Aug 7th 2017, 1:20:53
Not enough volume of oil moves on a lot of games to fix I suggest taking a a small% of the money that each country loses each turn that goes into oblivion maybe like 10% and make an equivalent amount that would need to be supplied by oil consumption.
Probably about 1 barrel for every $100 of expenses that would have been occurred.
This also then needs oil added at the right price on private market to remove oil glut and give baseline income for oiler.
So if a country had $100,000 per turn expense change that to $90,000 + 100 barrels or $80,000 + 200 barrels. The numbers would need tweaking but it would create a constant need for oil without really effecting to much else by demanding more volume especially when everyone is exploring.
Private market oil sell at $60. Buy at $?
Probably about 1 barrel for every $100 of expenses that would have been occurred.
This also then needs oil added at the right price on private market to remove oil glut and give baseline income for oiler.
So if a country had $100,000 per turn expense change that to $90,000 + 100 barrels or $80,000 + 200 barrels. The numbers would need tweaking but it would create a constant need for oil without really effecting to much else by demanding more volume especially when everyone is exploring.
Private market oil sell at $60. Buy at $?