Oct 13th 2013, 7:12:38
i dont know if this was an intentional change, but defender losses on special attacks is not right.
2 countries, 10k acres 25m networth. 1 country is a 10m GS break. attacking country sending 10.3m troops.
Your forces invaded camaroland (#3)!
They broke through the defender's defences!
2617 Civilians
They took:
10,602 Bushels
$117,795,422
Your military lost:
824,000 Troops
Your enemy lost:
400,000 Troops
defender loses 4% while attacker loses 8%
same countries only defender has been demoralized to 72% readiness, attacker sending 7.4m troops
Your forces invaded camaroland (#3)!
They broke through the defender's defences!
They destroyed:
2531 Civilians
They took:
10,597 Bushels
$117,711,039
Your military lost:
592,000 Troops
Your enemy lost:
500,000 Troops
offender still losing 8%, defender now loosing 5%
again, same countries only now a 10m BR break
Your forces invaded camaroland (#3)!
They broke through the defender's defences!
They destroyed:
1281 Civilians
242 Buildings
Your military lost:
832,000 Jets
Your enemy lost:
600,000 Turrets
attacker still losing 8%, but defender now loses 6%
i dont remember seeing an announcement saying defenders losses would drop, actually qzjul mentioned that they would be unaffected for the first 3 hits and would stay the same as long as there was more then 1 second between attacks. there was never this kind of difference between attacker and defender loses. it was alway either 4% or 8% (i forget) for both parties with the defender losing more then attacker per attack when the defender had been demoralized.
now lets go back to the 10m GS countries, only lets lemming them sending 5m troops
Your forces invaded (#289)!
The defender held against your forces, causing them to retreat!
Your military lost:
400,000 Troops
Your enemy lost:
439,747 Troops
you still lose 8% but now they lose 4.4%. so basically its more economical to break a country down with lemmings for the first 15-20 hits since theyll lose more and youll lose half as much.
this doesnt seem correct to me.
2 countries, 10k acres 25m networth. 1 country is a 10m GS break. attacking country sending 10.3m troops.
Your forces invaded camaroland (#3)!
They broke through the defender's defences!
2617 Civilians
They took:
10,602 Bushels
$117,795,422
Your military lost:
824,000 Troops
Your enemy lost:
400,000 Troops
defender loses 4% while attacker loses 8%
same countries only defender has been demoralized to 72% readiness, attacker sending 7.4m troops
Your forces invaded camaroland (#3)!
They broke through the defender's defences!
They destroyed:
2531 Civilians
They took:
10,597 Bushels
$117,711,039
Your military lost:
592,000 Troops
Your enemy lost:
500,000 Troops
offender still losing 8%, defender now loosing 5%
again, same countries only now a 10m BR break
Your forces invaded camaroland (#3)!
They broke through the defender's defences!
They destroyed:
1281 Civilians
242 Buildings
Your military lost:
832,000 Jets
Your enemy lost:
600,000 Turrets
attacker still losing 8%, but defender now loses 6%
i dont remember seeing an announcement saying defenders losses would drop, actually qzjul mentioned that they would be unaffected for the first 3 hits and would stay the same as long as there was more then 1 second between attacks. there was never this kind of difference between attacker and defender loses. it was alway either 4% or 8% (i forget) for both parties with the defender losing more then attacker per attack when the defender had been demoralized.
now lets go back to the 10m GS countries, only lets lemming them sending 5m troops
Your forces invaded (#289)!
The defender held against your forces, causing them to retreat!
Your military lost:
400,000 Troops
Your enemy lost:
439,747 Troops
you still lose 8% but now they lose 4.4%. so basically its more economical to break a country down with lemmings for the first 15-20 hits since theyll lose more and youll lose half as much.
this doesnt seem correct to me.