Dec 17th 2010, 23:49:09
Do something about the research bonus situation
700tpt 10% bonus =770
start tech batch for 7700
turn 1 770
turn 2 660 attack lowers tpt to 600 presume bonus 660
turn 3 660
turn 4 550 attack lowers tpt to 500 presume bonus 550
turn 5 550
turn 6 440 attack lowers tpt to 400 presume bonus 440
turn 7 440
turn 8 440
turn 9 440
turn 10 440
turn 11 400
turn 12 400
turn 13 400
turn 14 400
turn 15 400
turn 16 310
Situation uses up 6 extra turns not accounted for
best solution ... Teching stops if attack occurs
700tpt 10% bonus =770
start tech batch for 7700
turn 1 770
turn 2 660 attack lowers tpt to 600 presume bonus 660
turn 3 660
turn 4 550 attack lowers tpt to 500 presume bonus 550
turn 5 550
turn 6 440 attack lowers tpt to 400 presume bonus 440
turn 7 440
turn 8 440
turn 9 440
turn 10 440
turn 11 400
turn 12 400
turn 13 400
turn 14 400
turn 15 400
turn 16 310
Situation uses up 6 extra turns not accounted for
best solution ... Teching stops if attack occurs
nothing to see here ... move along