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qzjul Game profile

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Game Development
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Apr 6th 2013, 18:34:52

Immediate Changes & Rolling Changes
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Hi All;

Firstly we'd like to apologize for the slow pace of development over the past year and a bit; We've been more than a little busy IRL.

That said, there's been some things we've been talking about balancing and changing over the last while; here are some of those changes, one of which will IMMEDIATELY APPLY TO ALL SERVERS, and the rest of which will roll out as the resets happen.

This is an IMMEDIATE CHANGE FOR ALL SERVERS:

1) Special Attacks will be capped to 5x their previous levels (thier unmodified losses), to prevent excessive losses; this should help the CS problem; it may stretch KR's in special circumstances, but not normal circumstances.


THE FOLLOWING CHANGES WILL BE PRESENT IN ALLIANCE, AND ROLL INTO THE OTHER SERVERS AS THEY RESET:

2) Dictatorship Ghost Acre adjustment
Dictatorship will now have a 30% bonus on ghost acres, rather than a 60% bonus on ghost acres. When this was implemented there were few dictatorships playing, so the bonus was kept high to encourage use; now that play has adjusted, it's being moved into the normal range of bonuses.

3) Fascism Oil Bonus Adjustment
Fascism with be rolled back to 1.5x oil, rather than 1.75x oil.

4) Ghost Acres Reduction
Ghost acres will be reduced from 48% to 43%.

5) Base Exploration Change
The Base Explore Rate will be increased from 40 to 45 Acres/turn.

6) PCI denominator adjustment
The networth/land divisor in max PCI will decrease to 18000.

7) Building Cost Increase
The building cost has been adjusted to 3*pow(max(1,land-1500),1.05)+1500 instead of 3*land+1500; destruction costs remain a function of building cost.

8) Humantarians at end of Reset
During the last 30 turns of a reset, the humanitarians range will tighten with ((turnsleft/31.7)^2+1.05) with a minimum of the range; (ie GDI, team)

9) Dropping members at end of Reset
Clan leaders cannot drop members from their tag during the last 300 turns

10) Leaving tag at end of Reset
Clan members may not drop from their tag during the last 30 turns


Thank you, and as always please leave your comments and thoughts below. As always this is a work in progress and we're always open to tweaking it.

-qzjul & The EE Dev Team

Edited By: qzjul on Apr 6th 2013, 19:16:24
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