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AndrewMose Game profile

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Jan 24th 2012, 3:56:55

Originally posted by General Earl:
even you had a situation that forced everyone to run rainbows.. its all about strategy. It would make people have to think about different ways of playing (think outside the box, not go with the grind as usual). Also, individual NW never really means much, it's about TNW/ANW anyways.


I'm not sure if it forces rainbows. But the 6%/10% savings of the internal market make it much more attractive to netgain as a team.

You would absolutely still need the Public and Private markets as well. So oiler is still a valid strategy (as valid as it is now).

AndrewMose Game profile

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Jan 20th 2012, 21:07:29

Originally posted by JJ23:
i stop selling on PM after 60 turns or so... because turrets at 54 is definitely not worth it.


This is what I have traditionally done. However I was reconsidering based on the cost of waisting a turn to sell on public. Essentially every turn you waste whle growing costs you a full turn stocking

AndrewMose Game profile

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Jan 20th 2012, 15:06:34

Originally posted by diez:
300m ANW and 1 t10 country is very doable with self farming imo


I think it is possible, but nobody has bettered $272ANW in the past few sets. I think a few will finish above $300M ANW this set (not sure if they will have a top 10 though). After that is achieved the next milestone should be a $5B TNW set

AndrewMose Game profile

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Jan 20th 2012, 14:55:59

I was wondering at what point it is best for a C/I to stop selling on private market and start selling on the public market.

I realize it depends on how many turns are being played each day, and it could be very different for express.

AndrewMose Game profile

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Jan 20th 2012, 12:14:10

Originally posted by bertz:
that would attract more cheating


What am I missing? How does this make it easier to cheat?

AndrewMose Game profile

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Jan 20th 2012, 4:02:37

Originally posted by diez:
It'll be very very easy to pump one member's NW...


It would be very easy, but the goal should be total team NW. Fixing the team market so that your techer is selling at 4k the whole set would just slow down the rest of the team.

Originally posted by Marshal:
so each would need to have 1 techer, 1 farmer, 1 oiler and 1 indy or 4 double strat countries.


I'm not sure that would be best. My instinct says there should be 2 cashers, 1 techers, 1 C/I, 1 Farmer. Another setup may put 3 techers, 2 cashers to maximize the research alliance. The techers would be able to sell techs, troops and tanks internally and everything else would be bought with the 6% comission

AndrewMose Game profile

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Jan 20th 2012, 3:51:43

I don't think I'll put up any top 10's this set either. But that's not the goal.

AndrewMose Game profile

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Jan 19th 2012, 21:24:26

I don't play this server because it is basically run by large alliances. One way to change things up is to create a team market. This is only available to the 4 other players in your team and units/tech can be bought or sold with 0% commission.

This would add a whole new level of teamwork and strategy. It would be hard to create an efficient market between 5 people, so there should still be access to the public market. But for those teams that could balance their internal market best, they will have a large advantage.

AndrewMose Game profile

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Jan 19th 2012, 4:12:38

There will be more than 6 pan > 350M. So I think we need to revise the top 25 or top 50 up a bit. Anyone who ran a land trading techer should be > 300M this set. On the other hand cashers and farmers may be hard pressed to break 250M. So the top 100 looks like it is accurate to me.

AndrewMose Game profile

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Jan 18th 2012, 13:08:23

Is anyone going to top that $300M ANW mark?

AndrewMose Game profile

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Jan 18th 2012, 12:35:07

If anyone is interested still you can send me some allie offers...I'm not as good as oldman though :)

AndrewMose Game profile

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Jan 17th 2012, 12:33:12

http://forums.earthempires.com/...319339277&z=cash-acre

if your interested in the numbers. As pointed out techer is best in most market conditions. Casher is slightly higher than farmer throughout the set, but a farmer has the advantage of waiting until the best possible time to sell food while stocking. And a farmer goes through the market fewere times, i.e. less lost to commission.

AndrewMose Game profile

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Jan 16th 2012, 17:58:57

I didn't know that military on the market saves food...I'm almost positive that it doesn't save expenses.

AndrewMose Game profile

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Jan 13th 2012, 20:30:34

Predictions look good I think.

AndrewMose Game profile

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Jan 13th 2012, 16:48:26

I guess the idea is to make sure that you are getting max population growth per turn, but trying to keep the population close to max population. I tried it in alliance, and it seemed to work well. I end up making more per turn at 99, but I have less overall cash.

AndrewMose Game profile

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Jan 12th 2012, 19:06:55

sell the 100 troops that you get before you play your first turn.

Also in express an oil start is more efficient than a farm start for a fascist. You will make more $ per turn selling oil on private market than bushels.

AndrewMose Game profile

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Jan 12th 2012, 15:07:12

That would be an impressive tech start JJ. It looks like to build that many buildings you build most of those 56 cs up front and then all of the ent/res later. In my experience it would be very hard to not constrain your population growth that way. With those buildings you could have 8k or so max population, but I would be hard pressed to have an actual population of more than 5k because it will only grow at 50 or so per turn. PCI can only grow so much per turn too...so there are two constraints there.

Message me with your secret if I am going wrong somewhere.

AndrewMose Game profile

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Jan 12th 2012, 5:00:54

JJ if you can get to 105-110k by turn 99 then I don't think you have built enough CS's. If I'm wrong please tell me how. My cash start normally ends 99 turns with 72 CS and $30k per turn or in that range.

AndrewMose Game profile

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Jan 11th 2012, 20:18:45

Just noticed that a CI has won every set for a month +

AndrewMose Game profile

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Jan 10th 2012, 21:57:40

I'll be playing this week. Anybody want to ally up? I don't think I am teching so keep it to IA's and DA's

AndrewMose Game profile

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Jan 9th 2012, 15:36:25

bonus

AndrewMose Game profile

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Jan 5th 2012, 15:06:56

All allies needed. I will be running a tech start to casher strategy this set. PM me if interested or send me a request in game if you can find my country.

AndrewMose Game profile

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Jan 1st 2012, 1:38:30

bonus

AndrewMose Game profile

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Dec 30th 2011, 4:27:36

We may need to separate records from the past 2 sets as they are being done with many more turns.

With that being said the Republic records from before are pretty lousy, still can't believe my 22.6 made the list.

AndrewMose Game profile

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Dec 22nd 2011, 20:12:11

It seems as though many of the techers in A had been set back by war. I was ABed over a single tap as well and I am teching this set. It's a shame, I won't be in the top 10 with this favorable market.

AndrewMose Game profile

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Dec 21st 2011, 14:23:05

I did the math last set in FFA, I found that build costs were more useful than turns if you were going to be >80k acres. And even at that it no longer is a worthy choice once you have reached 50k.

But I think most of the permanent bonuses should rarely be used.

AndrewMose Game profile

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Dec 21st 2011, 14:18:38

I agree, with this few players double tapping should be more accepted. Especially if the attacks are spread over time.

AndrewMose Game profile

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Dec 15th 2011, 21:59:17

I am amazed that my Republican made this list...I miss being able to play express.

AndrewMose Game profile

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Dec 6th 2011, 20:24:15

It seems as though the market balanced it out rather well in tournament. Rob had the highest tournament NW as a techer without any allies (at least until an increase in bonus turns).

I would expect primary to have a similar change in balance.

AndrewMose Game profile

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Dec 6th 2011, 18:34:27

Looking for a intel ally now too

AndrewMose Game profile

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Dec 5th 2011, 18:30:39

Looking for a new DA in the top 25

AndrewMose Game profile

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Dec 1st 2011, 19:36:19

the express market can easily be manipulated because of the frequency that items come to market and how many turns of production are sold at a time.

Its harder to manipulate the market on servers where goods take longer to come to market and where there are more players. Either way too many players sell at the current price not at the 6 hour or 12 hour average price.

AndrewMose Game profile

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Dec 1st 2011, 19:32:12

its easy to get revenge with a restart. If you play it right you can get a kill within your first 500 turns.

AndrewMose Game profile

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Nov 30th 2011, 14:27:15

I'm not in the picture, but am still curious who has had the best set, and what the NW is.

AndrewMose Game profile

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Nov 28th 2011, 17:56:08

I've done well in express and tourney with both republic and theo cash starts. It didn't work for me last set in primary though as tech was very expensive to buy early.

AndrewMose Game profile

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Nov 17th 2011, 5:19:00

I'm sure they have dropped because fascists with max decay have sold their stock and techers are converting to MBR's. Will they go back up?

AndrewMose Game profile

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Nov 13th 2011, 1:43:40

I like to be able to spread 1 turns tech points amongst many categories.

AndrewMose Game profile

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Nov 12th 2011, 16:01:38

It would depend how far into the set and what server. In reality it is much more about your turrets vs countries with similar land as you. You should not be in the bottom 5-10 of NW/Land ratio.

I have heard ratios like 100:1 but I believe it is much more relative than that.

AndrewMose Game profile

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Nov 12th 2011, 14:12:48

Does it allways decrease by 4%. I don't have much war experience, but I thought if you send a very small percentage of your forces it only goes down by 1 or 2%. It makes it much harder to kill someone this way.

AndrewMose Game profile

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Nov 11th 2011, 14:00:56

yep, I made an early attack and forgot to join GDI before the attack.

AndrewMose Game profile

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Nov 11th 2011, 12:13:28

If nobody kills him in the next 6 hours I'll get my 2nd kill...just need enough turns now.

AndrewMose Game profile

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Nov 11th 2011, 12:07:20

Message from Hhh (#12) sent on 11/11/2011 05:44:29
Report this message
I'm done attacking now.

I will hit any country of your pick now.. chose anyone not in GDI and I'll hit them for you.

AndrewMose Game profile

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Nov 10th 2011, 13:25:45

I need a Defense Ally too

AndrewMose Game profile

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Nov 10th 2011, 1:07:45

Standing orders to be executed when funds become available. For example I put tech on sale and want to buy defense once it sells. If you only play once a day then that is a long time to wait before you can buy up defense, especially on express.

It also allows you to wait for the 18 hour bonus.

If this will be abused somehow than maybe its only for private markets. It would make destock smoother for people who can't be on the computer at the end of a set.

Edited By: AndrewMose on Nov 10th 2011, 1:29:41
See Original Post

AndrewMose Game profile

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Nov 8th 2011, 23:30:18

I'll be cashing this set (not enough time to play more than once a day). But I'm available for a defense or intel ally. Swamp Guardians.

AndrewMose Game profile

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Nov 7th 2011, 14:49:37

yes after 1 or 2 turns.

AndrewMose Game profile

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Nov 7th 2011, 1:52:12

That is a good point, but I don't think I can remember an all jetter that won.

I for one am nervous whenever I attack an all jeter. The risk they take is that they get topfed and can't get all their land back.

AndrewMose Game profile

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Nov 7th 2011, 0:48:23

I was 6, were any techers in the top 5?

AndrewMose Game profile

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Nov 6th 2011, 19:20:20

I suspect that a C/I all around would be better. Sometimes when tech is so expensive early in the set it is more productive to research it yourself.

Last set a tech start to casher would have been better than a straight casher...but I think a commie is efficient enough out of the gate that it can afford to buy it's tech. Thats just my opinion though.