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Jul 11th 2014, 15:48:34

There must be 10000000000x cashers. There's no freaking jets/turrets on market....
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Jul 11th 2014, 15:46:34

Everyone sets their prices based on the order price. It's amazing. You could put in an order for 1 turret at $165 and everyone would set their prices to $166. Same goes for food. Try it. If you see the food prices at 50 and the order price is at 33, the next person will sell for 34.
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Jul 11th 2014, 0:41:39

nvm- answered my own question. Espionage does NOT work.
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Jul 11th 2014, 0:28:11

Espionage too?
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Jul 10th 2014, 23:24:59

That's because new players (which include me), have no idea what a status uploader is...
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Jul 10th 2014, 23:22:10

You purchased 18,500 Residential at $1550 for $30,395,500 via standing order.
31,500 Residential remain in your order.

What kind of crap is this?
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Jul 10th 2014, 19:03:57

Every set I play farmer... and the one set I play casher, the food stays above $60+.
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Jul 10th 2014, 17:26:36

OK- I guess I can take that back. Food @ $70...
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Jul 10th 2014, 16:25:28

Read:

The Global Defense Initiative (GDI) is an open organization dedicated to the protection of our members. As a member of GDI, you will receive the protection of GDI forces. Unless you have attacked a country twice or more, that country will only be able to commit the following attacks or harmful spy ops against you: standard strikes, planned strikes, steal tech, bomb banks, burn oil, and burn bushels. However, we require your assistance in return. You will be required to pay $5 per acre of land you own to the GDI fund as long as you are with us. In addition, you will not be allowed to commit offensive acts which are not standard strikes, planned strikes, or beneficial spy ops against other countries unless they have attacked you more than once. You can only join GDI if you haven't attacked or done a harmful spy op and cannot leave after joining. In the final six hours of the game, you will not be able to engage in any offensive actions against countries that have not hit you at least once.

According to Express GDI, SS, PS, Steal Tech, bomb banks, burn oil and burn bushels are all allowable.

I brought this question up before in Strategy forums and someone pointed out that people were abusing it (espionage) on Express and that the mods disabled it. Well, I joined GDI on turn 1, and someone burned my bushels. Does this mean that person was mistaken? I mean how were they able to commit a harmful spy ops on me while in GDI (note: I have not double tapped anyone this set).
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Jul 10th 2014, 16:15:01

Never. You would have to stockpile all 720 turns for the last day to make use of decent prices. And that makes a boring game...
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Jul 10th 2014, 11:44:17

<--- guilty
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Jul 6th 2014, 17:58:07

I have almost same amount of land-...

Me: aprx 9k land aprx w/ 50k spies

Him: aprx 10k land aprx w/ 450k spies

And I got a spy ops on him on 2nd try.
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Jul 4th 2014, 0:35:10


Originally posted by Kizami:
Pretty sure this post was made just to get more people to go farmers... well played sir.


But yet I endorsed going techer to win....

"The prices eventually hit 50$ but it seems like techer is the way to go atm. Kinda hard to out-produce an 11k lab techer... "
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Jul 4th 2014, 0:31:53

Yes @ Mrford
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Jul 3rd 2014, 16:58:22

I don't see it. What #?

Also, this cycle seems to have a lot more early aggressive countries.
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Jul 3rd 2014, 2:52:40

PS Jul 2, 11:52 Jake (#64) Land of the Wetards (#12) 126 A
PS Jul 2, 17:09 This is the END (#100) Clueless (#51) 116 A
SS Jul 2, 17:21 This is the END (#100) Clueless (#51) 79 A
SS Jul 2, 17:22 This is the END (#100) Clueless (#51) 85 A
SS Jul 2, 17:23 This is the END (#100) Clueless (#51) 82 A
SS Jul 2, 17:23 This is the END (#100) Clueless (#51) 77 A
PS Jul 2, 17:24 This is the END (#100) Clueless (#51) 102 A
SS Jul 2, 17:36 This is the END (#100) Clueless (#51) 37 A
SS Jul 2, 18:13 This is the END (#100) Shamok (#102) 179 A
SS Jul 2, 18:15 This is the END (#100) Shamok (#102) DH
SS Jul 2, 19:28 This is the END (#100) Shamok (#102) 181 A
SS Jul 2, 19:38 This is the END (#100) Shamok (#102) 116 A
SS Jul 2, 19:54 This is the END (#100) Shamok (#102) 77 A
SS Jul 2, 20:21 eat your mama (#104) S (#22) 50 A <------------------------------------------ LOL @ name
SS Jul 2, 20:22 eat your mama (#104) S (#22) 44 A
AB Jul 2, 23:50 This is the END (#100) gahhh (#18) 82 B <------------------------------------------- This is why you join GDI BEFORE you leave protection
AB Jul 2, 23:51 This is the END (#100) gahhh (#18) 80 B
AB Jul 2, 23:51 This is the END (#100) gahhh (#18) 78 B
AB Jul 2, 23:51 This is the END (#100) gahhh (#18) 77 B
AB Jul 2, 23:51 This is the END (#100) gahhh (#18) 75 B
AB Jul 2, 23:51 This is the END (#100) gahhh (#18) 72 B
AB Jul 2, 23:52 This is the END (#100) gahhh (#18) 70 B
SS Jul 3, 00:03 hacked solaris server (#98) Tortuga (#97) 84 A
SS Jul 3, 00:04 hacked solaris server (#98) Tortuga (#97) 81 A
SS Jul 3, 00:04 hacked solaris server (#98) Tortuga (#97) 79 A
SS Jul 3, 00:04 hacked solaris server (#98) Tortuga (#97) 66 A
SS Jul 3, 00:04 hacked solaris server (#98) Tortuga (#97) 56 A
SS Jul 3, 00:04 hacked solaris server (#98) Port Royal (#95) 39 A
AB Jul 3, 00:05 This is the END (#100) gahhh (#18) 69 B
AB Jul 3, 00:06 This is the END (#100) gahhh (#18) 68 B
AB Jul 3, 00:06 This is the END (#100) gahhh (#18) 67 B
SS Jul 3, 00:06 hacked solaris server (#98) S (#22) 80 A
SS Jul 3, 00:06 hacked solaris server (#98) S (#22) 81 A
SS Jul 3, 00:06 hacked solaris server (#98) S (#22) 68 A
AB Jul 3, 00:07 This is the END (#100) gahhh (#18) 66 B
AB Jul 3, 00:07 This is the END (#100) gahhh (#18) 64 B
AB Jul 3, 00:08 This is the END (#100) gahhh (#18) 62 B
AB Jul 3, 00:08 This is the END (#100) gahhh (#18) 6 B
AB Jul 3, 00:08 This is the END (#100) gahhh (#18) 61 B
AB Jul 3, 00:08 This is the END (#100) gahhh (#18) 60 B
SS Jul 3, 00:08 hacked solaris server (#98) Clueless (#51) 54 A
SS Jul 3, 00:08 hacked solaris server (#98) Clueless (#51) 38 A
SS Jul 3, 00:08 hacked solaris server (#98) Clueless (#51) 28 A
SS Jul 3, 00:08 hacked solaris server (#98) Clueless (#51) 20 A
SS Jul 3, 00:09 hacked solaris server (#98) Tortuga (#97) 77 A
SS Jul 3, 00:09 hacked solaris server (#98) Tortuga (#97) 67 A
SS Jul 3, 00:09 hacked solaris server (#98) Tortuga (#97) 56 A
SS Jul 3, 00:09 hacked solaris server (#98) Tortuga (#97) 46 A
SS Jul 3, 00:09 hacked solaris server (#98) Tortuga (#97) 37 A
SS Jul 3, 00:10 hacked solaris server (#98) Tortuga (#97) 29 A
PS Jul 3, 00:12 hacked solaris server (#98) Tortuga (#97) 26 A
SS Jul 3, 00:13 hacked solaris server (#98) Tortillas (#41) 10 A
SS Jul 3, 00:13 hacked solaris server (#98) Tortillas (#41) 10 A
SS Jul 3, 00:15 hacked solaris server (#98) sup (#75) 31 A
SS Jul 3, 00:15 hacked solaris server (#98) sup (#75) 30 A
SS Jul 3, 00:15 hacked solaris server (#98) sup (#75) 29 A
SS Jul 3, 00:15 hacked solaris server (#98) sup (#75) 25 A
SS Jul 3, 00:15 hacked solaris server (#98) sup (#75) 22 A
SS Jul 3, 00:15 hacked solaris server (#98) sup (#75) 19 A
SS Jul 3, 00:15 hacked solaris server (#98) sup (#75) 15 A
SS Jul 3, 00:48 hacked solaris server (#98) THE DRUNKEN DUCK (#117) 204 A
SS Jul 3, 00:48 hacked solaris server (#98) THE DRUNKEN DUCK (#117) 175 A
SS Jul 3, 00:48 hacked solaris server (#98) THE DRUNKEN DUCK (#117) 134 A
SS Jul 3, 00:48 hacked solaris server (#98) THE DRUNKEN DUCK (#117) 90 A
SS Jul 3, 00:48 hacked solaris server (#98) THE DRUNKEN DUCK (#117) 64 A
SS Jul 3, 00:48 hacked solaris server (#98) THE DRUNKEN DUCK (#117) 49 A
SS Jul 3, 00:48 hacked solaris server (#98) THE DRUNKEN DUCK (#117) 37 A
SS Jul 3, 00:48 hacked solaris server (#98) THE DRUNKEN DUCK (#117) 28 A
SS Jul 3, 00:48 hacked solaris server (#98) THE DRUNKEN DUCK (#117) 22 A
SS Jul 3, 00:51 hacked solaris server (#98) Shipwreck Cove (#72) 240 A
SS Jul 3, 00:51 hacked solaris server (#98) Shipwreck Cove (#72) 186 A
SS Jul 3, 00:51 hacked solaris server (#98) Shipwreck Cove (#72) 147 A
SS Jul 3, 00:51 hacked solaris server (#98) Shipwreck Cove (#72) 106 A
SS Jul 3, 00:51 hacked solaris server (#98) Shipwreck Cove (#72) 80 A
SS Jul 3, 00:52 hacked solaris server (#98) Shipwreck Cove (#72) 63 A
SS Jul 3, 00:52 hacked solaris server (#98) Shipwreck Cove (#72) 49 A
SS Jul 3, 00:52 hacked solaris server (#98) Shipwreck Cove (#72) 38 A
SS Jul 3, 00:52 hacked solaris server (#98) Shipwreck Cove (#72) 29 A
SS Jul 3, 00:54 hacked solaris server (#98) Port Royal (#95) 211 A
SS Jul 3, 00:54 hacked solaris server (#98) Port Royal (#95) 169 A
SS Jul 3, 00:54 hacked solaris server (#98) Port Royal (#95) 124 A
SS Jul 3, 00:54 hacked solaris server (#98) Port Royal (#95) 96 A
SS Jul 3, 00:54 hacked solaris server (#98) Port Royal (#95) 75 A
SS Jul 3, 00:54 hacked solaris server (#98) Port Royal (#95) 59 A
SS Jul 3, 00:54 hacked solaris server (#98) Port Royal (#95) 46 A
SS Jul 3, 01:02 This is the END (#100) gahhh (#18) 30 A
SS Jul 3, 01:04 This is the END (#100) gahhh (#18) 30 A
AB Jul 3, 01:11 This is the END (#100) gahhh (#18) 57 B
AB Jul 3, 01:34 This is the END (#100) Shamok (#102) DH
AB Jul 3, 01:34 This is the END (#100) Shamok (#102) 72 B
PS Jul 3, 01:50 Jake (#64) BigMac (#87) 203 A
AB Jul 3, 02:01 This is the END (#100) JonAttemptsExpress (#118) 76 B
AB Jul 3, 02:01 This is the END (#100) JonAttemptsExpress (#118) 73 B
AB Jul 3, 02:02 This is the END (#100) JonAttemptsExpress (#118) 70 B
EM Jul 3, 02:11 Shipwreck Cove (#72) hacked solaris server (#98) 119 MU
CM Jul 3, 02:11 Shipwreck Cove (#72) hacked solaris server (#98) 84 B
4698 C
SS Jul 3, 02:22 Land of the Wetards (#12) sup (#75) 62 A
SS Jul 3, 02:22 Land of the Wetards (#12) Port Royal (#95) 39 A
SS Jul 3, 02:22 Land of the Wetards (#12) Port Royal (#95) 31 A
SS Jul 3, 02:25 hacked solaris server (#98) Shipwreck Cove (#72) 60 A
SS Jul 3, 02:25 hacked solaris server (#98) Shipwreck Cove (#72) 44 A
SS Jul 3, 02:25 hacked solaris server (#98) Shipwreck Cove (#72) 33 A
SS Jul 3, 02:25 hacked solaris server (#98) Shipwreck Cove (#72) 25 A
SS Jul 3, 02:25 hacked solaris server (#98) Shipwreck Cove (#72) 21 A
SS Jul 3, 02:26 hacked solaris server (#98) Shipwreck Cove (#72) 19 A
SS Jul 3, 02:26 hacked solaris server (#98) Shipwreck Cove (#72) 19 A
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Jul 3rd 2014, 2:31:01

The prices eventually hit 50$ but it seems like techer is the way to go atm. Kinda hard to out-produce an 11k lab techer...
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Jul 2nd 2014, 15:17:48

Now watch, since there were like 50% farmers last set, I bet nobody goes farmer this set. Expect to see $40+ food prices.
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Jun 29th 2014, 19:39:29

You can't declare war in Express. It's a bug. For some reason it shows up in the options after doing a special attack on a country (ie, GS/AB/BR/Missle Attack); but, if you try to use it, it gives an error message.
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Jun 28th 2014, 5:40:49

I would have got a kill but somehow the market had 0 oil for 10 mins and he was able to wall. Poor prep on my part.
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Jun 28th 2014, 5:35:38

Nope. #28
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Jun 27th 2014, 21:56:32

He's lucky express market was out of oil.
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Jun 27th 2014, 21:40:32

Every cycle some clown likes to retal x4 on one attack. Well this time he paid for it. HAHA.
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Jun 27th 2014, 19:45:55

That's because last set food was @ 50. So now everyone decided to make a farmer this set. Agri tech has been the most expensive for majority of the set.
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Jun 27th 2014, 19:41:55

^^^^ This
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Jun 27th 2014, 18:56:37

Mrford, are you like the Eeyore of Earth 2025? EoE.
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Jun 27th 2014, 3:45:29

I don't mind being a noob.
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Jun 27th 2014, 3:03:53

This is what blows my mind.

Jun 26, 16:00 Jun 26, 20:00 $36 $49 $39.42 2,332,258
Jun 26, 20:00 Jun 27, 00:00 $37 $49 $39.25 8,907,007
Jun 27, 00:00 Jun 27, 04:00 $35 $37 $35.18 5,959,833

How do you go from 49 to 37?
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Jun 27th 2014, 1:25:51

There's at least 10mil food @35. How is food ever below 36?! Are there no demos playing this set?!
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Jun 26th 2014, 17:14:00

Xin, you really should put together a manual. You're extremely helpful and your answers are thoroughly explained.

Copy & Pasted
"Unless you have attacked a country twice or more, that country will ONLY be able to commit the following attacks OR harmful spy ops against you: standard strikes, planned strikes, steal tech, bomb banks, burn oil, and burn bushels."

I wonder why they listed steal tech in the list. I understand what you're saying though. And I'll go by what you tell me.

For some reason they have steal tech (espionage) listed. The sentence they have makes it appear as though steal tech, bomb banks, burn oil and burn bushels are exceptions to the rule.

As for my question on retaling with a missile, I understand what you mean by the game unable to determine the differences. I perhaps explained myself incorrectly. What I meant was, say if I were in GDI, someone attacks me once (then I'm unable to do special attacks yet) but if they attack me a 2nd time, (my question is) if I retal with a nuke (since I'm now able to do so), do I lose my GDI protection to that country? I know if I retal with just one attack the game just sees one attack, but if I just send one missile, (which is one attack) will that break my GDI with that country (on Express)?
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Jun 26th 2014, 16:10:27

Why would anyone NOT join GDI on this server (Express)?
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Jun 26th 2014, 16:07:59

I see $159 turret price. It can't be that bad....
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Jun 26th 2014, 15:34:14

Question 8a/b/c:
@Marshall, that's awesome. So is it better to oversend now? Does ghost acres have a cap when attacking? What's the maximum number of extra units I can send to maximize gains?

Also

Question 9:
I'm so confused with this GDI statement on Express....
"Unless you have attacked a country twice or more, that country will only be able to commit the following attacks or harmful spy ops against you: standard strikes, planned strikes, steal tech, bomb banks, burn oil, and burn bushels. "
I know if I attack someone x2 & I'm a member of GDI, I 'lose GDI protection from that one country; but, with this statement, does that mean I can commit espionage as many times as I want without losing my GDI protection? Also, does a regular spy break my GDI? What about a regular spy and one attack? Does that count as two hits? Would retaling 1 nuke break GDI protection from that one specific country?

I realize these are a lot of questions, and I hope more new members will be able to refer to these answers too. I really appreciate the time spent answering these.
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Jun 26th 2014, 14:12:38

#4 I calculated your scenario, however, I got a different result.

2000×5.3×1.22 (Tech +10%) = 12932

2200×5.3×1.2 (Land + 10%) = 13992

2100×5.3×1.21 (Both) = 13467.3

The land increases stands more doesn't it?

Thanks for responding to all my other questions.

Since I forgot to ask #5.

Question 5:
Is there a 6% commission on purchases AND sales? So if I sell something on market, should I multiply it by 0.94? Also- if I were to purchase items off the market as a Tyranny govt and resell (which I understand it's not economical in most cases), but to determine if there were a profit to be made, I would I first multiply by 1.06 to see the 'real' price and then multiply by 0.94 of target price and whatever the difference is between would that be a profit?

Ex.
$100 troops Quantity 100000
100x100,000 = $10,000,000 x 1.06 = Real price ($10,600,000)

Target resell $130
130x100,000 = $13,000,000 x .094 = Market commission ($12,220,000)

(12,220,000-10,600,000) = Profit if all 100000 troops sold ----> $1,620,000

1,620,000 / 100,000 per troop profit = $16.2

And since only 1/4 can go on market 16.2 x 25000 = 405,000 total profit

Is all my math correct?

Seems like you'd have to be able to sell like 1mil of units and make a $30 swing to barely make just 16 mil profit as a Tyranny govt. What a crappy deal. And of course unrealistic.

Question 7(skipping 6 from earlier):
I read that you gain the most gains from a country that is 0.95 of your own net. So does that mean I just multiply my net by 0.95?
So would $100,000 net gain most from someone who was $95,000 net? That doesn't seem right, because I seem to gain more when I'm smaller.
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Jun 26th 2014, 11:21:57

Malcolm X vs Self Delete. He lost (self-delete), but he had other people hitting him too. My spy ops did the most damage. I destroyed at least 2 million jets in spy ops.
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Jun 26th 2014, 6:51:59

Question 6:
Do you lose food to decay on the food you place on the market.

So for an example. If I use a turn to place 1 billion bushels on the market, would that billion bushels be vulnerable to food decay that 1 turn?
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Jun 26th 2014, 5:58:05

Awesome. I really appreciate the explanation.

Here are a few more Qs. Why would you ever buy food booms or any of them for that matter?

On express server you get either 2 food booms or 4 turns.

A food boom appears to be the same as two turns.

Thus they appear to be equal; however, if on a free turn you hit a food boom, then the turns would seem come out better.

Question 1:
BUT! My question is, can you get a food boom on a food boom?

Question 2:
It doesn't have it listed, but does luck affect food booms?

Question 3:
Is it better to batch explore over build as you go? With batch, you don't gain the benefit of increased production along the way. But, with build along the way, you don't maximize the land obtained from batch xploring.

Question 4:
I'm sure someone may have asked this before, please forgive if it has, but in every scenario I've calculated, it seems better to reach your target land 1st, then buy tech, rather than buy tech along the way. When I say better I mean in the sense of greater income. I understand the risks of growing larger and becoming a target of a LG. Is that right?

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Jun 25th 2014, 23:07:02

So once you get a population to 9 civilians a turn it's best to switch from GS to BR? If your purpose is to kill that country?
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Jun 25th 2014, 20:53:05

Xin-

OK, hopefully this isn't becoming annoying- I'm just a curious player.

Is there a formula as to how many chemical missiles it takes to kill a country if you have their population. I noticed some clan sites have a # listed as to how many missiles it takes. Perhaps they've managed to compute a # from hundreds of battles. No idea.

If you know the formula please post! Thanks.

2nd question.

Do GS give better returns on civilian kills than BR?

3rd question.

I'm sure this has been asked 10000000x times, but does military strategy tech contribute to the # of civilians that are killed?

4th question.

Does a Tyranny's 20% military attack gains multiply with military strategy tech in the same way a dictator's military bonus and weapons tech multiply?

For an example: Instead of 1000 civilian killed, would it be, 1000*1.2*1.4 (if MS Tech were maxed) = 1680 civilians. Is that right?

I know demoralize drops a person's readiness by 5% of REMAINING readiness (which appears to seriously slow down at about 70%) which is about 7 demos. My question is, how much do EM missiles effect readiness? Does it affect REMAINING readiness or readiness in general.

Thanks in advance.
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Jun 25th 2014, 20:28:20

Very useful. Thanks again. I wasn't sure if 1 or 0 was the lowest integer., but thanks for clearing that up.
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Jun 25th 2014, 18:49:33

I could be wrong- but I'm just thinking out loud....

Last set it was Over and Over Again - Too Victory.

Sorta like a single sentence.

And this set it's

G8 - Revenge.

Probably just a coincidence though.
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Jun 24th 2014, 18:07:35

I've tried doing that- but apparently some of the formulas are out of date and some are still active. For an example, the Dictator's 85% building capture vs other countries 32% is no longer used; but, it's listed on announcements.
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Jun 24th 2014, 17:46:24

Or would Res = 1 rather than 0?
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Jun 24th 2014, 17:44:34

Xin, I attempted to compute the maximum population for my country.

Land 1895
Population 7018

Land Distribution
Residences 0
Farms 1700
Construction Sites 160
Unused Lands 35
Food 4906
Production 5221
Consumption 211
Net Change 5010

Govt: Monarchy
Tax Rate 35%


Max Pop = (1-0.95*Taxrate)*(24*Res+12*Land)*ResTech*GvtPOP*BioFactor

(1-0.95*0.35)*(24*0+12*1895)*1*1*1 = 15178.95 Maximum population.

15178.95*.80= 12143.16 (80% of max population)

So I need 12143.16 to reach my 80% mark in this scenario?
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Jun 24th 2014, 16:07:00

Ty.
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Jun 24th 2014, 16:06:32

Ty.
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Jun 24th 2014, 13:30:51

What's the formula to determine the amount of food you get per farm?

Wiki seems to be wrong.

(Farms * 5.3) + (Unused Acres*0.4) * GovFoodBonus * AgriTech

Land Distribution
Enterprise Zones 0
Residences 0
Industrial Complexes 0
Military Bases 0
Research Labs 0
Farms 395
Oil Rigs 0
Construction Sites 160
Unused Lands 5

Current Status
Tax Revenues $11,332
Tax Rate 35%
Per Capita Income $14.69
Expenses $3154
Net Income $8178
Cashing $10,444
Food 11,396
Production 1288
Consumption 66
Net Change 1222
Oil 0
Production 0
Building Rate 45
Explore Rate 45
Tech Rate 2


Shouldn't the food production be 2095.5 if it were accurate?
Resistance is futile. You will be assimilated.

Celphi Game profile

Member
EE Patron
6349

Jun 24th 2014, 5:33:25

Oh wait- 2093.5 + 2 (I forgot to add unused land). So 2095.5
Resistance is futile. You will be assimilated.

Celphi Game profile

Member
EE Patron
6349

Jun 24th 2014, 5:14:08

What's the formula to determine the amount of food you get per farm?

Wiki seems to be wrong.

(Farms * 5.3) + (Unused Acres*0.4) * GovFoodBonus * AgriTech

Land Distribution
Enterprise Zones 0
Residences 0
Industrial Complexes 0
Military Bases 0
Research Labs 0
Farms 395
Oil Rigs 0
Construction Sites 160
Unused Lands 5

Current Status
Tax Revenues $11,332
Tax Rate 35%
Per Capita Income $14.69
Expenses $3154
Net Income $8178
Cashing $10,444
Food 11,396
Production 1288
Consumption 66
Net Change 1222
Oil 0
Production 0
Building Rate 45
Explore Rate 45
Tech Rate 2


Shouldn't the food production be 2093.5 if it were accurate?
Resistance is futile. You will be assimilated.

Celphi Game profile

Member
EE Patron
6349

Jun 23rd 2014, 2:26:00

Nice, job. Anyone have a copy of top 10 list?
Resistance is futile. You will be assimilated.