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Flamey Game profile

Member
895

Jan 5th 2011, 14:04:34

Pfft, this is like aquiring the Australian cricket team.

Flamey Game profile

Member
895

Dec 18th 2010, 2:05:22

Get him a VIP tour around a ramen noodle factory?

Flamey Game profile

Member
895

Dec 16th 2010, 19:52:43

It wouldn't be a hard fix to have people unable to hit anyone in their alliance and putting a x-hour block on people joining another alliance after detagging.

Means the only landtraining will be between diff alliances. Dunno how you can discourage further abuse, but then again its up to other alliances to do something about it if they don't like it.

Flamey Game profile

Member
895

Dec 9th 2010, 2:53:09

Posthumously, if the US gets its way. ;)

Flamey Game profile

Member
895

Dec 8th 2010, 9:30:03

From what I remember of IX's history was that it was over two sets and IX switched sides and won both wars.

Flamey Game profile

Member
895

Nov 17th 2010, 3:26:07

I have my wires crossed completely and am trying to recolect.

I remember 2 NA vs SoL wars. During the first war NA FSed SoL and steamrolled them, which was a huge shock (couldnt remember that ZT was involved.)

During the second war NA pre-emptively FSed and ZT was called in. NA was a long way behind in nw, but was being kept in it by constant IX FA. This is where my memory goes blurry...


I remember IX entering the war to kill ZT, but not hitting SoL. IX and WoG had no pacts at this time and we knew that if we entered the war, it would turn into another server war. WoG and Rage shared a tag at this time and I remember that we mass FAed NA, making them able to tagkill SoL near the end of the set (after 40 of us defeated MD). We decided to mass FA, because we foundout that Makinso was in the enemies warchat (but I thought that was TIE/LCN war-but that war was Dec-Jan and I thought the first war was a steam roll. However, I remember when sanjavn quit, because we refused to help out NA during the second war and some leaders grabbed ZT a few mins before IX FSed them.

Therefore I conclude:

Dec - Jan reset: NA vs SoL(ZT) - NA first strikes and has a massive kill advantage, but are struggling to compete in the nw department, while IX FAs NA and FSs ZT?

WoG/Rage has epic war with TIE/LCN after CDing TIEs countries out of the top 10 1 minute before the set ended the prior set.

WoG finds out Makinso ran a chat in #tiewar or something and mass FA's NA after deeating TIE, so they can achieve a victory in all departments (hence it wasn't as much a steamroll as described in your history.

Feb-March reset: NA prempts SoL, SoL calls ZT in. SoL has massive advantage in war but NA keep restarting and fighting, though their peformance isn nowhere as near good. Ix FS ZT? and a 10 member alliance hits SoL? IX must have FSed as you explained, because NA won that war too. Maybe they CFed and let NA continue killing. Sanjanv rage quit us and joined IX, because we didnt want to help NA and we grabbed zt a few mins before the IX FS. 40 WoG/Ragers had a war vs 60 MDers and won, the rest netted in the Rage tag and WoG left Earth to go to AE at the end of that set.

March-May: I founded LOLcats a 10 member alliance made mainly of ex-Rival to try and get through a set refusing to accept land:land and not pact anyone. In the thread posted was a summary of the wars. SoL fought a ridiculously easy war against a weak Rage and SoF beat IX. TIE got pissy at my LOLcats alliance and FSed us. We gotwiped off the game, but managed to grab 100k land off them before we died ;) I left Earth and focused on AE after that set. NA and SoL uNaped and NA farmed ZT off the server (they merged into SoL prob)

Flamey Game profile

Member
895

Nov 5th 2010, 12:53:08

Originally posted by Drinks:
Originally posted by Chevs:
try walling one of our 3 min KRs......


*Ticks that off on his list of things to do*


Try walling one of our 20 minute killruns.

Flamey Game profile

Member
895

Nov 4th 2010, 0:47:07

I gave you a chance when I had 0 troops when you FSed. I value my sleep too much to make myself breakable again.

Flamey Game profile

Member
895

Nov 4th 2010, 0:39:36

I'm upset, the only set I ever netted, you advised to switch TMBR and dump my oil stock a week before oil went up to $300. :'(

Flamey Game profile

Member
895

Oct 27th 2010, 0:15:37

err, I wrote this when WoG played in AE Fenix server. Its more of a story than a collection of facts, since it was a fun history thing.


== History of WoG in Earth2025 ==

-
- === Early History ===
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- Wrath of God was founded by DeityLord in 1998-9 in a game called Earth 2025. In 2000 WoG merged into IX; a rising superpower. A proportion of WoG in AE is made up of modern day ex-IX players, who finally disbanded on 1st August 2009. However IX-WoG relations were poor as WoG merged out of IX in 2002. This animosity lasted until 2008, when the current administrations developed similar policies in a failed attempt to revive the failing game.
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- After leaving IX, WoG created Lust, had a short stay in Rage, then short stints in RED and project reborn. WoG also spent half a set in SoF before SoF disbanded.
-
-
- === Division of Omega ===
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- WoG became a division of Omega in 2003. Omega has always been a relatively small alliance with a very active core. WoG's biggest influence during this tenure was their participation in Omega's 10,000+ hit first strike; a feat that has only been accomplished four times. The alliance achieved an average of over 100 attacks per member in their 24 hour strike. WoG left Omega and became a division of Rage in 2004.
-
-
- === Division of Rage ===
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- WoG's tenure in Rage coincided with a big decline in the popularity of the game and the climax of destructive power-politics and bots. Rage opposed the growing power-bloc culture and regularly locked horns with IX. Rage tended to come off second best against overwhelming political power to the determent of the game. Rage's biggest success came right at the end of the old alliance server with a 13,400 hit first strike against Evo/Sanct, which averaged over 110 hits per member in the first strike.[http://old.earthgraphs.com/...b0de827b64f505867f56e238]
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- === WoG in Early EC ===
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- WoG decided to try out the new server, which was user-moderator in an attempt to stamp out cheating. At the beginning the major powers of Earth remained on the old alliance server. WoG's elite core enjoyed victories, most notably against MET in their last set. The set after the major powers arrived, including Rage.[http://old.earthgraphs.com/...c9054da5f92f20e21d084945]
-
- === WoG/Rival merger ===
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- In 2007-8 a lethal power-bloc called SLIT formed. An early attempt to contain them in EC failed when the war-hardened alliances were able to use biases in the code to achieve an unthinkable comeback. A second attempt proved successful as neutral forces RIVAL and SoF intervened on the side of anti-SLIT. This caused LaF to back out of the coalition, but the fact that the remaining members were primarily war alliances and anti-SLIT were made up of many netters meant that the power-bloc won out in the end. The death in competition led to many WoGers abandoning the server and playing in the new alliance server in NERDS, which had been vacated by the bigger powers.
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- Back on the EC server, Flamey joined RIVAL and was soon followed by fellow WoGers Deitylord and Ayatollah. The trio were extremely impressed with Rival's activity and community. Despite RIVAL's great activity, their council decided that the game was hardly worth playing anymore and no one wished to dedicate their time to leading. Instead the leaderless RIVAL tag dedicated the next few resets to destroying long-term enemies LaF.
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- On one fateful day in the NERDS mIRC, BLUEEE suggested that WoG should have a go in the EC server again. WoG pragmatically obeyed and the ex-Rival leaders agreed to be a part of WoG. In WoG’s first set the SLIT power-bloc had collapsed and the two most war-hungry alliances planned to break the other two. WoG, though, came into agreement with IX in an effort to save the game and intervened against their partner SoL two times in the same set. Yet, the server's hatred of IX had run deep and now associated WoG as an IX partner. In the following reset, the rest of the game ganged up on IX and WoG shedding light on the health of the game. After that set WoG played politics carefully, but still had a desire to improve the game. From then onwards WoG fought a series of challenging wars against the odds, yet come out undefeated. In early 2009, WoG believed the game had passed its life-span and left the game looking for new challenges.
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- SoF -> WoG/iMag [http://old.earthgraphs.com/...39ed793c18629be5411e47e2]
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- TIE/LCN <-> WoG/Rage [http://old.earthgraphs.com/...8432a3bcfa904e1848cf5732]
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- WoG (45) <-> MD [http://old.earthgraphs.com/...7734cd91dd8577442b1609dc] (Hit Stats broken)

Flamey Game profile

Member
895

Oct 22nd 2010, 10:15:13

Is this Sith Bob?

Most of WoG left the old Earth when a company came in and destroyed the game. Most of the WoGers are old codgers with jobs and families, so many dont have time to play games anymore. When WoG left many moved to AstroEmpires, but even the ones who dont play any games tend to be contactable.

DeityLord =