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Slagpit Game profile

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Mar 31st 2021, 19:26:40

We plan to include expected bushel decay as part of food consumption (so it would work the same way as corruption). The problem is that the NPC code updates its food quantity based on turn by turn results. Those turn by turn results don't currently include bushel decay, so the NPC countries think that they have more food than they actually do. You can guess what happens sometimes as a result.

I think that this change would make things slightly easier for players as well. Estimating the number of turns you can play with your current food would just be dividing food by consumption because bushel decay losses decrease as food decreases.

Does anyone have an objection to this change? I don't remember why we didn't include bushel decay under consumption in the first place.

Edited By: Slagpit on Apr 4th 2021, 1:08:56
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