May 22nd 2011, 14:47:18
Originally posted by Pontius Pirate:
Originally posted by dagga:
Originally posted by Servant:
Another option may be to increase specialized attacks by a turn to 3 for most governments and 4 for demos...
that would have the same effect...
but not affect # of turns for netting. Or number of hits for kills etc...
that would have the same effect...
but not affect # of turns for netting. Or number of hits for kills etc...
A suggestion the admins will LOVE. I vote to keep it the same. The only issue with the turns is the netters think first strikes are over-powered. How about netting alliances get better at the political game instead of whining to the (generally receptive) mods to make war less potent?
Keep the turns the same, but make stored turns come back at a slower rate, say 2 per hour.
The "political game" ceased to be playable when alliances like iMag started FSing netters randomly every set. That isn't to say SOL and SoF haven't done it either, but iMag is the worst offender.
Warring alliances are driving the netters to seek changes.
If you don't want to get FSed by someone, play the political game to make sure they can't hit you/have someone on hand in case that fails?
Of course iMag hasn't randomly FSed netters since the first set of EE.
Imaginary Numbers
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