May 30th 2024, 16:42:18
I'm looking for ideas on things to implement as part of the quick actions functionality to make playing the game easier. I'll share my current ideas as well.
Add support to RESEARCH and WAR ROOM pages. The biggest issue with the war room page is some versions of it use a different web technology to optimize it for speed. Players wanting to attack as quickly as possible works counter to the idea of quick actions.
All strats:
* Cash for readiness
* Build cs for readiness
* Explore for readiness
* Build income buildings for readiness
Techer
* tech for readiness
Farmer
* Sell food on public market using your lowest price
* Stock food on public market using your highest price (stockpiling)
Non-oiler:
* buy oil (premium only)
Non-techer
Buy income tech (premium only) - The challenge here is figuring out how much money players would want to spend. Might be better as a management option?
Premium only: some method of destroying buildings
Add support to RESEARCH and WAR ROOM pages. The biggest issue with the war room page is some versions of it use a different web technology to optimize it for speed. Players wanting to attack as quickly as possible works counter to the idea of quick actions.
All strats:
* Cash for readiness
* Build cs for readiness
* Explore for readiness
* Build income buildings for readiness
Techer
* tech for readiness
Farmer
* Sell food on public market using your lowest price
* Stock food on public market using your highest price (stockpiling)
Non-oiler:
* buy oil (premium only)
Non-techer
Buy income tech (premium only) - The challenge here is figuring out how much money players would want to spend. Might be better as a management option?
Premium only: some method of destroying buildings