Aug 5th 2011, 4:38:43
We are implementing the following changes as the servers reset. Please note that all of these changes will apply to the Alliance server, but they may not show up ingame until we're a few days into the new round.
-Fascism gets +15% bonus category effectiveness.
-Government switches now detract from bonuses.
-The cost and benefit of the decay bonus has changed from 6 points for -2.5% to 5 points for -1.3%.
Examples:
If a non-fascist spends 64 points in the building cost category, it will achieve a 10% reduction in building costs. If a fascist spends 64 points in the building cost category, it will achieve a 11.5% reduction in building costs.
If a country has a 50% reduction in building costs before switching to another government at a 14% switching penalty, it will have roughly a roughly 43% reduction in building costs after the switch.
It now takes significantly longer for countries to "max" the decay bonus.
-Fascism gets +15% bonus category effectiveness.
-Government switches now detract from bonuses.
-The cost and benefit of the decay bonus has changed from 6 points for -2.5% to 5 points for -1.3%.
Examples:
If a non-fascist spends 64 points in the building cost category, it will achieve a 10% reduction in building costs. If a fascist spends 64 points in the building cost category, it will achieve a 11.5% reduction in building costs.
If a country has a 50% reduction in building costs before switching to another government at a 14% switching penalty, it will have roughly a roughly 43% reduction in building costs after the switch.
It now takes significantly longer for countries to "max" the decay bonus.