C:C DR is designed to stop 2 people landtrading only with eachothers. I think it did that. It also adds an extra layer of complexity to grabbing which Im all for.
I thought we were looking to make the server more everyone friendly....I never claimed it was unfair to use available tools/game mechanics, the topic is about the server being fun, and it isn't if you're $3m NW and a $11m NW country farms you and you can't do fluff about it and then he comes back couple days later 🤷
But if we change the 4x range to 3x the same thing will happen wont it? There will be fewer targets even so even more farmage on the ones in range. If the server had 12x range like team, FFA, Express, 1a wouldn't the people who are now getting farmed be hit less?
So in terms of spreading out the hits, increasing the range to 1/12th - 12x would be helpful, while narrowing down the range would be detrimental.
You have not commented on my suggestion. It makes multi-taps rarer, it makes the markets better, it spreads out the hits between more players. Isn't that good? It's not going to solve every problem at once ofc. But doesn't it take us in the right direction? Does it open the door for some kind of cheating? Is it balanced? Costs need adjustments?