You can buy all the food from farmers and set any price, no more expensive than a private market ...
But this project requires the total capital of several players.
If you have 1B cash as a demo you can buy all the food at 36 and below for free and the food at 37 you can buy a billion of.
The market is super thin for a demo until about $45-55, no matter the amounts sold below that.
When I stock with a 20-25k acre demo techer I generally have to temper my purchases of food so as not to temporarily buy out hte food market. The bots oversupply it but if I buy it up to 55 or something I will be unable to buy cheaply for many hours and it will probably ruin my reset.
Anyway I never seen a point with recycling past 35. As a demo techer Ive always wanted the food market as low as possible so I could stock more. Maybe a breif buyout at some stage. But express has such short market times its really only luck that dictates how well you do.
I really dislike the insecurity of theo techer because there isnt always a 'sentient' demo out there to recycle my $35 food. It's just such an annoying feeling so I always played demo or even tyranny to get it sold guaranteed at decent prices.
That's interesting. Do you use turns to the end? (~1800ish)
I've found tech prices generally drop later on with the supply of tech (not last 2 sets, but the couple prior), so I start stocking earlier around turn 500-700 (usually end up 11-14k acres) to take advantage of high early tech prices. Also, I jump really early to destock more cheaply, so I use ~1600 turns. (When I tried using more turns I just end up with too much unsold tech points, crashing the tech market, and then destocking really expensively.)
I've tried Tyr-->Demo, straight Demo, straight Theo, TMBR and found the straight Demo to be the most... straight forward. lol
I might try straight demo to higher acreage at turn 800-900. It's amazing how you get to 20-25k acres as straight demo. Haha 3 turns per grab is so rough!
With regards to stocking acreage yes it is true that tech prices drop and its something you gotta account for. But if that were not the case the target would be cumulative tech points teched. That usually maxes out at like 25k acres. Acres also help your pm replenish, so they have a value on their own.
Calculate the cumulative tech you can make on different acreages. Assume maybe that you stop taking turns at turn 1800.
A good approxmation is TPT = Land/3
so 9k acres on turn 500 means 9k/3 *(1800-500)=3.9m tech points
12k on turn 600 means 12k/3 *(1800-600)=4.8m tech points
15k on turn 700; 15k/3 *(1800-700)=5.5m tech points
18k on turn 800; 18k/3 *(1800-800)=6.0m tech points
21k on turn 900; 21k/3 *(1800-900)=6.3m tech points
24k on turn 1000; 24k/3 *(1800-1000)=6.4m tech points
27k on turn 1100; 27k/3 *(1800-1100)=6.3m tech points
Of course some of these acreages are easier or harder to achieve on these turns and that plays into this as well.
Your land has nw. so that brings the optimal up.
Tech prices decline. so that brings the optimal down.
Land allows your private market to replenish faster. That brings the optimal acre goal up.
What ends up happening if you compare the extremes say a 10k acre techer or a 25k acre techer is that the 25k acre techer will be able to dump his stock later, he will be able to stock more turns, and he will be able to make positive net income on some of those last turns that the 10k acre techer wont. This effect is hard to compare in general but when you play it every set you get a feel for it. this brings the optimal acre goal higher.
Then you got your own effect on the tech market. If you are a 10k acre techer you wont have to think at all as much about how much tech you place on the market at once or how much the market demand is at each given time. with a 25k acre techer you must do that. This causes a 25k acre techer to spend more turns selling tech and perhaps selling at a lower price even at the same time. this brings the optimum down.