Jul 31st 2024, 3:59:29
Had to cut a few things because I ran out of time. I also plan on addressing a few of the player comments from in the original thread in a different way.
GENERAL MECHANICS:
* Jet maintenance costs are reduced to the standard value of $0.14.
* The indy production bonus for the Communist government is reduced from 35% to 25%.
* The Communist government gets -30% bonus effectiveness.
* Food base purchasing price on PM is reduced to $100.
* Reduce public market arrival market time from 5-6 hours to 4-5 hours.
* Reduce custom market time minimum from 24 hours to 3 hours.
ATTACKING:
* The SS attacking military loss penalty starts at 98% for 0 buildings and linearly decreases down to 8% at 300k buildings built (68% at 100k, 38% at 200k).
* Attack success/failure is now deterministic with no "10% oversend random factor".
BOT BEHAVIOR:
* Change bot strat percentages: 18% indy, 18% rainbow, 18% casher, 21% techer, 24% farmer (doesn't add to 100% due to rounding).
* Bot farmers will be able to stock food and bot techers will be able to stock tech.
* Bot techer landgoal should be a bit higher and somewhat random per country.
* Adjust bot estimated land goals for non-techer to make sure they aren't overbuying tech by being too optimistic in their growth estimates.
* Change buying schedules to get more early military and a little less tech.
* Bots can now buy tech for $10000.
GENERAL MECHANICS:
* Jet maintenance costs are reduced to the standard value of $0.14.
* The indy production bonus for the Communist government is reduced from 35% to 25%.
* The Communist government gets -30% bonus effectiveness.
* Food base purchasing price on PM is reduced to $100.
* Reduce public market arrival market time from 5-6 hours to 4-5 hours.
* Reduce custom market time minimum from 24 hours to 3 hours.
ATTACKING:
* The SS attacking military loss penalty starts at 98% for 0 buildings and linearly decreases down to 8% at 300k buildings built (68% at 100k, 38% at 200k).
* Attack success/failure is now deterministic with no "10% oversend random factor".
BOT BEHAVIOR:
* Change bot strat percentages: 18% indy, 18% rainbow, 18% casher, 21% techer, 24% farmer (doesn't add to 100% due to rounding).
* Bot farmers will be able to stock food and bot techers will be able to stock tech.
* Bot techer landgoal should be a bit higher and somewhat random per country.
* Adjust bot estimated land goals for non-techer to make sure they aren't overbuying tech by being too optimistic in their growth estimates.
* Change buying schedules to get more early military and a little less tech.
* Bots can now buy tech for $10000.