is fair game. That's what the rules are there for: to define what constitutes fair play.

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Aug 20th 2010, 17:17:50

Good balance job guys.

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Aug 19th 2010, 14:49:39

It was pretty unorganized as to judge selection at least toward the end. Pretty much whoever they decided to accept into the site, I don't remember if I got in as a Rage voter (since Rage seems to never have more than two or three people who even care about the community outside of Rage) or just because Ravers decided to accept me but I remember voting for a couple resets.

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Aug 11th 2010, 14:18:47

If you want to drink yourself to the point where you would be unavailable for 48 hours, it's probably your own fault and it isn't good for you.


Hey! Hey! You'll get Ragers away from our whiskey reserves when you pry the cellar keys from our cold dead hands, thank you very much.

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Aug 9th 2010, 19:14:18

I think the problem is really that you're trying to play express seriously. There's no real investment of time (relative to the other servers) so most people there aren't really concerned with how their country comes out - they're either just killing time, testing something out that they don't really expect to work or messing with people for the fun.

I'll be honest the first thing I thought of when I saw the Dict change being rolled out was that I should go farm the fluff out of some people on express to get an idea for how much more viable a Dict/Farmer is ;)

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Aug 9th 2010, 19:07:35

That appears to be his idea, yes.

If you don't want a server full of insane anarchistic behavior you'll have to play on server with alliances. People don't take express play seriously so they just screw around. That's just how she goes.

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Aug 2nd 2010, 18:26:26

HPK and civs killed are probably the most relevant publicly available info - though making that too formalized would no doubt lead to a lot more kill stealing.

How bout we all just score wars in terms of funny AT posts? :P

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Aug 2nd 2010, 18:03:29

If the netgaining strats didn't have a higher growth potential than the war strats there would be no reason for anyone to play them. The game was designed as an example of efficiency through specialization.

In this specific case: Dictator has an large warfare advantage and in order to balance this a restricted ability to grow. It's intended to be a post-growth stage government and does that very, very well. Commies are basically the opposite: high early growth potential with no viable endgame.

Edited By: Grimm on Aug 2nd 2010, 18:08:44
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Aug 1st 2010, 20:56:56

Yeah, I agree with Ivan - the whole death of the dictatorship idea has been grossly exaggerated. It's still a great option if you use it properly.

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Jul 15th 2010, 21:53:19

The Anti-Kronos Alliance.

Or just Kronos.


Either way.

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Apr 9th 2010, 20:41:34

Collab is now ranked too high?

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Apr 6th 2010, 14:56:31

also sexually

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Apr 6th 2010, 2:51:08

Ya see back before people developed this crazy idea that politics in an online game were important we used to use this skill known as "imagination" to get together and use a system for posting up messages, a 'bulletin board system' if you will, to create a sort of on the fly multiple author narrative. It was much more fun than the Internet Is Serious Business attitude of today.

Not that I ever actually used the RP forum in the last 6-7 years but that's another story entirely.

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Apr 6th 2010, 2:45:42

I for one welcome our new automagical contact appending abilities.

/Ya know, long as people don't start 'compensating' for nothin' with 'em.

Edited By: Grimm on Apr 6th 2010, 2:47:04

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Apr 6th 2010, 2:32:52

Rage Contacts

Grimm - HFA - ICQ# 96199185 / MSN

Dragonlance - VP -

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Apr 6th 2010, 2:24:37

My thread beat this one to the punch by seconds. SECONDS!

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Apr 6th 2010, 2:21:30

Memes die hard. Especially when (I'd guess) the majority of us have been playing for 6-10 years.

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Apr 6th 2010, 2:14:40


Edited By: Grimm on Apr 6th 2010, 2:14:53

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Apr 6th 2010, 2:11:12

Sounds so much better than ECT.